Add a footer to the fullscreen prompt modal (desktop lib + webapp) so
focus mode is a complete editing surface, not just the textarea:
- Model selector, always-on reference-image row, and a Done button
(closes the modal) instead of Generate.
- Video: also surfaces the input-mode (keyframe/reference) picker and
the @Characters button (seedance_2p0). Shared image-row / character /
input-mode elements are reused inline and in the modal (DRY).
- Webapp: model selector + leftToolbar + image row in the footer.
Layout: editor area is flex-1/min-h-0/overflow-hidden with the image row
and footer shrink-0, so the editor takes only the leftover space and
scrolls internally — resizing the window shorter no longer overflows.
MentionTextarea gains a `style` prop so the modal can cap resize/height.
### Fullscreen focus mode (desktop + webapp)
- Added a top-right expand icon on every prompt editor that opens a
"Prompt" focus-mode overlay (blurred backdrop, `max-w-4xl` centered
card) for more prompting space.
- Same editor state — overlay binds to the same value + onChange, so
text/@-mentions persist. Auto-focuses with the caret at the end on open.
- Editor fills full height; @-mention dropdown no longer clipped; closes
on Esc / backdrop click.
- Reused `@storyteller/ui-modal`; shared `PromptFullscreenModal` +
button + `useFullscreenPrompt` hook across all 5 desktop promptboxes,
mirrored in the webapp's own PromptBox.
### 3D editor
- Model selector now renders inside the promptbox (was standalone on the
canvas).
- Pose button hides on deselect; pressing "Done" keeps it (flips back to
"Enter Pose Mode") while the character is still selected.
- Drag and drop into folders fix within gallery modal - doesn't close
immediately unless on 3D editor page.
### Tooltips & expand
- Fixed top-left menu tooltips getting stuck open after a tab change.
- Reworked image promptbox auto-grow/expand into a shared
`useAutoGrowEditorHeight` hook (no per-render style writes) with a
smooth height transition.
Reveal/RevealGroup called `motion(as)` inside the render body. Unlike
the cached `motion.div` accessor, calling `motion()` as a function
returns a brand-new component type on every invocation. So each
re-render produced a different element type at that position, React
unmounted and remounted the whole subtree, and any focused <input>
inside (the login/signup/forgot-password forms) lost focus on every
keystroke — you could only type one character at a time.
Cache one motion component per element type via a module-level map so
the component reference stays stable across renders. React now
reconciles in place and focus is preserved.
Verified with a Playwright A/B test on the login form: before the fix
typing "test@example.com" left only "t" with focus on <body> (1 blur
mid-type); after the fix the full value is retained, focus stays on the
input, zero blurs.
handleUseSelected only searched groupedItems (root library), so picks
made
while browsing inside a folder — which live in folderGroupedItems —
resolved
to nothing and an empty array was passed to onUseSelected. Search both
sources, deduping by id, so folder selections attach correctly.
Co-authored-by: Claude <noreply@anthropic.com>
Motion foundation + expressive entrance/interaction polish for the
webapp, following a "balanced" direction (restrained chrome, expressive
canvas).
Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up +
stagger.
Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by
section.
- Sidebar active-indicator slide via framer layoutId + icon hover.
Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade
after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
shimmer-sweep loading skeleton.
Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with
a rubbery squash overshoot; splats get a per-gaussian radial settle
(Spark dyno) with center-out fade + height drop. Dev-only speed slider.
Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so
the drag passes under onto the canvas; steps back to translucent (reopen
on) or eases fully out (reopen off), all interpolated. Shared DragGhost
(lift/tilt/follow) feeds both DnD systems. Media fades to placeholders
so thumbnails don't block the canvas. Asset modal always reopens fully
visible.
PageDraw: entrance fade on add + workspace vignette.
Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
The netlify_build.sh referenced by the Netlify build command was never
committed, so the build failed with "No such file or directory".
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add bitrate selector to video create page
- Add bitrate / bitrate_options / bitrate_default to OmniGenApi TS types
- Add bitrate to video UI store (sticky + persisted)
- Send bitrate in generate and cost-estimate requests
- Render Bitrate popover (desktop) and drawer section (mobile), shown
only when the model returns bitrate_options