Commit Graph

314 Commits

Author SHA1 Message Date
KoalaDev e093a8afae docs: refresh onboarding and examples 2026-07-06 17:31:24 +02:00
GitHub Action 72ea5d1ee9 chore(release): update versions to v2.5.3 [skip ci] 2026-07-02 14:59:12 +00:00
Timo 869c64171b Fix Disney+ force sync, seek, and HCM regressions for v2.5.3
The v2.5.2 Disney+ page-API integration leaked blob-relative <video>
time into force sync, seeks, and heartbeats when the page-API bridge
had no fresh data, so force sync on Disney+ appeared broken.

- getSyncCurrentTime/getSyncDuration now refuse native values on Disney+
  (return null/0) so stale bridge data degrades to a clean no-op instead
  of broadcasting garbage to peers. The get_current_time handler and
  episode/lobby/hcmIsLive paths are routed through the same accessor.
- Validate FORCE_SYNC_PREPARE/SEEK payloads as finite before relaying;
  the internal coercion no longer treats '' as 0.
- Stop double-routing FORCE_SYNC_PREPARE from the popup path (the
  generic popup route now covers only play/pause/seek).
- popup force-sync: exclude null/empty peer times from the jump-to-others
  median (Number(null)===0 was dragging the target to 0), guard against
  NaN end-to-end, clear the dangling reset timer on failure, and retry
  without re-injecting when the content script responds but the Disney+
  bridge has not yet delivered a finite time.
- hcmIsLive skips the native-duration live signal on Disney+ only,
  preserving YouTube/Twitch Infinity-duration live detection.

Disney-specific logic remains strictly gated to disneyplus.com; no
Netflix/YouTube/Twitch/generic path is affected.
2026-07-02 16:57:48 +02:00
GitHub Action 6ccaf45f8e chore(release): update versions to v2.5.2 [skip ci] 2026-07-02 13:34:11 +00:00
Timo 9ac8c28442 Remove Disney+ DOM scraping fallback 2026-07-02 15:08:54 +02:00
Timo 076157fef1 Sync Disney+ via the page media player API (precise time + seek)
Disney+'s <video> is blob-relative (unusable as an absolute clock) and its
scrubber aria-value freezes during playback, so DOM scraping lagged and the
+/-10s button seek could neither reach far targets nor land precisely. The
real player hangs off the <disney-web-player> custom element as
`.mediaPlayer`, exposing seek(ms) and timeline.info (playhead/duration ms).

Since the isolated content world can't read that page object, route it
through the existing MAIN-world page-API bridge (as Netflix already does):

- page-api-seek-overrides.js: register a 'disney' provider.
- background.js installPageApiSeekBridge: seek Disney via mediaPlayer.seek(),
  and post the exact playhead/duration (seconds) to the content world every
  250ms. Both are gated on provider === 'disney'; Netflix path unchanged.
- content.js: cache the pushed playhead, prefer it in getDisneyPlusTimeline
  (DOM scraping stays as fallback), and check the page-API seek first in
  seekVideo. Outcome is identical for Netflix and generic sites.

Verified live on Disney+: reported time matches the player exactly and
seek lands within ~1s of the target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:56:02 +02:00
Timo 236da46f5d Lift the 120s cap on Disney+ relative-seek so large seeks reach target
Disney+ has no absolute seek on its blob <video>, so absolute seeks are
translated into repeated clicks of the player's relative skip button. The
click count was capped at 12 (=120s at 10s/step), so any seek further than
two minutes away silently landed short — breaking absolute-position sync
(e.g. syncing to 5:00 from far away never arrived).

Derive the step size from the matched button's own label (10s default,
some UIs use 5/15/30) and issue enough clicks to cover the full delta,
bounded at a sane maximum.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:45:12 +02:00
Timo 2fbcbc4f83 Harden Disney+ time fallback against <video> element recreation
When the control overlay (and its live time readout) is briefly absent,
the old fallback recomputed the timeline from the raw blob-relative
video.currentTime via a cached scale/start. Disney recreates the <video>
element on some play/pause transitions, which resets currentTime, so that
math produced a wildly wrong time ("loses the time" after a pause).

