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* fix(web): the import dialog shows progress, stops on a stall, and says what was kept (BUG-3475) The dialog sat on 'Importing...' forever when the upload stalled: the upload was a bare fetch, with no progress and no way to notice a stall. - The upload goes over XMLHttpRequest (lib/api/importUpload.ts): bytes sent of total, then 'Finishing the import...'. No upload progress for 60s, or no response 120s after the last byte, ends it; 'Stop upload' and closing the dialog cancel it. Both bounds are pinned against the server's 60s per-Read idle window, read from the Go source. - Each attempt carries a fresh import key (getRandomValues: randomUUID needs a secure context, and http on a LAN IP is not one). When no response arrives, the dialog asks GET /workspaces/import-status for up to 75s and says exactly one of: finished (Open workspace), partial workspace kept (Open workspace), nothing kept (Try again), or unknown (check your workspace list). An unknown key is never 'nothing was kept'. - A new open of the dialog ends any earlier operation, so a late outcome cannot paint onto it; it is closed through the store too, which close() never sees. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS * test(e2e): a failed import upload is resolved through import-status (BUG-3475) Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS * fix(web): import dialog fences Open workspace, closing stops the outcome poll, callbacks cannot wedge the upload (BUG-3475) codex r1 on the web half. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS * fix(web): Open workspace does not navigate after the dialog was closed (BUG-3475) codex r2 on the web half. Claude-Session: https://claude.ai/code/session_01Q9WssCjFuHjSfLABoW4tmS
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens