mirror of
https://github.com/PerpetualSoftware/pad.git
synced 2026-09-21 18:13:26 +00:00
9b1a91ab00
* feat(collab): 5s-idle + on-disconnect markdown flush (TASK-1260) Replaces the temporary handleContentUpdate suppression introduced in TASK-1259 (PR #457) with a proper flush mechanism. Under collab, the Y.Doc + op-log are canonical for live state but items.content needs to stay reasonably fresh for downstream consumers (search index, share-page, exports, plain API readers). ## Mechanism 1. **5s idle timer.** Every editor onUpdate (local OR remote) resets a 5s timer. On fire, PATCHes items.content via the new `?source=collab-snapshot` query param. 2. **Server-side bypass.** handleUpdateItem inspects the source query param. When set, skips the applyContentViaCollab routing entirely and writes directly. Without the bypass, the PATCH would loop back through the applier protocol (the same tab gets asked to apply, acks, server strips input.Content) and leave items.content unchanged forever. The flag is trustworthy because the caller already has edit access. 3. **Dedupe across peers.** Track lastFlushedContent. If our last successful flush already landed this exact markdown, skip the PATCH. Multiple connected tabs would otherwise each fire a redundant flush after every shared edit converges, multiplying server load by the peer count. 4. **On-disconnect flush.** $effect cleanup (item swap or page unmount) calls flushCollabNow(true) BEFORE provider.destroy(). A separate beforeunload listener catches close-tab / reload / external-nav. Both use fetch keepalive: true so the request outlives the page lifecycle. 5. **Item-id race guards.** runCollabFlush captures reqItemId before await; ignores response if item swapped. loadData() clears collabFlushTimer + lastFlushedContent on navigation. ## Files - internal/server/handlers_items.go — accept `?source=collab-snapshot` - web/src/lib/api/client.ts — add api.items.flushCollabContent - web/src/routes/.../[slug]/+page.svelte — handleContentUpdate gains scheduleCollabFlush + runCollabFlush + flushCollabNow; wired to $effect cleanup + beforeunload + loadData reset. Parent: PLAN-1248 * fix(collab): capture ws+itemId at provider mount + apply unescapeDocLinks per Codex review (round 1) Two findings from round 1: 1) [P1] runCollabFlush resolved item.id and wsSlug at execution time, not at schedule time. During item navigation the timer could fire (or $effect cleanup could run) AFTER `item` was already updated to the new item, causing the OLD editor's markdown to be PATCHed against the NEW item's URL — cross-item content corruption. Fix: introduce activeCollabContext = { wsSlug, itemId }, captured at $effect-body time (when the provider is minted). scheduleCollabFlush, runCollabFlush, and flushCollabNow all take their target identity from this captured context, never from live reactive state. Cleared in the $effect's own cleanup (defensive `=== ctx` slot guard so a fast-navigation churn doesn't clobber a successor context). 2) [P2] The disconnect flush read raw editor.storage.markdown .getMarkdown() without unescapeDocLinks, unlike the regular onUpdate path. Closing/navigating before the idle flush could persist escaped wiki links like \[\[TASK-1\]\] which then wouldn't be converted by markdownToWikiLinks. Fix: apply unescapeDocLinks() at the start of runCollabFlush (covers both the timer-driven idle path and the unmount path). * fix(collab): gate UI mutations on foreground+current-item per Codex review (round 2) [P2] runCollabFlush mutated page-scoped state (saveStatus, editorStore.lastSaveTime, lastFlushedContent) before checking whether the captured itemId still matches the foreground item. On item navigation, the cleanup-driven keepalive flush could stamp 'saving' onto the NEW page's saveStatus, leaving it pinned indefinitely (and pollute lastFlushedContent for the new item's dedupe state). Fix: introduce isForegroundCurrent() = !keepalive && item.id === itemId. Gate saveStatus / setLastSaveTime / showSaved on it so background cleanup flushes never touch UI state. Gate lastFlushedContent on item.id === itemId regardless of keepalive so a stale flush can't seed the wrong item's dedupe. * fix(collab): skip cleanup flush on rich→raw transition per Codex review (round 3) [P1] $effect cleanup fires the keepalive flushCollabNow on every provider teardown, including rawMode toggles. The raw-button onclick already pre-populated rawPendingMarkdown with the live editor markdown (which the 1.2s raw debounce will land), so the keepalive PATCH from cleanup is redundant — and worse, can land AFTER the raw save and clobber newer raw edits with the older Y.Doc snapshot. Fix: gate the cleanup flush on `!rawMode`. If rawMode is true at cleanup time, the user just toggled to raw and the raw-mode codepath owns items.content from here. The other cleanup triggers (item nav, canEdit flip, page unmount) all keep firing the flush as before. Note: rawMode === true at cleanup time unambiguously means "transitioning into raw" — the inverse case (already in raw and the cleanup fires for some other reason) is impossible because collabKey gates on !rawMode, so the provider $effect never runs while rawMode is true. * fix(collab): synchronously flush Y.Doc state on rich→raw toggle per Codex review (round 4) [P1] Rich → raw → navigate-without-typing-or-toggling-back never PATCHed the live Y.Doc state