The native clock advances 1:1 with real playback, so instead anchor the
last live UI position to video.currentTime and extrapolate by the elapsed
native delta. If the delta is negative or implausibly large (element
recreated / seek), freeze at the last known position rather than emitting
a garbage time.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:38:26 +02:00
Timo 8fe1c6dfbc Fix laggy Disney+ time by preferring the live "time remaining" indicator
Disney+ throttles the scrubber slider's aria-valuenow, so it can lag real
playback by several seconds (and its value snaps back when the control
overlay reappears on pause). The player's "time remaining" indicator,
however, updates live.

getDisneyPlusUiTimeline() now captures any element whose class/testid
mentions "remain", parses its clock text, and — when a reliable duration
is known — derives current = duration - remaining and prefers it over the
laggy slider value. Falls back to the previous behavior when no remaining
indicator is present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:26:53 +02:00
Timo 51da169d69 Remove temporary Media Session interceptor and Video Event Log diagnostics
Clean up the exploratory Disney+ diagnostics now that the Shadow DOM
timeline/seek integration is in place:

- Remove Proposal 1 (Media Session interceptor): the background.js
  interceptor injection and the content.js message listener capturing
  __koalaMediaSessionCapture, plus the now-unused mediaSessionPosition
  reporting in content.js and popup.js.
- Remove Proposal 3 (Video Event Log): videoEventsLog, logVideoEvent(),
  the per-video event logging listeners, and the popup.html/popup.js UI.
- Keep Proposal 2 (DOM timestamp scraper) for ongoing diagnostics.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:18:50 +02:00
Timo a9f5c0b9bf TEMPORARY DIAGNOSTICS: Integrate querySelectorAllShadow in Disney+ specific functions 2026-07-02 13:45:36 +02:00
Timo 705fbc146b TEMPORARY DIAGNOSTICS: Upgrade DOM scraper to support Shadow DOM recursion 2026-07-02 13:42:25 +02:00
Timo 09d35f3e48 TEMPORARY DIAGNOSTICS: Implement Proposal 2 and 3 logs in Dev tools tab 2026-07-02 13:35:08 +02:00
Timo 32994aaaa5 Support dynamic Disney+ timeline offset/scale caching for accurate seek sync 2026-07-02 13:30:20 +02:00
Timo bea0f6925c Implement cached duration fallback and simulate keyboard events fallback for Disney+ seeks when controls are hidden 2026-07-02 13:27:53 +02:00
Timo 71fa6e7315 Support absolute seeks on Disney+ by automatically translating them to relative jumps 2026-07-02 13:25:11 +02:00
Timo 54b806d270 Fix Media Session listener scoping by moving it to root IIFE level in content.js 2026-07-02 13:23:14 +02:00
Timo 066d2c9407 Implement temporary Media Session interceptor diagnostics for Disney+ and restore Netflix sessionId lookup guard 2026-07-02 13:19:47 +02:00
Timo ce522e2ab7 Safeguard Netflix player session ID lookup in background.js 2026-07-02 13:01:14 +02:00
Timo 9cbeb661d6 Save baseline state with Disney+ seek adjustments and build identifier 2026-07-02 13:00:41 +02:00
Timo beda924b65 Fix DEV_SIMULATE_REMOTE_SEEK targetTime routing in background.js and add build identifier 2026-07-02 12:57:58 +02:00
KoalaDev 01762b0c2f Normalize shared tab titles 2026-07-02 10:20:25 +02:00
KoalaDev 0af22998c8 Handle target tab navigation reinjection 2026-07-02 10:02:31 +02:00
KoalaDev 52265e84eb Generalize page API seek overrides 2026-07-02 09:57:57 +02:00
KoalaDev 57cd071d58 Add hidden remote seek test controls 2026-07-02 09:50:39 +02:00
KoalaDev 8a21fbe07f Fix Netflix seek handling 2026-07-02 09:43:11 +02:00
GitHub Action 1f5196e1e6 chore(release): update versions to v2.5.1 [skip ci] 2026-07-01 17:48:39 +00:00
Timo e40017f053 Move privacy settings under username 2026-07-01 19:26:25 +02:00
Timo fa7eea54d8 Split tab and media title privacy controls 2026-07-01 19:21:38 +02:00
Timo 29aba936ce Clarify tab and media title privacy setting 2026-07-01 18:58:39 +02:00
Timo 4bae88e107 Fix title privacy popup import 2026-07-01 18:50:09 +02:00
Skrockle 3e4b97b11a Fix: Remove redundant TITLE_PRIVACY_MODES array in popup.js
- Remove duplicate local TITLE_PRIVACY_MODES array definition
- Use Object.values(TITLE_PRIVACY_MODES).includes() for validation instead
- Keeps single source of truth in title-privacy.js

