Files
KoalaSync/docs/PROTOCOL.md
T
2026-07-15 07:02:08 +02:00

418 lines
10 KiB
Markdown

# WebSocket Protocol Reference
This document describes the relay behavior implemented by `server/index.js` and
the event names defined in `shared/constants.js`.
## Transport
- The relay uses Socket.IO v4 events over WebSocket.
- Long-polling is disabled (`transports: ['websocket']`, `allowUpgrades: false`).
- Messages are Socket.IO event packets whose payload is an event name plus an
object payload.
- The relay caps incoming Socket.IO message size at 4 KB.
## Invite fragments
Current invitations use named URL-fragment fields:
```text
#j2:r=<roomId>&p=<password>&k=<base64url-chat-secret>[&u=<relayUrl>]
```
The fragment is parsed by the website and forwarded to the extension as structured
fields. `k` is client-only and must never appear in a relay payload. Legacy
`#join:<roomId>:<password>[:1:<relayUrl>]` fragments remain valid but provide no chat
secret.
## Connection Handshake
The Socket.IO handshake must include:
- `token`: must match `OFFICIAL_SERVER_TOKEN`.
- `version`: optional app version. If present, it must be a valid semver-like
string and not older than `MIN_VERSION` (default `1.0.0`).
If the token is invalid, the relay emits `error` and disconnects the socket.
If `version` is invalid or too old, the relay emits `error` and disconnects the
socket.
After the socket is connected, `join_room` must include `protocolVersion`.
It must equal `PROTOCOL_VERSION` exactly. A mismatch emits `error` and rejects
the join attempt; it does not currently disconnect the socket.
## Room Join
### `join_room` (client -> server)
Payload:
```json
{
"roomId": "string, sanitized to [A-Za-z0-9-], max 64",
"peerId": "string, max 16",
"username": "string, max 30",
"password": "string, max 128, optional",
"tabTitle": "string, max 100, optional",
"mediaTitle": "string, max 100, optional",
"protocolVersion": "string, max 16"
}
```
Behavior:
- Creates the room if it does not exist and capacity allows it.
- The first peer becomes `hostPeerId`.
- Rooms may have an optional password hash.
- Joining with a duplicate `peerId` disconnects the previous socket for that peer.
- Joining the same room with the same socket and peer is ignored as a no-op.
- Switching rooms removes the socket from the old room first.
On success, the joining socket receives `room_data`.
Other room members receive `peer_status` with `status: "joined"`.
### `room_data` (server -> client)
Payload:
```json
{
"roomId": "string",
"peers": ["peer state objects"],
"activeLobby": "object or null",
"hostPeerId": "string or null",
"controlMode": "everyone | host-only",
"controllers": ["peerId"],
"capabilities": ["host-control", "co-host", "chat"]
}
```
`room_data` is sent to the joining socket. It is not the general broadcast used
for every later room update.
## Ephemeral encrypted chat
Relays advertise chat support with `"chat"` in `room_data.capabilities`. Clients
must not infer support from another field.
### `chat_message`
Client to relay:
```json
{ "ciphertext": "<unpadded-base64url>" }
```
`ciphertext` contains a 12-byte AES-GCM IV followed by ciphertext and the 16-byte
authentication tag. The relay validates only canonical base64url and byte bounds.
It cannot inspect plaintext.
Relay to every current room peer, including the sender:
```json
{
"id": "<server-generated UUID>",
"senderId": "<server-stamped peer ID>",
"timestamp": 1710000000000,
"ciphertext": "<unpadded-base64url>"
}
```
Client-provided `id`, `senderId`, `timestamp`, or plaintext fields are discarded.
The relay keeps no message collection and `room_data` contains no chat history.
Messages are limited to 10 per socket per 10 seconds in addition to the global event
budget. There are no typing, read-receipt, history, or chat-specific peer-management
events.
## Room Leave
### `leave_room` (client -> server)
Payload: none.
Behavior:
- Rate-limited to 10 events per socket per minute.
- If the socket is mapped to a room, the relay removes it from that room.
- Remaining room members receive `peer_status` with `status: "left"` when the
peer is no longer represented by another socket.
- Empty rooms are deleted.
- If the host leaves and peers remain, the relay assigns the next peer as host,
falls back to `controlMode: "everyone"`, resets controllers to the new host,
and broadcasts `control_mode`.
Exceeding the `leave_room` limit is logged and the socket is disconnected.
## Relayed Room Events
The relay accepts and sanitizes these events, then emits the same event to other
peers in the room:
- `play`
- `pause`
- `seek`
- `peer_status`
- `force_sync_prepare`
- `force_sync_ack`
- `force_sync_execute`
- `episode_lobby`
- `episode_ready`
- `episode_lobby_cancel`
Relayed payload fields are sanitized and may include:
```json
{
"senderId": "peerId of sender",
"seq": "number",
"currentTime": "number 0..86400 or null",
"targetTime": "number 0..86400",
"playbackState": "playing | paused",
"username": "string, max 30",
"tabTitle": "string, max 100 or null",
"mediaTitle": "string, max 100 or null",
"volume": "number 0..1",
"muted": "boolean",
"desynced": "boolean",
"peerId": "sender peerId",
"status": "string, max 16",
"expectedTitle": "string, max 100",
"title": "string, max 100",
"actionTimestamp": "number"
}
```
Undefined fields are removed before relay. Raw client payloads are not forwarded.
