Media players fire bursts of native play/pause events (source swaps, ABR,
ads, teardown). Each was relayed as a distinct command, spamming peers and
tripping the relay's event rate limit. Add leading+trailing coalescing in
the content script: emit the first event instantly (zero added latency) and,
on a 150ms window, collapse a burst to its final state. Echo-suppression and
seek-flush stay synchronous on event arrival; the trailing send is never
deduped against the leading one (a remote command may change shared state
mid-window — re-sending is the safe, idempotent choice).
Server: split the EVENT_ACK handler's logging so only a genuine different-room
ACK is logged as [SECURITY]; an ACK to a peer that already left is logged
quietly as [ACKDROP] (verbose-only), so real signals are no longer drowned out.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move 6 rate-limit functions, all rate-limit Maps, cleanup intervals,
and denial counter to server/rate-limiter.js. 149 lines extracted.
Index.js re-exports what tests and ops.js need.
npm run verify passes.
The previous fix had a subtle bug: JavaScript && short-circuits,
so crypto.timingSafeEqual() was skipped when buffer lengths differed
(sameLength was false). The dummy buffer was allocated but never
compared, leaving the original length-based timing leak intact.
Now timingSafeEqual is eagerly assigned to a const before the &&
guard, guaranteeing it runs in constant time on every auth attempt
regardless of whether the length guess was correct.
isAdminMetricsAuthorized() returned early when buffer lengths differed,
allowing an attacker to discover the token length by measuring response
time. Now always calls crypto.timingSafeEqual (using a zeroed dummy
buffer on length mismatch) so every auth attempt takes constant time
regardless of whether the length guess was correct.
Reported-by: Kaia-Alenia
Adds application-level ping/pong between extension and relay server.
Extension sends PING every 15s, server echoes PONG. Round-trip time
displayed in Status tab (green/yellow/red color-coded).
Server also forwards PING with target peerId and routes PONG back,
enabling future peer-to-peer ping without server restart.
Extension already responds to incoming peer PINGs.
See CHANGELOG.md for details.
- FORCE_SYNC_TIMEOUT in shared/constants.js was 5000 but all code uses
8500ms. Update constant to 8500 and reference it in background.js
instead of hardcoded values (4 occurrences)
- Add errorToken counter in popup showError() so stale 5s timeout
doesn't clear styling of a newer error that arrived in between
- Fix EVENT_ACK handler indentation in server/index.js to match
surrounding socket.on handlers
- Store real client IP from x-forwarded-for on socket for use in JOIN_ROOM
auth rate limiting (was using proxy IP, breaking brute-force protection)
- Remove clearEpisodeLobbyState() from socket.onclose to preserve lobby
across brief disconnects; ensureState() recovers lobby + timeout on reconnect
- Lobby is still properly cleared on intentional LEAVE_ROOM and room switch
Two parallel JOIN_ROOM to a non-existent room could race past each
other during bcrypt.hash, causing the second to overwrite the first
room (password hash lost). The lock was read but never written.
- Create lock promise before bcrypt.hash async boundary
- Release in finally to cover all exit paths (success, MAX_ROOMS, error)
- Concurrent waiters now correctly await existing room creation
Server Security (S-1 through S-8):
- S-1: Type-check and clamp peerId, protocolVersion, password
- S-2: Validate numeric/boolean/enum fields in relay peerData
- S-3: Construct explicit relay payload (stop spreading raw data)
- S-4: Type-check targetId and actionTimestamp in EVENT_ACK
- S-5: Restrict room IDs to [a-zA-Z0-9-] only
- S-7: Add eventCounts periodic cleanup alongside connectionCounts
- S-8: Guard version parsing against NaN bypass
Documentation (P-1, R-1 through R-6):
- P-1: Fix PRIVACY.md typo, document all in-memory data maps
- R-1/R-5: Fix stale sync-constants.bat references in shared/
- R-2: Fix stale lastTargetState ref in ARCHITECTURE.md
- R-3: Extension README title reflects cross-browser support
- R-6: Document content injection markers in scripts/README.md
Adds a new toggleable feature that detects episode transitions via
mediaTitle mutation (loadeddata/MutationObserver), pauses the video,
and waits for all room peers to load the same episode before
executing a coordinated Force Sync play at 0:00.
Protocol:
- Add EPISODE_LOBBY and EPISODE_READY events to shared/constants.js
- Add EPISODE_LOBBY_TIMEOUT (60s) constant
- Relay both new events in server/index.js
Content Script (content.js):
- Layered detection: loadeddata + MutationObserver src-change + heartbeat
- Debounced onEpisodeTransition() sends signal ONLY; no eager pause
- PAUSE_FOR_LOBBY handler pauses only after background confirms feature enabled
- startLobbyPoll() polls title match without premature pause for non-initiators
- checkAndReportLobbyReady() pauses and sends EPISODE_READY_LOCAL on match
- CONTENT_BOOT recovery for re-injection after hard navigation
Background (background.js):
- Episode lobby state persisted in chrome.storage.session with recovery
- EPISODE_CHANGED: checks setting, creates lobby, sends PAUSE_FOR_LOBBY to tab
- EPISODE_LOBBY/READY server event handlers with dedup logic
- 60s timeout cancels lobby (Option B) with Chrome failure notification
- Peer departure handled: removes from readyPeers, re-checks completion
- executeEpisodeLobby() reuses existing Force Sync pipeline at targetTime 0.0
- Lobby cleared on LEAVE_ROOM; status exposed in GET_STATUS
Popup:
- Auto-Sync Next Episode toggle in Settings tab (default: off, opt-in)
- Episode Lobby status card in Sync tab with peer readiness display
- LOBBY_UPDATE message handler for real-time UI updates
Bumps APP_VERSION and manifest to 1.2.0