Bis auf peerId-Auth (akzeptiert) alle Audit-Findings behoben:
- Snap-back spielt nicht mehr blind ab, wenn Host-Status unbekannt
- Teardown-Pfade broadcasten jetzt CONTROL_MODE → kein verwaistes Badge/Dialog
- Dialog-Timer bei Ersetzung sauber gecleart
- Server re-synchronisiert Sender bei nicht-Host-Reject
- Popup-Toggle revertiert bei Server-Ablehnung
- Desync-Zweig sendet keine Phantom-ACKs mehr an Host
- Toggle-Debouncing serverseitig (500ms pro Raum)
- Button-Text auf Unlock zurückgesetzt
- Live-Erkennung defensiver, Resync-Retry bei fehlendem Target, Badge-Retry
Neu: Host sieht 'Solo'-Badge für desyncte Gäste via PEER_STATUS-Heartbeat
(16 Sprachen, neuer i18n-Key BADGE_DESYNCED/TOOLTIP_PEER_DESYNCED)
Tests: H-5-Reject-Unicast, M-4-Debounce, Desync-Heartbeat-Relay
- popup: lock remote-control buttons (Play/Pause/SYNC) for guests in host-only
mode so clicks don't silently get gated and leave the button stuck; backstop
guards in the handlers and the 2.5s safety reset respects the lock.
- content: rebuild the desync dialog + resync badge with the DOM API inside a
Shadow DOM. innerHTML inline style="" attributes are stripped by strict
style-src CSP (Netflix/YouTube/Disney+); CSSOM .style is CSP-safe and the
shadow root isolates from page CSS.
- content: detect live-DVR in hcmIsLive() via a sliding seekable window
(seekable.start(0) > 1), not just duration === Infinity (EC-15).
Records remaining audit items (snap-back thrash, join race, dialog i18n) in the
edge-case log for the device-testing pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Final wiring of host control mode — the user-facing UI:
- Active-room section gains a Host Control card: a Host/Guest role badge, a
host-only toggle ("Only I can control playback") shown to the host, and a
guest notice when the room is host-only.
- Toggle sends SET_CONTROL_MODE; UI refreshes from the server's CONTROL_MODE
broadcast (with optimistic revert on failure). Card updates on GET_STATUS,
CONTROL_MODE, and reconnect.
- i18n: 6 new keys (LABEL_HOST_CONTROL[_TOOLTIP], LABEL_HOST_ONLY_TOGGLE,
NOTICE_HOST_CONTROLS, BADGE_HOST, BADGE_GUEST) translated across all 15
popup locales.
Completes the feature end to end (server + background + content + popup).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Room ID, password, and username were resurrected from synced storage on a
fresh install (sync survives an uninstall in the user's Google account), which
made the extension silently auto-connect to a dead room and appear permanently
connected. getSettings() and all settings reads (popup, content, audio-options,
applyAudioSettingsToTab) are now local-only, and legacy keys are actively
purged from sync on install/update/startup. Only onboardingComplete and
dismissedHints remain in sync.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- "No peers yet" state now shows a localized "Copy invite link" button (reuses BTN_COPY_INVITE, present in all 13 locales) so users can share without hunting for the field
- Add v2.4.1 changelog entry covering the onboarding tour improvements, empty-state action, and the mobile landing-page fixes from this session
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add the previously-orphaned 5th onboarding step (ONBOARDING_5) so the tour ends on a closing card instead of stopping at the username field
- Make step 1 a centered welcome card instead of spotlighting the logo; guard querySelector for target-less steps
- Fix stale static placeholders in popup.html (Step 1 of 3 -> 5, progress 33% -> 20%)
Verified ONBOARDING_5/DONE exist across all 13 locales; rendered with the longest (German) copy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- background.js: remove isConnecting=false at line 608 (was set before
WebSocket handshake completed, defeating the guard for the entire
CONNECTING phase). isConnecting is already properly reset in onclose,
onopen/40 handler, catch block, and socket guard path.
- background.js: restore isConnecting=false in forceDisconnect() so
subsequent connect() calls can proceed after intentional disconnect.
- popup.js: remove hardcoded applyConnectionStatus('disconnected') that
caused a guaranteed red flicker on every popup open. Status is now
set only by the async GET_STATUS response.
If user has a room configured but the background is not connected
(e.g. service worker was killed, startup race, or stale state), the
popup now sends CONNECT on open. Previously it only called GET_STATUS
and showed 'disconnected' with 0 logs — the user had no way to know
whether the extension was working.
- Prevent concurrent connect() by removing isConnecting reset from
forceDisconnect(); the guard in connect() now reliably blocks
re-entry since no external caller can defeat it.
- Reset isConnecting at end of connect() so subsequent calls can
proceed without waiting for the async '40' handler.
- Clear connectIntent and cancel reconnect timer on server ERROR
when no currentRoom exists, preventing infinite reconnect loops
after failed join attempts (e.g. wrong password via invite link).
- Move connectIntent assignment after !roomId guard in
WEB_JOIN_REQUEST to avoid clobbering existing intent on invalid
input.
- Broadcast JOIN_STATUS failure to popup and bridge tabs when
WEB_JOIN_REQUEST receives an invalid room ID, so the website
join page receives feedback instead of hanging forever.
- Clear joinBtnTimeout on CONNECTION_STATUS connected/disconnected
to avoid stale timeout error messages in the popup.
