fix(sync): coalesce play/pause bursts and quiet absent-peer ACK logs

Media players fire bursts of native play/pause events (source swaps, ABR,
ads, teardown). Each was relayed as a distinct command, spamming peers and
tripping the relay's event rate limit. Add leading+trailing coalescing in
the content script: emit the first event instantly (zero added latency) and,
on a 150ms window, collapse a burst to its final state. Echo-suppression and
seek-flush stay synchronous on event arrival; the trailing send is never
deduped against the leading one (a remote command may change shared state
mid-window — re-sending is the safe, idempotent choice).

Server: split the EVENT_ACK handler's logging so only a genuine different-room
ACK is logged as [SECURITY]; an ACK to a peer that already left is logged
quietly as [ACKDROP] (verbose-only), so real signals are no longer drowned out.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Timo
2026-06-19 16:26:31 +02:00
parent a0c16df664
commit 027d2dbde5
2 changed files with 102 additions and 19 deletions
+93 -16
View File
@@ -57,6 +57,29 @@
let seekDebounceTimer = null; // debounce timer for rapid seek events
let expectedSeekTime = null; // strictly track programmatic seeks
// --- Play/Pause Coalescing (leading + trailing) ---
// Media players (HLS/DASH, ad insertion, ABR/quality switches, source swaps,
// page teardown) fire bursts of native play/pause events within a few hundred
// ms. Relaying each as a distinct command spams peers and the relay.
//
// Strategy: emit the FIRST event immediately (leading edge → a deliberate
// single play/pause has zero added latency), then hold a short window. If
// more play/pause events arrive during the window it's a burst — we suppress
// the intermediate churn and, once it settles, emit the FINAL state on the
// trailing edge.
//
// We deliberately do NOT dedup the trailing send against the leading one. A
// remote play/pause may be applied mid-window (e.g. I pause, peer plays, I
// pause again within 150ms): the settled state then equals my last *sent*
// state yet is a genuine change versus the now-shared state — suppressing it
// would desync. Re-sending an unchanged state is a harmless no-op on peers,
// so re-sending is always the safe choice. Echo-suppression and seek-flush
// still run synchronously on event arrival (see reportEvent) — only the
// network emit is governed here.
const PLAY_PAUSE_COALESCE_MS = 150;
let playPauseCoalesceTimer = null; // non-null = a coalescing window is open
let pendingPlayPauseAction = null; // last play/pause seen during the window, awaiting trailing flush
// --- Episode Auto-Sync State ---
let lastKnownMediaTitle = null;
let episodeTransitionDebounce = null;
@@ -768,6 +791,46 @@
});
// Detect native events
// Build the relay payload from the *current* media state and send it to
// background.js. Re-reads the video each call so deferred (coalesced) emits
// carry an up-to-date position. Safe with no/invalid video — it no-ops.
function sendContentEvent(action) {
const video = findVideo();
if (!video) return;
const current = video.currentTime;
if (!Number.isFinite(current)) return;
const mediaTitle = (navigator.mediaSession && navigator.mediaSession.metadata) ? navigator.mediaSession.metadata.title : null;
chrome.runtime.sendMessage({
type: 'CONTENT_EVENT',
action,
payload: {
currentTime: current,
targetTime: current,
mediaTitle: mediaTitle,
timestamp: Date.now()
}
}).catch(() => {});
// Trigger proactive heartbeat to push stabilized state
scheduleProactiveHeartbeat();
}
// Trailing-edge flush of a coalesced play/pause burst: emit the final settled
// state. No-ops only when no burst followed the leading edge. We do NOT skip
// when the state matches the leading send — a remote command may have changed
// the shared state mid-window, so re-sending is the safe (idempotent) choice.
function flushPlayPause() {
playPauseCoalesceTimer = null;
const finalAction = pendingPlayPauseAction;
pendingPlayPauseAction = null;
// No burst follow-up (only the leading edge fired), or invalid state.
if (finalAction !== EVENTS.PLAY && finalAction !== EVENTS.PAUSE) return;
sendContentEvent(finalAction);
}
function reportEvent(action) {
if (seekDebounceTimer && (action === EVENTS.PLAY || action === EVENTS.PAUSE)) {
clearTimeout(seekDebounceTimer);
@@ -786,10 +849,11 @@
const current = video.currentTime;
if (!Number.isFinite(current)) return;
const mediaTitle = (navigator.mediaSession && navigator.mediaSession.metadata) ? navigator.mediaSession.metadata.title : null;
const eventState = action === EVENTS.PLAY ? 'playing' : (action === EVENTS.PAUSE ? 'paused' : (action === EVENTS.SEEK ? 'seek' : null));
// Echo-suppression for remotely-applied commands. MUST stay synchronous
// on event arrival: the suppress timer is short-lived (300ms) and would
// expire if deferred, leaking an echo back to peers.
if (_suppressTimers[eventState]) {
_clearSuppress(eventState);
return;
@@ -798,20 +862,29 @@
// Suppress only SEEK during visibility grace period (tab re-focus ghost jump).
