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Use an array buffer for the sftp packet stream (#1649)
The sftp packet stream runs within but independently of the channel data stream, meaning a channel data packet can contain multiple sftp packets, or an sftp packet can be split across multiple channel data packets. Normally the packets are sized such there is a 1-to-1 relationship for efficiency. When this doesn't happen the library falls back to buffering via a List<byte>, which is not so efficient. This change uses an array-based buffer instead. In a sample download which hit this fallback I see about a 20% reduction in memory allocated.
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@@ -1,4 +1,5 @@
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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@@ -22,8 +23,8 @@ namespace Renci.SshNet.Sftp
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private readonly Dictionary<uint, SftpRequest> _requests = new Dictionary<uint, SftpRequest>();
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private readonly ISftpResponseFactory _sftpResponseFactory;
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private readonly List<byte> _data = new List<byte>(32 * 1024);
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private readonly Encoding _encoding;
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private System.Net.ArrayBuffer _buffer = new(32 * 1024);
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private EventWaitHandle _sftpVersionConfirmed = new AutoResetEvent(initialState: false);
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private IDictionary<string, string> _supportedExtensions;
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@@ -303,125 +304,77 @@ namespace Renci.SshNet.Sftp
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protected override void OnDataReceived(byte[] data)
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{
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const int packetLengthByteCount = 4;
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const int sftpMessageTypeByteCount = 1;
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const int minimumChannelDataLength = packetLengthByteCount + sftpMessageTypeByteCount;
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ArraySegment<byte> d = new(data);
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var offset = 0;
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var count = data.Length;
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// improve performance and reduce GC pressure by not buffering channel data if the received
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// chunk contains the complete packet data.
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//
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// for this, the buffer should be empty and the chunk should contain at least the packet length
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// and the type of the SFTP message
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if (_data.Count == 0)
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// If the buffer is empty then skip a copy and read packets
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// directly out of the given data.
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if (_buffer.ActiveLength == 0)
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{
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while (count >= minimumChannelDataLength)
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while (d.Count >= 4)
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{
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// extract packet length
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var packetDataLength = data[offset] << 24 | data[offset + 1] << 16 | data[offset + 2] << 8 |
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data[offset + 3];
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var packetLength = BinaryPrimitives.ReadInt32BigEndian(d);
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var packetTotalLength = packetDataLength + packetLengthByteCount;
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// check if complete packet data (or more) is available
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if (count >= packetTotalLength)
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if (d.Count - 4 < packetLength)
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{
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// load and process SFTP message
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if (!TryLoadSftpMessage(data, offset + packetLengthByteCount, packetDataLength))
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{
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return;
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}
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// remove processed bytes from the number of bytes to process as the channel
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// data we received may contain (part of) another message
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count -= packetTotalLength;
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// move offset beyond bytes we just processed
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offset += packetTotalLength;
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}
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else
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{
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// we don't have a complete message
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break;
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}
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if (!TryLoadSftpMessage(d.Slice(4, packetLength)))
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{
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// An error occured.
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return;
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}
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d = d.Slice(4 + packetLength);
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}
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// check if there is channel data left to process or buffer
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if (count == 0)
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if (d.Count > 0)
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{
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return;
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// Now buffer the remainder.
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_buffer.EnsureAvailableSpace(d.Count);
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d.AsSpan().CopyTo(_buffer.AvailableSpan);
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_buffer.Commit(d.Count);
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}
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// check if we processed part of the channel data we received
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if (offset > 0)
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{
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// add (remaining) channel data to internal data holder
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var remainingChannelData = new byte[count];
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Buffer.BlockCopy(data, offset, remainingChannelData, 0, count);
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_data.AddRange(remainingChannelData);
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}
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else
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{
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// add (remaining) channel data to internal data holder
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_data.AddRange(data);
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}
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// skip further processing as we'll need a new chunk to complete the message
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return;
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}
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// add (remaining) channel data to internal data holder
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_data.AddRange(data);
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// The buffer already had some data. Append the new data and
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// proceed with reading out packets.
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_buffer.EnsureAvailableSpace(d.Count);
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d.AsSpan().CopyTo(_buffer.AvailableSpan);
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_buffer.Commit(d.Count);
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while (_data.Count >= minimumChannelDataLength)
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while (_buffer.ActiveLength >= 4)
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{
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// extract packet length
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var packetDataLength = _data[0] << 24 | _data[1] << 16 | _data[2] << 8 | _data[3];
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d = new ArraySegment<byte>(
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_buffer.DangerousGetUnderlyingBuffer(),
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_buffer.ActiveStartOffset,
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_buffer.ActiveLength);
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var packetTotalLength = packetDataLength + packetLengthByteCount;
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var packetLength = BinaryPrimitives.ReadInt32BigEndian(d);
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// check if complete packet data is available
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if (_data.Count < packetTotalLength)
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{
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// wait for complete message to arrive first
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break;
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}
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// create buffer to hold packet data
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var packetData = new byte[packetDataLength];
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// copy packet data and bytes for length to array
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_data.CopyTo(packetLengthByteCount, packetData, 0, packetDataLength);
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// remove loaded data and bytes for length from _data holder
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if (_data.Count == packetTotalLength)
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{
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// the only buffered data is the data we're processing
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_data.Clear();
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}
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else
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{
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// remove only the data we're processing
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_data.RemoveRange(0, packetTotalLength);
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}
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// load and process SFTP message
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if (!TryLoadSftpMessage(packetData, 0, packetDataLength))
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if (d.Count - 4 < packetLength)
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{
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break;
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}
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// Note: the packet data in the buffer is safe to read from
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// only for the duration of this load. If it needs to be stored,
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// callees should make their own copy.
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_ = TryLoadSftpMessage(d.Slice(4, packetLength));
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_buffer.Discard(4 + packetLength);
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}
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}
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private bool TryLoadSftpMessage(byte[] packetData, int offset, int count)
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private bool TryLoadSftpMessage(ArraySegment<byte> packetData)
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{
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// Create SFTP message
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var response = _sftpResponseFactory.Create(ProtocolVersion, packetData[offset], _encoding);
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var response = _sftpResponseFactory.Create(ProtocolVersion, packetData.Array[packetData.Offset], _encoding);
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// Load message data into it
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response.Load(packetData, offset + 1, count - 1);
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response.Load(packetData.Array, packetData.Offset + 1, packetData.Count - 1);
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try
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{
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