Tuner (see TUNER.md): a draggable, collapsible dev panel rendering every
group registered via defineTunables() as slider + number-input rows.
- Live: physics/light/material/halo values are read per frame; formation
values trigger a debounced re-sample
- Values persist to localStorage; modified labels tint accent; Copy puts a
JSON snapshot on the clipboard for baking back into defaults; Reset clears
- Shown in dev builds or with ?tuner=1; drag position and section collapse
state persist
- Policy (documented): every new tweakable constant registers with the tuner
by default
- Hero groups: Formation, Physics, Cursor & Light, Material, Halo
Formation: the hex lattice read too uniform. Balls are now placed by
multi-pass dart throwing over the glyph mask — big balls claim spots first,
smaller ones settle into leftover gaps, random depth within the slab, 3D
overlap rejection via spatial hash — a faked settled-pile impression, not a
physics solve. Stroke-margin test keeps big balls inside the letterforms so
the type stays crisp.
- Ball sizes now vary organically: smooth spatial value noise drifts size
clusters across the word, white noise roughens per ball; the neighbor cap
keeps every draw collision-safe
- Radial halo billboard tracks the cursor BEHIND the text plane, so balls
silhouette against the glow (additive in dark, soft accent wash in light)
- Cursor point light switched to physical inverse-square falloff (decay 2):
balls near the cursor are genuinely brighter; the light dims to 30% when
the pointer leaves so the resting state stays moody
- Dark mode is an eclipse rig: near-black lacquer balls (clearcoat physical
material), almost no front light, cool key + counter rim from behind, and
no environment map — scene.environment floods instanced materials at full
strength regardless of envMapIntensity, which was washing the whole word
to gray; light mode keeps the procedural room reflections
The hero brand mark is now the signature interactive moment: 'artcraft'
rasterized per-glyph (manual advances so no ligature shaping), sampled onto a
jittered close-packed lattice 2-3 layers deep, and rendered as instanced 3D
spheres under a perspective camera fitted so world units equal CSS pixels at
the text plane.
- Cursor is both a point light and a push force (radial + swirl, quadratic
falloff, toward-viewer pop); balls scatter, then rejoin on home springs
- Per-ball radii capped at half the nearest-neighbor gap, plus a 3D
spatial-hash collision pass, so spheres never clip through each other
- Mount plays an assemble: balls fly in from a scattered shell
- Idle: light wanders a slow Lissajous path; balls breathe subtly
- Fallbacks: static display-type wordmark for SSR/crawlers, reduced motion,
and WebGL failure; theme-aware colors via shared token watcher (extracted
to lib/theme-colors, now also used by the blocking/render comparator)
- Tagline 'Controllable AI for artists.' remains the crawlable h1
Standalone Next 16 app at frontend/apps/artcraft-website-next (excluded from
the npm workspace like artcraft-dashboard; React 19 + R3F 9 + GSAP + Lenis +
Tailwind 4). Branched from design/prototype0; the Marathon-style navbar is
ported to next/link with theme-aware tokens plus a light/dark toggle.
- Design system: hairline-grid 'instrument panel' language; light (blueprint
paper) + dark (viewport terminal) themes via CSS tokens, system-pref default
with persisted override applied pre-paint
- Landing: hero, capability ticker, feature grid (real product footage),
ownership, made-with (click-to-load YouTube), CTA, footer — all crawlable
SSR HTML; GSAP reveals are progressive enhancement only
- 3D hero: interactive blocking↔render comparator — wireframe R3F set clipped
over the product reel by a cursor-driven scan line; degrades to plain video
on reduced-motion/coarse-pointer/WebGL failure
- SEO: metadata + OG, sitemap.ts, robots.ts, SoftwareApplication JSON-LD
## Fixes
- Slow paste in prompt box: `execCommand("insertText")` is quadratic per
line in Chromium - now inserts the clipboard as a single text node
(linear)
- Model selector submenu not scrolling in focus mode: the modal's scroll
lock swallows wheel/touch on body-portaled panels - flyout now stops
propagation (same pattern as mention dropdown)
- Cap the always-expanded deck panel at container width so cards wrap
into rows; scroll past 3 rows instead of squeezing the editor
- Drop shrink-0 on the expanded deck root (min-w-0 max-w-full) so it
shrinks inside the webapp's flex-row wrapper
- Collapsed fan badge shows total ref count instead of +hidden
MentionTextarea's root wrapper lacked min-h-0, so as a flex child of the
fullscreen modal's bounded column it kept full content height and got
clipped by overflow-hidden instead of letting the editor scroll.
Removes Font Awesome entirely
### Changes
- All ~1,000 icon call sites now import Lucide components directly from
`lucide-react` (`<PlayIcon className="..." />`); no FA packages, tokens,
or `fa*` identifiers remain anywhere.
- New `@storyteller/icons` lib holds the pieces Lucide doesn't ship:
`DynamicIcon` for runtime-chosen icons (`icon={loading ?
LoaderCircleIcon : SaveIcon}`), 11 brand logos (Discord, TikTok, ...) as
inlined CC BY 4.0 paths, and HD/SD quality badges drawn in Lucide's
stroke style.
- Global `.lucide { display: inline-block; width/height: 1.2em }` rule
in each app stylesheet: keeps icons font-relative like FA (1.2em
compensates Lucide's 24px-viewBox/20px-grid padding) and undoes Tailwind
preflight's `svg { display: block }`. Explicit `w-*`/`size-*` utilities
still win.
- FA-only props migrated: `spin` → `animate-spin`, FA size strings → em
values.
- Dropped `@fortawesome/*` + `@awesome.me` kit deps, both `.npmrc`
files, and
the FA rule in `shared-vite-config.ts` (now externalizes
`lucide-react`).
- Select multiple items in the library and add tags to all of them at
once
- Tag suggestions pop up as you type, based on your existing tags
- Fixed the selection bar looking squished (buttons no longer wrap onto
two lines)
- Video generation now defaults to Seedance 2.5 (was 2.0)
- Omni Reference is the default video input mode for everyone
- Model pickers on the create pages now group models by family
(Seedance, Veo, Kling, etc.) with a flyout submenu per family, so the
list is no longer one long scroll
- The flyout opens on hover or click, and automatically scrolls the
currently selected model into view
- New setting in **Settings → General** ("Group models by family") to
switch back to the classic flat list. Grouped is the default and works
in both the webapp and the desktop app
- Model rows now use full-color brand icons, while the picker button
keeps its existing look
- Video models show capability tags: **Audio Support**, **Start/End**,
and **Reference**
- Short model lists (under 8 models) stay flat, and mobile keeps the
existing bottom-sheet list
- Fix: videos in the media viewer can now go fullscreen (the expand
button was disabled)
## Summary
New marketing page at /minimax-h3 where visitors can try MiniMax H3 for
free,
right on the page.
- Hero is a working promptbox, locked to MiniMax H3 with a "Free" badge
- Full settings available: aspect ratio, resolution, duration, sound,
start/end frames
- New users sign up in a modal when they hit Generate (Google or email),
then their prompt runs immediately without leaving the page
- Generated videos show up right below the promptbox, with a queue
notice and a CTA to keep creating in the app while they wait
- Example videos from MiniMax's announcement, self-hosted with
thumbnails, only load when played, credited to MiniMax
- Overview, highlights, prompt tips, and FAQ copy making the free offer
clear Website promptbox updated to match the current webapp promptbox
(reference deck, drag & drop, focus mode, same buttons)
- SEO, redirects, and URL aliases (/minimax, /hailuo) wired up