to items.content. The previous seed mechanism only set rawPendingMarkdown, which only fires the 1.2s debounce on a subsequent handleRawContentUpdate call — which never happens if the user doesn't type. Fix: await runCollabFlush(ws, itemId, md, true) inside the raw button's async onclick BEFORE flipping rawMode = true. This: - Lands items.content with the live Y.Doc state synchronously (one PATCH, awaited, with keepalive: true so it survives a fast post-toggle navigation). - Seeds lastFlushedContent so any cleanup-driven re-flush is deduped. - Avoids populating rawPendingMarkdown — the raw debounce now only fires for actual user edits in raw mode, eliminating the race where a stale debounce fired after navigation could clobber state. The Round 3 cleanup-skip on rawMode is kept as defense-in-depth (also makes the no-op-when-already-flushed semantics explicit). * fix(collab): loop-flush until stable + cancel timer on rich→raw toggle per Codex review (round 5) Two HIGH findings from round 5: 1) Round 4's single-flush captured md BEFORE the await; concurrent peer edits (e.g. same user's other tab) during the await were lost from the seed and could be overwritten by subsequent raw-mode saves. Fix: loop-flush until stable. Re-read editor markdown after each PATCH; if it changed, flush again. Capped at 3 iterations to bound the transition under aggressive concurrent typing. 2) An onUpdate during the await could schedule a 5s collab flush timer that survived the rawMode flip. The cleanup skipped flushCollabNow on rawMode, but the timer fired its own runCollabFlush — which then PATCHed stale rich markdown on top of subsequent raw saves. Fix: explicitly clearTimeout(collabFlushTimer) at the end of the rich→raw onclick (after the loop-flush, before flipping rawMode). Belt-and-braces with the Round 3 cleanup skip. * fix(collab): seed raw mode from lastFlushed (not unflushed Y.Doc) per Codex review (round 6) [HIGH] Round 5's loop-flush could exit at the 3-iteration cap with md still differing from the last-PATCHed value, then seed rawSeedMarkdown with that unflushed md. An immediate navigation without typing would lose the unpersisted state. Fix: track lastFlushed inside the loop. After the loop, seed rawSeedMarkdown = lastFlushed (the markdown we actually PATCHed), NOT md (potentially a never-flushed in-memory value). If peer edits keep arriving past our cap, items.content lags Y.Doc briefly — but the peer's own 5s flush will catch up shortly, and at least raw mode shows state consistent with items.content rather than holding a value the server never received. * fix(collab): three corner-case fixes per Codex review (round 7) 1) [HIGH] lastFlushed = md was set unconditionally inside the loop-flush, even when runCollabFlush returned false (PATCH failed). rawSeedMarkdown could then be seeded with markdown the server never received. Fix: gate `lastFlushed = md` on runCollabFlush returning true. Failed PATCHes leave lastFlushed at its prior value. 2) [HIGH] lastFlushedContent (the collab-flush dedupe key) was never invalidated by raw-mode direct saves. Scenario: collab flushes A. Raw saves B. User returns to rich + edits back to A. Next collab flush dedupes (lastFlushedContent === A) and skips, leaving items.content stuck on B. Fix: reset lastFlushedContent = null after every successful raw save (both the regular handleRawContentUpdate path and the flushRawIfPending drain loop) so subsequent collab flushes always re-PATCH. 3) [MEDIUM] The async rich→raw onclick applied rawSeedMarkdown + rawMode = true after multiple awaits without verifying the user was still on the same item. A navigation during the loop-flush could let item A's handler resume and seed raw mode on item B. Fix: before mutating component state (rawSeedMarkdown, rawMode), check `item?.id === itemId` (the captured target). Bail with `return` if mismatched. * fix(collab): differentiate flush outcomes + foreground keepalive=false per Codex review (round 8) Two findings from round 8: 1) [P1] runCollabFlush returned `false` for both PATCH failure AND dedupe-skip. The rich→raw toggle treated `false` as "didn't flush" and didn't seed rawSeedMarkdown — but a dedupe means items.content already matches our markdown (the prior successful flush put it there). Raw mode then seeded from the page's stale `item.content` field, and a subsequent raw save could overwrite the current server content with the pre-collab snapshot. Fix: change runCollabFlush's return type to a discriminated string: 'flushed' | 'deduped' | 'failed'. The toggle treats 'flushed' and 'deduped' equivalently for seeding (both mean "server has this markdown") and only bails on 'failed'. 2) [P2] The toggle path used keepalive=true for the awaited flush. Browser keepalive requests can reject for bodies larger than the per-origin keepalive quota (~64KB). On reject, the catch silently fell through and raw mode activated with rawSeedMarkdown null. Fix: switch the toggle path to keepalive=false. The await is synchronous and user-initiated; navigation isn't imminent, so the keepalive escape hatch isn't needed (and risks losing the explicit save). Also added an `aborted` short-circuit so a 'failed' result returns early WITHOUT entering raw mode — user can retry. Cleanup-driven flushes (which DO need to survive page lifecycle) still use keepalive=true.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens