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57 lines
3.2 KiB
Markdown
57 lines
3.2 KiB
Markdown
# KoalaSync Architecture
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This document describes the communication flows and internal logic of the KoalaSync system.
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## 1. Extension Startup & Connection
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- **Initialization**: On startup, `background.js` reads settings (Server URL, Last Room) from `chrome.storage.sync`.
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- **WebSocket Handshake**:
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1. Background creates a `new WebSocket` to `/socket.io/?EIO=4&transport=websocket&version=1.0.0&token=...`.
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2. Server performs security checks:
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- **IP Rate Limit**: Checks if the IP has exceeded 10 connections/min.
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- **Auth Token**: If a server token is required, it must match.
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- **Version Check**: Client version must be `>= MIN_VERSION`.
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3. Server responds with an Engine.IO handshake (packet type `0`).
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4. Background sends `40` to join the default Socket.IO namespace.
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5. Server responds with `40`.
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- **Room Join**: If a Room ID is stored, Background emits `42["join_room", {...}]`.
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- **Reconnect Logic**: If the connection drops, Background uses an exponential backoff (1s, 2s, 4s... max 30s) to reconnect.
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## 2. Media Event Synchronization
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When a user presses Play/Pause in a synchronized tab:
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1. **Detection**: `content.js` listens to native `play`/`pause` events on the `<video>` element.
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2. **Reporting**: `content.js` sends a `CONTENT_EVENT` message to `background.js`.
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3. **Emission**: `background.js` emits `42["play"|"pause", {...}]` to the server.
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4. **Relay**: The Server forwards the event to all other sockets in the same room.
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5. **Reception**: Other Extensions receive the event via WebSocket.
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6. **Execution**: `background.js` sends a `SERVER_COMMAND` to its `content.js`.
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7. **Control**: `content.js` calls `video.play()` or `video.pause()`.
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- *Note*: It uses `isProcessingCommand` to prevent feedback loops.
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## 3. Two-Phase Force Sync
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This protocol ensures all peers are paused and buffered at the exact same timestamp before resuming playback.
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1. **Initiation**: User clicks "Force Sync" in the popup.
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2. **Preparation**:
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- Popup asks Content Script for the current time.
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- Background emits `FORCE_SYNC_PREPARE` with `targetTime`.
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3. **Coordination**:
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- Peers receive `PREPARE`, `content.js` pauses and seeks.
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- Once `video.readyState >= 3` (buffered), `content.js` sends `FORCE_SYNC_ACK`.
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- Background forwards ACK to the Initiator via Server.
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4. **Execution**:
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- Initiator collects ACKs. Once all peers have responded (or 5s timeout), Initiator emits `FORCE_SYNC_EXECUTE`.
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- All peers receive `EXECUTE` and call `video.play()`.
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## 4. Peer Lifecycle
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- **Join**: Server sends `ROOM_DATA` to the joiner and `PEER_STATUS (joined)` to others.
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- **Leave**:
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- **Manual**: User clicks "Leave". Popup sends `LEAVE_ROOM` to Background -> Server.
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- **Pruning**: If a socket disconnects, the Server automatically broadcasts `PEER_STATUS (left)` and deletes the room if empty.
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- **Heartbeat**: `content.js` sends a status heartbeat every 15s to keep the peer list updated with current playback states.
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## 5. Service Worker Keep-alive
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Manifest V3 Service Workers are ephemeral. To keep the connection alive:
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1. `chrome.alarms` triggers every 15 seconds.
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2. The alarm listener checks the WebSocket `readyState`.
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3. If not `OPEN`, it triggers a `connect()` attempt.
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4. This keeps the background process "awake" enough to handle incoming WebSocket messages.
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