## Media Control
### `play`, `pause`, `seek`
These are room-moving actions. In `host-only` mode, the relay drops them unless
the sender is a controller.
Common payload fields:
- `currentTime` for `play`/`pause`.
- `targetTime` for `seek`.
- `seq` and `actionTimestamp` when the extension needs stale-command or ACK
handling.
The content script applies additional client-side filtering for noisy native
player events before it sends these events.
## Peer Status
### `peer_status`
Used for heartbeats and peer state updates. The extension sends it every
`HEARTBEAT_INTERVAL` while syncing is active.
Typical fields:
- `peerId`
- `username`
- `tabTitle`
- `mediaTitle`
- `playbackState`
- `currentTime`
- `volume`
- `muted`
- `desynced`
- `status`
The relay stores sanitized peer state and relays the sanitized update to other
peers.
## Force Sync
Force sync coordination is implemented primarily in the extension. The relay
sanitizes and relays the events.
### `force_sync_prepare`
Payload includes `targetTime`. The initiator waits for ACKs or for
`FORCE_SYNC_TIMEOUT` before sending `force_sync_execute`.
In `host-only` mode, only controllers may initiate it.
### `force_sync_ack`
The extension sends ACKs with peer identity and sequence data. The relay relays
them with the same sanitized relay envelope as other room events, including
`senderId`.
### `force_sync_execute`
Payload includes `targetTime`. In `host-only` mode, only controllers may send it.
The relay also allows a matching initiator's execute event after that initiator
started the prepare step, even if their controller state changed before execute.
## Episode Lobby
Episode lobby coordination is implemented primarily in the extension. The relay
tracks enough state to include `activeLobby` in `room_data` for later joiners.
### `episode_lobby`
Payload uses `expectedTitle`. The relay creates `activeLobby` when this field is
present and no lobby is already active.
In `host-only` mode, only controllers may initiate it.
### `episode_ready`
Payload may include `title`. The relay adds the sender to the active lobby's
ready list when a lobby exists.
### `episode_lobby_cancel`
Clears the active lobby and is relayed to peers. In `host-only` mode, only
controllers may initiate it.
## Host Control Mode
### `set_control_mode` (client -> server)
Payload:
```json
{
"controlMode": "everyone | host-only"
}
```
Only the room host may change the mode. Non-host attempts are ignored and the
sender receives the current `control_mode` snapshot.
Mode changes are debounced per room with `CONTROL_MODE_MIN_INTERVAL_MS` (500 ms).
### `set_peer_role` (client -> server)
Payload:
```json
{
"peerId": "string, max 16",
"controller": "boolean"
}
```
Only the room host may promote or demote controllers. The host cannot demote
themself. Role changes use the same 500 ms per-room debounce as mode changes.
### `control_mode` (server -> client)
Payload:
```json
{
"controlMode": "everyone | host-only",
"hostPeerId": "string or null",
"controllers": ["peerId"]
}
```
Sent when mode or controller state changes, when host migration changes room
authority, and when unauthorized role/mode attempts need to resync the sender.
## Room List
### `get_rooms` (client -> server)
Payload: none.
No admin token is required for this Socket.IO event.
Limits:
- Counts against the per-socket event limit.
- Also has a 10 second per-socket cooldown.
### `room_list` (server -> client)
Payload:
```json
{
"rooms": [
{
"id": "room id",
"peerCount": 2,
"hasPassword": false
}
]
}
```
## Ping, Pong, and ACK
### `ping`
Payload:
```json
{
"t": 1234567890,
"target": "peerId, optional"
}
```
If `target` is omitted, the relay responds to the sender with `pong`.
If `target` is another peer in the same room, the relay sends `ping` to that peer
with `{ "t": ..., "sender": "senderPeerId" }`.
### `pong`
Payload:
```json
{
"t": 1234567890,
"target": "peerId, optional"
}
```
If `target` is a peer in the same room, the relay sends `pong` to that peer with
`{ "t": ... }`.
### `event_ack`
Client payload:
```json
{
"targetId": "peerId",
"actionTimestamp": 1234567890
}
```
If sender and target are still in the same room, the relay emits:
```json
{
"senderId": "sender peerId",
"actionTimestamp": 1234567890
}
```
## Rate Limits
- Connections: 10 per IP per minute; excess connections are disconnected.
- Relayed/events: 50 per socket per 10 seconds; excess disconnects the socket.
- `get_rooms`: 10 second cooldown per socket plus the event limit.
- `leave_room`: 10 per socket per minute; excess disconnects the socket.
- Invalid room passwords: tracked per IP and room. Five recent failures block
more password attempts for that room until the failure window ages out.
- HTTP health and admin-metrics endpoints have their own rate limits outside this
Socket.IO protocol.
## Capabilities
`room_data.capabilities` advertises server-backed features:
- `host-control`
- `co-host`
- `chat`
Clients should treat a missing or unknown capabilities list as unsupported.