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-01 18:37:25 +02:00
Timo e555906553 fix(extension): harden title privacy edge cases 2026-06-29 13:43:10 +02:00
Timo 4f1335242c feat(extension): add shared title privacy modes 2026-06-29 13:35:34 +02:00
GitHub Action e683466bf0 chore(release): update versions to v2.5.0 [skip ci] 2026-06-29 10:58:06 +00:00
KoalaDev 1f48e9df47 fix(popup): polish custom-server, host-control card & co-host UX
- Manual Connect: split the server picker into its own inset panel,
  visually separated from the Room ID / Password fields (they were
  welded together in one flat list).
- Custom server URL: stop auto-prepending ws:// — default to wss://
  for real hosts, ws:// only for localhost/127.0.0.1 (matches what
  the background already enforces; the displayed URL no longer lies).
- Host Control card: replace the raw native checkbox with the proper
  .toggle-switch slider used in Options; move the toggle row from a
  <label> to a <div> to avoid an illegally nested label.
- Co-host discoverability: owner-only hint in the Host Control card
  pointing to the participant list (new NOTICE_COHOST_HINT across all
  15 locales). Shown only when actionable: owner + co-host-capable
  relay + host-only active.
- Peer row: group right-side badges/actions into one container so they
  no longer scatter via space-between or collide with long names;
  restyle the give/revoke button (padding, weight, hover fill, tooltip).
- Gate promote/demote (and role badges) on host-only mode being ON,
  in addition to the existing owner-privilege check — roles are moot
  in 'everyone' mode, so no badge/button noise there.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 02:43:28 +02:00
KoalaDev adab684ed0 perf+fix: debounce seq persistence + role changes, null-clear stale peer state
- server: SET_PEER_ROLE now uses the same per-room 500ms debounce as
  SET_CONTROL_MODE (M-4), preventing a buggy/malicious host from
  thrashing the room's UI with rapid promote/demote bursts.
- server: PEER_STATUS relay treats explicit null as 'clear' for
  tabTitle/mediaTitle/currentTime, so the tab-close heartbeat actually
  zeroes out stale state on other peers instead of being silently
  preserved by the clamp fallback.
- background: _persistLastSeq is now trailing-debounced (500ms),
  cutting storage.session IPC writes from one-per-relayed-event to
  one-per-quiet-window in active rooms.
- locales: add missing TOAST_ID_REGENERATED to all 14 non-English
  locales (was blocking locale coverage test on main).
- test: H-1 force-sync demote test now waits out the debounce window
  to reflect real-world UI timing (a host cannot promote, run a
  force-sync, and demote inside 500ms).
2026-06-29 01:22:41 +02:00
KoalaDev e23f9ab226 fix: wire up Regenerate Peer ID button + remove arbitrary MAX_CONTROLLERS cap
Two pre-existing issues surfaced during audit follow-up:

1. popup.js bound elements.regenId but never attached a click handler —
   the 'Regenerate Peer ID' button has been dead UI since it was added
   (verified across full git history). Wired it up to send REGENERATE_ID;
   the background handler already did the right thing (rotate peerId,
   persist, force reconnect). The button is functional (regen ID on
   duplicate-identity errors), not privacy-theater — username is already
   user-changeable in settings, so it stays out of scope.

