When the control overlay (and its live time readout) is briefly absent,
the old fallback recomputed the timeline from the raw blob-relative
video.currentTime via a cached scale/start. Disney recreates the <video>
element on some play/pause transitions, which resets currentTime, so that
math produced a wildly wrong time ("loses the time" after a pause).
The native clock advances 1:1 with real playback, so instead anchor the
last live UI position to video.currentTime and extrapolate by the elapsed
native delta. If the delta is negative or implausibly large (element
recreated / seek), freeze at the last known position rather than emitting
a garbage time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Disney+ throttles the scrubber slider's aria-valuenow, so it can lag real
playback by several seconds (and its value snaps back when the control
overlay reappears on pause). The player's "time remaining" indicator,
however, updates live.
getDisneyPlusUiTimeline() now captures any element whose class/testid
mentions "remain", parses its clock text, and — when a reliable duration
is known — derives current = duration - remaining and prefers it over the
laggy slider value. Falls back to the previous behavior when no remaining
indicator is present.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clean up the exploratory Disney+ diagnostics now that the Shadow DOM
timeline/seek integration is in place:
- Remove Proposal 1 (Media Session interceptor): the background.js
interceptor injection and the content.js message listener capturing
__koalaMediaSessionCapture, plus the now-unused mediaSessionPosition
reporting in content.js and popup.js.
- Remove Proposal 3 (Video Event Log): videoEventsLog, logVideoEvent(),
the per-video event logging listeners, and the popup.html/popup.js UI.
- Keep Proposal 2 (DOM timestamp scraper) for ongoing diagnostics.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
## Added
- **WebSocket Protocol Specification** (docs/PROTOCOL.md) - Complete reference
for all 20+ events with payload schemas, rate limits, and edge cases
- **LEAVE_ROOM Rate Limiting** - 10 requests/socket/minute to prevent abuse
- **Vitest Testing Framework** - Modern test setup with coverage reporting
- **Host Control Mode Documentation** - Consolidated EN documentation
(docs/host-control-mode.md) with references to internal implementation
## Changed
- **Graceful Shutdown** - Socket.IO clients properly disconnected during
server shutdown (server/index.js)
- **CI Workflow** - Added test step with continue-on-error for gradual rollout
- **README** - Added protocol documentation link
- **CHANGELOG** - Updated with all new features and improvements
## Moved
- Internal documentation moved to docs/internal/ for better organization
- Host Control Mode docs consolidated from 4 files to 1 comprehensive guide
## Technical Details
- Protocol spec: 495 lines, covers all events from shared/constants.js
- Rate limiter: Follows existing pattern (checkAuthRate, checkEventRate)
- Vitest: 6 tests for rate limiter, all passing
- Documentation: Host Control Mode doc includes edge cases, testing checklist,
architecture decisions
- Remove duplicate local TITLE_PRIVACY_MODES array definition
- Use Object.values(TITLE_PRIVACY_MODES).includes() for validation instead
- Keeps single source of truth in title-privacy.js
Co-Authored-By: Claude <noreply@anthropic.com>
- Manual Connect: split the server picker into its own inset panel,
visually separated from the Room ID / Password fields (they were
welded together in one flat list).
- Custom server URL: stop auto-prepending ws:// — default to wss://
for real hosts, ws:// only for localhost/127.0.0.1 (matches what
the background already enforces; the displayed URL no longer lies).
- Host Control card: replace the raw native checkbox with the proper
.toggle-switch slider used in Options; move the toggle row from a
<label> to a <div> to avoid an illegally nested label.
- Co-host discoverability: owner-only hint in the Host Control card
pointing to the participant list (new NOTICE_COHOST_HINT across all
15 locales). Shown only when actionable: owner + co-host-capable
relay + host-only active.
- Peer row: group right-side badges/actions into one container so they
no longer scatter via space-between or collide with long names;
restyle the give/revoke button (padding, weight, hover fill, tooltip).
- Gate promote/demote (and role badges) on host-only mode being ON,
in addition to the existing owner-privilege check — roles are moot
in 'everyone' mode, so no badge/button noise there.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- server: SET_PEER_ROLE now uses the same per-room 500ms debounce as
SET_CONTROL_MODE (M-4), preventing a buggy/malicious host from
thrashing the room's UI with rapid promote/demote bursts.
- server: PEER_STATUS relay treats explicit null as 'clear' for
tabTitle/mediaTitle/currentTime, so the tab-close heartbeat actually
zeroes out stale state on other peers instead of being silently
preserved by the clamp fallback.
- background: _persistLastSeq is now trailing-debounced (500ms),
cutting storage.session IPC writes from one-per-relayed-event to
one-per-quiet-window in active rooms.
- locales: add missing TOAST_ID_REGENERATED to all 14 non-English
locales (was blocking locale coverage test on main).
