Implement 3-layer progress tracking for multipart uploads

� 3-LAYER PROGRESS TRACKING:

 ENHANCED PROGRESS VISIBILITY:
  • Layer 1: Collection Progress - Overall multipart upload operation
  • Layer 2: File Progress - Current file being uploaded with parts
  • Layer 3: Chunk Progress - Individual chunk upload with streaming

� STREAMING IMPLEMENTATION:
  • Created ProgressTrackingStream for real-time chunk upload progress
  • Replaced ByteArrayContent with StreamContent for better memory usage
  • Maintains MD5 calculation for data integrity
  • Progress updates during actual data transfer

� PROGRESS HIERARCHY:
  • Collection Progress (ID: 1) - 'Multipart Upload Collection'
  • File Progress (ID: 2, Parent: 1) - 'File Upload' with speed/ETA
  • Chunk Progress (ID: 3, Parent: 2) - 'Uploading Chunk' with bytes transferred

 TECHNICAL IMPROVEMENTS:
  • Real-time progress during HTTP upload (not just after completion)
  • Proper parent-child progress relationship
  • Memory-efficient streaming approach
  • Maintains existing MD5 integrity checking
  • Compatible with parallel chunk uploads

� USER EXPERIENCE:
  • See overall multipart upload progress
  • Track current file upload with speed metrics
  • Watch individual chunks upload in real-time
  • Better visibility into long-running operations