2. MAX_CONTROLLERS=10 was arbitrary. Payload math (25 controllers ×
   16-char IDs ≈ 500 bytes) is well under the 4KB maxHttpBufferSize,
   controllers.has() is O(1) on a Set, and 'just use everyone mode' is
   not a real answer when a host wants 12 controllers + 3 guests in a
   15-person room. Removed the cap entirely; the only real upper bound
   is MAX_PEERS_PER_ROOM (25).

Added TOAST_ID_REGENERATED to en.json — the i18n fallback merge
(Object.assign({}, enDict, targetDict)) covers the other 14 locales
automatically with English until they're translated.
2026-06-28 14:03:59 +02:00
KoalaDev 77203fe8fd fix(extension): drop unused roomPassword field from GET_STATUS response
Defense-in-depth: the field was always undefined in practice (no code
path ever sets currentRoom.password — verified across the full git
history), and no GET_STATUS caller in the codebase reads it. But if a
future change ever populated currentRoom.password, any caller of
GET_STATUS would receive it in cleartext.

Threat surface today is narrow (externally_connectable is not set, no
content script sends GET_STATUS, only the popup uses it), but the field
has no reason to exist — removing it eliminates the future-leak vector
for free.

Backward compatible: no caller reads this field, so removing it is a no-op
for every existing code path.
2026-06-28 08:35:05 +02:00
KoalaDev 5379778a20 fix(extension): widen peerId generation to 16 hex chars (64-bit)
8 hex chars (32-bit) gives ~7% collision probability at the relay's
25k-peer capacity and ~1% at 10k peers. A same-room collision silently
triggers the dedup path and kicks the older session with a confusing
'Another session with this ID joined' error.

16 hex chars (64-bit) drops collision probability to ~1e-10 even at one
million peers. The server's JOIN_ROOM sanitizer already clamps peerId to
16 chars, so no server change is needed. Fully backward compatible:

- Existing clients keep their persisted 8-char peerId (only newly
  generated IDs change).
- Mixed 8-char + 16-char ID rooms work — both fit the server's 16-char
  clamp.
- No protocol change on the wire.

Birthday-paradox reference (computed, not estimated):
  32-bit @ 10k peers:  1.16%
  32-bit @ 25k peers:  7.02%
  64-bit @ 25k peers:  ~0.017e-9%
2026-06-28 08:29:59 +02:00
KoalaDev 17ac5c0a6f fix(host-control-mode): adversarial audit — force-sync stall, desync/lobby, gate parity, BC tests
Audit fixes (each verified against the actual code path):

H-1 (server): track force-sync initiator on PREPARE; let the demoted
initiator's EXECUTE through the host-only gate so mid-sync demotion no
longer strands the whole room paused. Clear on EXECUTE/peer-leave.

M-1 (background): episode-lobby gate now uses !amController() for parity
with CONTENT_EVENT and server gates — co-hosts can drive the room and
initiate lobbies, not just the owner.

M-2/M-3 (popup/content/background): forceSyncReset respects hcmGuestLocked;
desynced guest skips EPISODE_LOBBY so they don't get frozen in pause after
lobby completion, and checkEpisodeLobbyCompletion excludes desynced peers
from the required count so they don't block the lobby.

M-4 (background): getHostSyncTarget clamps extrapolation to 2x heartbeat
interval so a stale host heartbeat can't snap the guest tens of seconds
past the host's real position.

L-1..L-4 (server/content/background/popup): clarify dedup comment re:
network-blip window, enforce desync invariant on SW-restore, add
forceSyncBtn guest-locked backstop, refresh badge text in place.