- test: H-1 force-sync demote test now waits out the debounce window
to reflect real-world UI timing (a host cannot promote, run a
force-sync, and demote inside 500ms).
Two pre-existing issues surfaced during audit follow-up:
1. popup.js bound elements.regenId but never attached a click handler —
the 'Regenerate Peer ID' button has been dead UI since it was added
(verified across full git history). Wired it up to send REGENERATE_ID;
the background handler already did the right thing (rotate peerId,
persist, force reconnect). The button is functional (regen ID on
duplicate-identity errors), not privacy-theater — username is already
user-changeable in settings, so it stays out of scope.
2. MAX_CONTROLLERS=10 was arbitrary. Payload math (25 controllers ×
16-char IDs ≈ 500 bytes) is well under the 4KB maxHttpBufferSize,
controllers.has() is O(1) on a Set, and 'just use everyone mode' is
not a real answer when a host wants 12 controllers + 3 guests in a
15-person room. Removed the cap entirely; the only real upper bound
is MAX_PEERS_PER_ROOM (25).
Added TOAST_ID_REGENERATED to en.json — the i18n fallback merge
(Object.assign({}, enDict, targetDict)) covers the other 14 locales
automatically with English until they're translated.
Defense-in-depth: the field was always undefined in practice (no code
path ever sets currentRoom.password — verified across the full git
history), and no GET_STATUS caller in the codebase reads it. But if a
future change ever populated currentRoom.password, any caller of
GET_STATUS would receive it in cleartext.
Threat surface today is narrow (externally_connectable is not set, no
content script sends GET_STATUS, only the popup uses it), but the field
has no reason to exist — removing it eliminates the future-leak vector
for free.
Backward compatible: no caller reads this field, so removing it is a no-op
for every existing code path.
8 hex chars (32-bit) gives ~7% collision probability at the relay's
25k-peer capacity and ~1% at 10k peers. A same-room collision silently
triggers the dedup path and kicks the older session with a confusing
'Another session with this ID joined' error.
16 hex chars (64-bit) drops collision probability to ~1e-10 even at one
million peers. The server's JOIN_ROOM sanitizer already clamps peerId to
16 chars, so no server change is needed. Fully backward compatible:
- Existing clients keep their persisted 8-char peerId (only newly
generated IDs change).
- Mixed 8-char + 16-char ID rooms work — both fit the server's 16-char
clamp.
- No protocol change on the wire.
Birthday-paradox reference (computed, not estimated):
32-bit @ 10k peers: 1.16%
32-bit @ 25k peers: 7.02%
64-bit @ 25k peers: ~0.017e-9%
Three drop-in lengths for product listings, launch pages, and directory
submissions where the same pitch gets re-typed repeatedly. Bonus taglines
for hero headlines and social bios. All claims verified against the
codebase and docs/TESTED_SERVICES.md.
Audit fixes (each verified against the actual code path):
H-1 (server): track force-sync initiator on PREPARE; let the demoted
initiator's EXECUTE through the host-only gate so mid-sync demotion no
longer strands the whole room paused. Clear on EXECUTE/peer-leave.
M-1 (background): episode-lobby gate now uses !amController() for parity
with CONTENT_EVENT and server gates — co-hosts can drive the room and
initiate lobbies, not just the owner.
M-2/M-3 (popup/content/background): forceSyncReset respects hcmGuestLocked;
desynced guest skips EPISODE_LOBBY so they don't get frozen in pause after
lobby completion, and checkEpisodeLobbyCompletion excludes desynced peers
from the required count so they don't block the lobby.
M-4 (background): getHostSyncTarget clamps extrapolation to 2x heartbeat
interval so a stale host heartbeat can't snap the guest tens of seconds
past the host's real position.
L-1..L-4 (server/content/background/popup): clarify dedup comment re:
network-blip window, enforce desync invariant on SW-restore, add
forceSyncBtn guest-locked backstop, refresh badge text in place.
Backward compatibility (verified by BC-1..BC-4 regression tests):
- Old client ↔ new server: server adds fields only, never requires; old
heartbeats stripped of desynced; host-only enforced server-side even
when the client has no awareness.
- New client ↔ old server: empty capabilities → host-control UI hidden,
all gates default to everyone, behavior byte-identical to pre-HCM.
- Mixed rooms: every pre-HCM event type relays cleanly in both directions.
- updateHostControlUI takes a state object now; role badge shows Host / Controller
/ Guest; remote-control lock uses amController (a co-host can drive, so their
buttons aren't locked).
- Peer list: Host/Controller badges and, for the owner, a per-peer Give control /
Revoke button (SET_PEER_ROLE). Shown only when the feature is active and the room
is host-only or the viewer is the owner — no role noise for guests in normal rooms.
Hidden entirely against a relay without the co-host capability.
- i18n: BADGE_CONTROLLER, BTN_GIVE_CONTROL, BTN_REVOKE_CONTROL across all 15 locales.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>