Lazy-connect introduces a new state where the user clicks 'Raum erstellen'
and the WebSocket takes 1-2s to establish (previously always pre-connected).
The old 15s blind timeout would re-enable the button while background was
still connecting, causing silent no-op clicks. Now polls GET_STATUS and
extends the window if still connecting.
Adds application-level ping/pong between extension and relay server.
Extension sends PING every 15s, server echoes PONG. Round-trip time
displayed in Status tab (green/yellow/red color-coded).
Server also forwards PING with target peerId and routes PONG back,
enabling future peer-to-peer ping without server restart.
Extension already responds to incoming peer PINGs.
See CHANGELOG.md for details.
- Fixed episode guard regex to support Sxx:Exx title format (Jellyfin/Emby)
and any non-alphanumeric separator between season and episode numbers
- Migrated username, roomId, password, serverUrl, useCustomServer from
chrome.storage.sync to chrome.storage.local for per-device isolation,
preventing automatic cross-device room joins with duplicate names
- Added one-time migration from sync to local for existing users
- GET_VIDEO_STATE now returns allVideos[] with summary per video element
- Copy report shows markdown table when multiple videos on page
- Table includes: resolution, muted, paused, readyState, duration, and marks selected target
- Helps diagnose Prime Video scenarios where preview vs main video both exist
- findVideo() now scores all video elements by size + unmuted + duration
- Fixes Prime Video selecting 0x0 placeholder instead of actual player
- Fix history entries showing '?' by using h.action instead of h.event/h.type
- Update Prime Video status in TESTED_SERVICES.md to partial support
- Copy Logs button now generates full Markdown debug report (system, tab, connection, video, history, logs)
- Enhanced Dev tab with 20+ video state fields (network, dimensions, error, shadow DOM, platform detection)
- Platform auto-detection (YouTube, Netflix, Twitch, Prime Video, Disney+, Hulu, HBO, Vimeo, Dailymotion)
- 'No video found' diagnostic mode with hints
- Convert mockup from inline <span lang> to {{MOCK_*}} template vars (all 6 languages)
- New TwoPointZero branding: icons (16/32/48/96/128), favicons (PNG 16/32 + apple-touch + 192)
- Fix logo vertical centering via display:contents on picture wrappers
- Increase popup logo to 48px, website nav logo to 64px
- AVIF quality 70->80, speed 6->4, remove min 3KB threshold
- Add 32+96 icon sizes to manifest
- Remove amazon. from tab blacklist (unblocks Prime Video)
- Update TESTED_SERVICES.md: mark Prime Video as non-functional
- Update CONTRIBUTING.md with Copy Debug Report workflow
- Add currentServerUrl tracking: only disconnect/reconnect when server URL actually
changes, otherwise reuse existing connection and just switch rooms
- Add resolveServerUrl() helper for consistent URL resolution across handlers
- forceDisconnect() now resets currentServerUrl to null
- CONNECT and WEB_JOIN_REQUEST handlers: smart comparison before reconnecting
- Add generateRoomId(): human-readable 'ADJECTIVE-NOUN-Number' format (e.g. HAPPY-KOALA-16)
- Replace Math.random() room IDs with generateRoomId() in joinBtn and handleCreateRoom()
- Expand USERNAME_ADJECTIVES: +16 words (Turbo, Zen, Pixel, Cyber, Solar, etc.)
- Expand USERNAME_NOUNS: +12 words (Yeti, Goblin, Pirate, Ninja, Wizard, Storm, etc.)
- Add emoji mappings for all new words
- WEB_JOIN_REQUEST handler: forceDisconnect+connect instead of reusing old socket
(same bug as CONNECT: JOIN_ROOM was sent to official server instead of custom)
- joinBtn handler: generate random password when roomId is empty and password empty
(previously created rooms without passwords when using the advanced join button)
- Auto-copy invite link when creating room via joinBtn (consistent with Create Room button)
- Fix: CONNECT/RETRY_CONNECT always force-disconnect before reconnecting
(prevents JOIN_ROOM going to official server when custom is selected)
- Add forceDisconnect() helper: clears socket, eventQueue, episodeLobby,
expectedAcksCount, broadcast status, persists cleanup to storage
- Fix: save useCustomServer to storage on Join Room click (no race condition)
- Fix: trigger RETRY_CONNECT on server mode toggle and custom URL change
- Fix: show error when Custom selected but no URL entered (no silent fallback)
- Fix: button label changed to 'Join / Create Room' in all 6 locales
- Rewrite scheduleReconnect() for two-phase strategy:
Phase 1 (aggressive): 500ms-5s backoff, max 20 attempts or 5 minutes
Phase 2 (slow): retry every 5 minutes indefinitely, never give up
- Persist reconnectAttempts/reconnectStartTime/reconnectFailed to session storage
- Remove 'reconnect_failed' status; slow mode shows as 'reconnecting' with retry button
- Add scheduleReconnect() call on offline path to continue retry cycle
- Create shared/names.js as single source of truth for emoji maps, noun
lists, adjectives, and username generation (215 animal emoji entries)
- Remove duplicated inline lists from popup.js and background.js; both
now import getAvatarForName / generateUsername from shared/names.js
- Add names.js to the build script sync list so it stays DRY across
extension builds
- Fix missing cat emoji: CoolCat now correctly resolves to 🐱
- Sort emoji map keys by length at lookup time to prevent substring
false-matches (e.g. 'caterpillar' before 'cat')