Backward compatibility (verified by BC-1..BC-4 regression tests):
- Old client ↔ new server: server adds fields only, never requires; old
  heartbeats stripped of desynced; host-only enforced server-side even
  when the client has no awareness.
- New client ↔ old server: empty capabilities → host-control UI hidden,
  all gates default to everyone, behavior byte-identical to pre-HCM.
- Mixed rooms: every pre-HCM event type relays cleanly in both directions.
2026-06-28 05:54:50 +02:00
KoalaDev 1ec2396c41 feat(co-host): popup UI — promote/demote, controller badges, controller-aware lock
- updateHostControlUI takes a state object now; role badge shows Host / Controller
  / Guest; remote-control lock uses amController (a co-host can drive, so their
  buttons aren't locked).
- Peer list: Host/Controller badges and, for the owner, a per-peer Give control /
  Revoke button (SET_PEER_ROLE). Shown only when the feature is active and the room
  is host-only or the viewer is the owner — no role noise for guests in normal rooms.
  Hidden entirely against a relay without the co-host capability.
- i18n: BADGE_CONTROLLER, BTN_GIVE_CONTROL, BTN_REVOKE_CONTROL across all 15 locales.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 03:45:00 +02:00
KoalaDev 7c65fe80cb feat(co-host): client gates use controller-set membership (background + content)
- background: track controllers[] from ROOM_DATA/CONTROL_MODE (restore + reset on
  teardown); add amController() (owner or co-host). Both gates now key on controller
  membership (sender: !amController(); receiver: senderId not in controllers); desync
  invariant uses amController. Thread controllers/amController/coHostSupported through
  GET_STATUS/GET_CONTROL_MODE/CONTROL_MODE. New SET_PEER_ROLE message (owner→server).
- content: gate on amController instead of amHost (a controller is not a gated guest);
  reconcile/HOST_BLOCKED updated accordingly. Drop now-unused hcmAmHost.

Single-host behavior unchanged (owner is always the sole controller until they promote).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 03:41:23 +02:00
KoalaDev dfa0a3d03e fix(host-control-mode): audit findings — host dedup demotion, episode-lobby freeze, +cleanups
Findings recovered from the multi-agent audit (verification phase was cut off by a
usage limit; verified inline against the code):

HIGH:
- Host was demoted on peerId dedup (fast reconnect / second tab): the dedup path
  removes the old socket and the kicked socket's 'disconnect' both ran the
  host-leave fallback before the same peerId re-joined → room silently unlocked on
  every host network blip. Now skip the fallback while a join for that peerId is in
  flight (peerJoinLocks). Regression test added. (A long real disconnect still
  falls back — that's the deferred host-grace EC-10.)
- Episode auto-advance froze a gated guest: in host-only the guest's EPISODE_LOBBY
  is dropped server-side, but the guest still self-paused (PAUSE_FOR_LOBBY) waiting
  for readies that never came → 60s freeze. A host-only guest now skips creating a
  lobby (the host drives episode sync).

LOW / cleanup:
- GET_HCM_STRINGS could return a raw key name ("HCM_DIALOG_TITLE") if the locale
  dictionary failed to load (getMessage returns the key on miss) → omit it so
  content keeps its English fallback.
- hcmReset now also clears the snap-back cooldown + buffering grace, so a stale
  cooldown can't swallow the first snap-back after a room/host change.
- Popup play/pause labels reset on lock too (not just unlock), so a button can't
  freeze on "Playing…" when host-only activates mid-click.
- Fix a stale comment (heartbeat now carries 'desynced').

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:25:11 +02:00
KoalaDev 02c41776b8 fix(host-control-mode): re-query host pos when captured target is unusable
Audit follow-up on the snap-back paths. The immediate involuntary snap used the
captured target directly; if it was null/invalid (host position not known yet,
e.g. before the first host heartbeat) hcmSnapBackToHost no-ops and the guest is
left silently paused with no dialog and no retry. The deferred and "Stay in sync"
paths already re-query with retry — make the immediate path fall back to the same
when the captured target isn't usable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:21:27 +02:00
KoalaDev b32e2fa8cc feat(host-control-mode): buffer-aware deferred snap-back (#3)
Implements the snap-back robustly instead of deferring it to device testing —
since the set of video sites is unbounded, "measure which players misbehave, then
fix" doesn't scale; the snap-back must be safe on any player.

On an involuntary pause/seek, if the player isn't ready to play (readyState<3 or
seeking) we no longer snap immediately (which fights the buffer: seek → re-buffer
→ pause → … = stutter). Instead hcmDeferredSnapBack polls until the player can
play (8s cap) and then snaps ONCE to the host's re-queried current position. A
player can't play while buffering anyway, so waiting is also more correct, not
just safer. Ready players still snap immediately (no regression).

