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929bec8f31
Stop blocking AI imports/proposals on missing non-critical fields. Records the chat agent drafts now save with safe placeholders, auto-generated file numbers, and a source="ai" marker that surfaces an "Added by AI" badge so a clinician can review/edit them later. Backend: - add `source` (manual|ai) column to patients/appointments/prescriptions (migration 0014) + canonical types, services, validation schemas - relax patient/appointment validation: empty file number allowed, demographic + type/provider/initials fall back to placeholders (initials derived from name) - patients.generateFileNumber() auto-assigns an MRN when one is missing - proposeAppointment accepts a name when no file number resolves; AI commits + /api/ai/import stamp source="ai" Frontend: - `source` on Appointment/Patient/Prescription types; AI commits send source="ai" - reusable <AiBadge> shown on the Patients table/detail and prescriptions list Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
coss Skeleton
When to use
- Loading placeholders matching final layout density.
- Perceived-performance improvement during fetch/render latency.
Install
npx shadcn@latest add @coss/skeleton
Manual deps from docs:
# No extra runtime dependency required for this primitive.
Canonical imports
import { Skeleton } from "@/components/ui/skeleton"
Minimal pattern
<Skeleton className="size-10 rounded-full" />
Patterns from coss particles
Key patterns
Card skeleton composition (match the final layout geometry):
<div className="flex items-center gap-4">
<Skeleton className="size-10 rounded-full" />
<div className="flex flex-1 flex-col">
<Skeleton className="my-0.5 h-4 max-w-54" />
<Skeleton className="my-0.5 h-4 w-1/2" />
</div>
<Skeleton className="h-7 w-19" />
</div>
Shape matching: mirror final text/image/button geometry to reduce content shift. State handoff: remove skeleton immediately when data is ready to avoid double-render.
More examples
- skeleton-only layout:
p-skeleton-2 - full loading-to-loaded flow:
p-skeleton-1
Common pitfalls
- Mismatch between skeleton layout and final content layout causing jarring swap.
- Leaving skeleton visible after load completion due missing state transition.
- Using skeleton for very short operations where spinner/text is clearer.
Useful particle references
See p-skeleton-1 (full loading flow) and p-skeleton-2 (skeleton-only layout).