// Play/Pause pass through — user may want to immediately pause after tabbing back.
if (Date.now() < visibilityGraceUntil && action === EVENTS.SEEK) return;
chrome.runtime.sendMessage({
type: 'CONTENT_EVENT',
action,
payload: {
currentTime: current,
targetTime: current,
mediaTitle: mediaTitle,
timestamp: Date.now()
}
}).catch(() => {});
// Trigger proactive heartbeat to push stabilized state
scheduleProactiveHeartbeat();
// Coalesce play/pause bursts (source swaps, ABR, ads, teardown). The
// synchronous gates above have already run; only the network emit is
// governed here. Leading edge sends the first event instantly; further
// events within the window are collapsed to the final state by the
// trailing flush. A pending burst is REPLACED, never dropped — the last
// event in the window always wins.
if (action === EVENTS.PLAY || action === EVENTS.PAUSE) {
if (playPauseCoalesceTimer === null) {
// Window closed → fresh action. Emit now (zero added latency).
sendContentEvent(action);
pendingPlayPauseAction = null;
} else {
// Window open → part of a burst. Defer to the trailing flush.
pendingPlayPauseAction = action;
clearTimeout(playPauseCoalesceTimer);
}
playPauseCoalesceTimer = setTimeout(flushPlayPause, PLAY_PAUSE_COALESCE_MS);
return;
}
// SEEK (and any non play/pause action): emit immediately.
sendContentEvent(action);
}
// --- Tab Visibility Handling ---
@@ -843,6 +916,10 @@
if (lobbyPollTimer) { clearInterval(lobbyPollTimer); lobbyPollTimer = null; }
if (heartbeatTimeout) { clearTimeout(heartbeatTimeout); heartbeatTimeout = null; }
if (proactiveHeartbeatTimeout) { clearTimeout(proactiveHeartbeatTimeout); proactiveHeartbeatTimeout = null; }
// Drop any pending coalesced play/pause: we are tearing down and will
// disconnect — peers learn we are gone via PEER_STATUS 'left'. This also
// intentionally suppresses the teardown play/pause burst at the source.
if (playPauseCoalesceTimer) { clearTimeout(playPauseCoalesceTimer); playPauseCoalesceTimer = null; pendingPlayPauseAction = null; }
observer.disconnect();
});
window.addEventListener('pageshow', (event) => {
+9 -3
View File
@@ -150,7 +150,7 @@ const peerJoinLocks = new Map(); // peerId -> Promise (prevents race on same pee
function log(type, message, details = '') {
const debugLogging = process.env.DEBUG_LOGGING === '1';
const isVerbose = type === 'CONN' || type === 'ROOM' || type === 'DEDUPE' || type === 'CORS';
const isVerbose = type === 'CONN' || type === 'ROOM' || type === 'DEDUPE' || type === 'CORS' || type === 'ACKDROP';
if (!debugLogging && isVerbose) return;
const timestamp = new Date().toISOString();
@@ -569,12 +569,18 @@ io.on('connection', (socket) => {
// Security: Only relay ACK if both peers are in the same room
if (senderMapping && targetMapping && senderMapping.roomId === targetMapping.roomId) {
io.to(targetSocketId).emit(EVENTS.EVENT_ACK, {
io.to(targetSocketId).emit(EVENTS.EVENT_ACK, {
senderId: senderMapping.peerId,
actionTimestamp: data.actionTimestamp
});
} else {
} else if (senderMapping && targetMapping) {
// Both peers exist but live in different rooms — genuinely suspicious.
log('SECURITY', `Blocked cross-room ACK attempt from ${socket.id} to ${data.targetId}`);
} else {
// Benign + common: sender or target left/disconnected before the ACK
// arrived (a command was in-flight when they went). Not an attack —
// log quietly (verbose only) so it doesn't drown out real signals.
log('ACKDROP', `Dropped ACK from ${socket.id} to absent peer ${data.targetId}`);
}
});