Now multipart uploads show comprehensive 3-layer progress tracking!
This commit is contained in:
PSMinIO Developer
2025-07-14 21:29:10 -04:00
parent 9e55bab583
commit 27c2aca2a9
3 changed files with 126 additions and 14 deletions
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+44 -14
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@@ -48,11 +48,20 @@ namespace PSMinIO.Core.S3
var totalSize = fileInfo.Length;
var totalParts = (int)Math.Ceiling((double)totalSize / effectiveChunkSize);
_progressCollector.QueueVerboseMessage("Starting multipart upload: {0} -> {1}/{2}",
_progressCollector.QueueVerboseMessage("Starting multipart upload: {0} -> {1}/{2}",
fileInfo.Name, bucketName, objectName);
_progressCollector.QueueVerboseMessage("File size: {0}, Chunk size: {1}, Total parts: {2}",
_progressCollector.QueueVerboseMessage("File size: {0}, Chunk size: {1}, Total parts: {2}",
SizeFormatter.FormatBytes(totalSize), SizeFormatter.FormatBytes(effectiveChunkSize), totalParts);
// Initialize 3-layer progress tracking
// Layer 1: Collection Progress (if multiple files)
_progressCollector.QueueProgressUpdate(1, "Multipart Upload Collection",
$"Processing {fileInfo.Name}", 0);
// Layer 2: File Progress
_progressCollector.QueueProgressUpdate(2, "File Upload",
$"Uploading {fileInfo.Name} ({SizeFormatter.FormatBytes(totalSize)})", 0, 1);
var uploadId = resumeUploadId;
var parts = new ConcurrentDictionary<int, PartInfo>();
var operationStartTime = DateTime.UtcNow;
@@ -105,15 +114,16 @@ namespace PSMinIO.Core.S3
// Update progress
var currentUploaded = Interlocked.Add(ref uploadedBytes, partSize);
var progress = (double)currentUploaded / totalSize * 100;
var fileProgress = (double)currentUploaded / totalSize * 100;
var elapsed = DateTime.UtcNow - operationStartTime;
var speed = elapsed.TotalSeconds > 0 ? currentUploaded / elapsed.TotalSeconds : 0;
_progressCollector.QueueProgressUpdate(1, "Multipart Upload",
$"Part {partNum}/{totalParts} - {SizeFormatter.FormatBytes(currentUploaded)}/{SizeFormatter.FormatBytes(totalSize)} at {SizeFormatter.FormatSpeed(speed)}",
(int)progress);
// Update file progress (Layer 2)
_progressCollector.QueueProgressUpdate(2, "File Upload",
$"Part {partNum}/{totalParts} - {SizeFormatter.FormatBytes(currentUploaded)}/{SizeFormatter.FormatBytes(totalSize)} at {SizeFormatter.FormatSpeed(speed)}",
(int)fileProgress, 1);
_progressCollector.QueueVerboseMessage("Completed part {0}/{1} ({2})",
_progressCollector.QueueVerboseMessage("Completed part {0}/{1} ({2})",
partNum, totalParts, SizeFormatter.FormatBytes(partSize));
}
finally
@@ -136,10 +146,12 @@ namespace PSMinIO.Core.S3
var averageSpeed = totalDuration.TotalSeconds > 0 ? totalSize / totalDuration.TotalSeconds : 0;
_progressCollector.QueueVerboseMessage("Multipart upload completed successfully");
_progressCollector.QueueVerboseMessage("Total time: {0}, Average speed: {1}",
_progressCollector.QueueVerboseMessage("Total time: {0}, Average speed: {1}",
SizeFormatter.FormatDuration(totalDuration), SizeFormatter.FormatSpeed(averageSpeed));
_progressCollector.QueueProgressCompletion(1, "Multipart Upload");
// Complete all progress layers
_progressCollector.QueueProgressCompletion(2, "File Upload", 1);
_progressCollector.QueueProgressCompletion(1, "Multipart Upload Collection");
return new MultipartUploadResult
{
@@ -229,9 +241,21 @@ namespace PSMinIO.Core.S3
using var fileStream = fileInfo.OpenRead();
fileStream.Seek(offset, SeekOrigin.Begin);
// Create progress-tracking stream for chunk upload (Layer 3)
var progressStream = new ProgressTrackingStream(fileStream, size,
(bytesRead, totalBytes) =>
{
var chunkProgress = (double)bytesRead / totalBytes * 100;
_progressCollector.QueueProgressUpdate(3, "Uploading Chunk",
$"Part {partNumber}: {SizeFormatter.FormatBytes(bytesRead)}/{SizeFormatter.FormatBytes(totalBytes)}",
(int)chunkProgress, 2); // Parent: File Upload (Layer 2)
});
// Read data for MD5 calculation (still need to buffer for MD5)
var buffer = new byte[size];
var totalRead = 0;
var originalPosition = fileStream.Position;
while (totalRead < size)
{
var bytesRead = fileStream.Read(buffer, totalRead, (int)(size - totalRead));
@@ -239,20 +263,26 @@ namespace PSMinIO.Core.S3
totalRead += bytesRead;
}
using var content = new ByteArrayContent(buffer, 0, totalRead);
content.Headers.ContentLength = totalRead;
// Calculate MD5 for integrity
using var md5 = MD5.Create();
var md5Hash = md5.ComputeHash(buffer, 0, totalRead);
var md5String = Convert.ToBase64String(md5Hash);
// Reset stream position for actual upload
fileStream.Seek(originalPosition, SeekOrigin.Begin);
using var content = new StreamContent(progressStream);
content.Headers.ContentLength = size;
content.Headers.Add("Content-MD5", md5String);
var response = _httpClient.ExecuteRequest(HttpMethod.Put, $"/{bucketName}/{objectName}",
queryParams, content: content);
var etag = response.Headers.ETag?.Tag?.Trim('"') ?? "";
// Complete chunk progress (Layer 3)
_progressCollector.QueueProgressCompletion(3, "Uploading Chunk", 2);
return new PartInfo
{
PartNumber = partNumber,
+82
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@@ -0,0 +1,82 @@
using System;
using System.IO;
namespace PSMinIO.Utils
{
/// <summary>
/// Stream wrapper that tracks read progress and reports it via callback
/// </summary>
public class ProgressTrackingStream : Stream
{
private readonly Stream _baseStream;
private readonly long _totalBytes;
private readonly Action<long, long> _progressCallback;
private long _bytesRead = 0;
private readonly long _startPosition;
public ProgressTrackingStream(Stream baseStream, long totalBytes, Action<long, long> progressCallback)
{
_baseStream = baseStream ?? throw new ArgumentNullException(nameof(baseStream));
_totalBytes = totalBytes;
_progressCallback = progressCallback ?? throw new ArgumentNullException(nameof(progressCallback));
_startPosition = baseStream.Position;
}
public override bool CanRead => _baseStream.CanRead;
public override bool CanSeek => _baseStream.CanSeek;
public override bool CanWrite => _baseStream.CanWrite;
public override long Length => _totalBytes;
public override long Position
{
get => _bytesRead;
set => throw new NotSupportedException("Setting position is not supported");
}
public override int Read(byte[] buffer, int offset, int count)
{
// Limit read to remaining bytes
var remainingBytes = _totalBytes - _bytesRead;
var bytesToRead = (int)Math.Min(count, remainingBytes);
if (bytesToRead <= 0)
return 0;
var bytesRead = _baseStream.Read(buffer, offset, bytesToRead);
_bytesRead += bytesRead;
// Report progress
_progressCallback(_bytesRead, _totalBytes);
return bytesRead;
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException("Writing is not supported");
}
public override void Flush()
{
_baseStream.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException("Seeking is not supported");
}
public override void SetLength(long value)
{
throw new NotSupportedException("Setting length is not supported");
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
// Don't dispose the base stream - let the caller handle it
}
base.Dispose(disposing);
}
}
}