Guards: aborts if the user goes solo or is no longer a gated guest; single
pending poll (no stacking); cleared in hcmReset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:18:22 +02:00
KoalaDev 9963da2ebc feat(host-control-mode): explicit server capabilities for feature detection
Replace the implicit "hostPeerId present ⇒ feature supported" heuristic with an
explicit capabilities list the relay advertises in ROOM_DATA. Cleaner, self-
documenting, and the extensible hook for the planned co-host feature (owner
promotes guests to extra controllers) — a future 'co-host' capability + events
slot in without a protocol bump.

- shared: CAPABILITIES { HOST_CONTROL }.
- server: SERVER_CAPABILITIES advertised in ROOM_DATA.
- background: track serverCapabilities (empty against older relay), serverSupports(),
  thread hostControlSupported through GET_STATUS / GET_CONTROL_MODE / CONTROL_MODE.
- popup: gate the host-control card on the explicit capability instead of hostPeerId.

Backwards-compatible both ways: old relay omits the field → feature stays hidden
(no errors); old client ignores the field. WS test asserts ROOM_DATA advertises
the capability. Adds docs/host-control-mode-TESTING.md (beta-server setup, wss
caveat, two-new-clients note, verification checklist).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 04:48:45 +02:00
KoalaDev d26b95985d fix(host-control-mode): only show host-control card when meaningful
The card was rendered in every room with a "Guest" badge by default — confusing
in normal rooms, and outright misleading against a relay that doesn't yet support
host control (older server omits hostPeerId, so amHost is always false and nobody
is ever recognized as host).

Now the card shows only when it's meaningful: the host always sees it (to toggle
host-only), a guest sees it only while host-only is active, and it's hidden in a
normal "everyone" room and whenever the server doesn't advertise hostPeerId
(feature unavailable). Thread hostPeerId through updateHostControlUI to detect
server support.

Note: the feature still requires the relay to run the host-control server code;
this just makes the client degrade cleanly instead of showing a stray "Guest".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 01:29:00 +02:00
KoalaDev bb030a9737 feat(host-control-mode): localize the in-page dialog & badge
The host-control desync dialog and the "watching on your own" badge were
hardcoded English — content.js has no i18n loader. Background does, so it now
resolves the strings (GET_HCM_STRINGS: loadLocale + getMessage) and content
fetches them on init with English fallbacks, re-rendering the badge if it was
already shown. The dialog body is now generic (dropped the paused/jumped verb)
to keep translation clean across languages.

Adds 6 keys (HCM_DIALOG_TITLE/BODY/STAY/SOLO, HCM_BADGE_SOLO/RESYNC) translated
across all 15 popup locales.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:26:31 +02:00
KoalaDev 95ff460856 fix(host-control-mode): hold desync invariant + stop Solo-badge flicker
Two issues surfaced by a holistic audit of the combined desync-persist +
reconcile-on-init changes:

1. Stale desync outside gated-guest state. hcmDesynced is persisted, but neither
   ROOM_DATA nor CONTROL_MODE cleared it when the local peer became host or the
   room switched to 'everyone'. Combined with reconcile-on-init, a desynced guest
   promoted to host (host-leave fallback) while content was reloading could
   re-adopt desynced=true — self-labelling "Solo" to all peers and ignoring host
   commands in 'everyone' mode. Enforce the invariant centrally
   (hcmEnforceDesyncInvariant: desynced ⟹ host-only && !host) on every role/mode
   change, and guard the content reconcile to only adopt when actually a gated guest.

2. Solo-badge flicker. The host-side PEER_STATUS handler set peer.desynced
   unconditionally, but the background-driven keepAlive heartbeat omits the field —
   so every ~30s it clobbered desynced to false, flickering the badge. Only update
   when present (matching the sibling fields), and include desynced in the
   background heartbeat so both heartbeat sources are consistent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:06:04 +02:00