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929bec8f31
Stop blocking AI imports/proposals on missing non-critical fields. Records the chat agent drafts now save with safe placeholders, auto-generated file numbers, and a source="ai" marker that surfaces an "Added by AI" badge so a clinician can review/edit them later. Backend: - add `source` (manual|ai) column to patients/appointments/prescriptions (migration 0014) + canonical types, services, validation schemas - relax patient/appointment validation: empty file number allowed, demographic + type/provider/initials fall back to placeholders (initials derived from name) - patients.generateFileNumber() auto-assigns an MRN when one is missing - proposeAppointment accepts a name when no file number resolves; AI commits + /api/ai/import stamp source="ai" Frontend: - `source` on Appointment/Patient/Prescription types; AI commits send source="ai" - reusable <AiBadge> shown on the Patients table/detail and prescriptions list Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
66 lines
1.5 KiB
Markdown
66 lines
1.5 KiB
Markdown
# coss Skeleton
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## When to use
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- Loading placeholders matching final layout density.
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- Perceived-performance improvement during fetch/render latency.
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## Install
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```bash
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npx shadcn@latest add @coss/skeleton
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```
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Manual deps from docs:
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```bash
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# No extra runtime dependency required for this primitive.
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```
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## Canonical imports
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```tsx
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import { Skeleton } from "@/components/ui/skeleton"
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```
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## Minimal pattern
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```tsx
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<Skeleton className="size-10 rounded-full" />
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```
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## Patterns from coss particles
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### Key patterns
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Card skeleton composition (match the final layout geometry):
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```tsx
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<div className="flex items-center gap-4">
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<Skeleton className="size-10 rounded-full" />
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<div className="flex flex-1 flex-col">
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<Skeleton className="my-0.5 h-4 max-w-54" />
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<Skeleton className="my-0.5 h-4 w-1/2" />
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</div>
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<Skeleton className="h-7 w-19" />
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</div>
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```
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Shape matching: mirror final text/image/button geometry to reduce content shift.
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State handoff: remove skeleton immediately when data is ready to avoid double-render.
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### More examples
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- skeleton-only layout: `p-skeleton-2`
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- full loading-to-loaded flow: `p-skeleton-1`
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## Common pitfalls
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- Mismatch between skeleton layout and final content layout causing jarring swap.
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- Leaving skeleton visible after load completion due missing state transition.
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- Using skeleton for very short operations where spinner/text is clearer.
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## Useful particle references
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See `p-skeleton-1` (full loading flow) and `p-skeleton-2` (skeleton-only layout).
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