Findings recovered from the multi-agent audit (verification phase was cut off by a
usage limit; verified inline against the code):
HIGH:
- Host was demoted on peerId dedup (fast reconnect / second tab): the dedup path
removes the old socket and the kicked socket's 'disconnect' both ran the
host-leave fallback before the same peerId re-joined → room silently unlocked on
every host network blip. Now skip the fallback while a join for that peerId is in
flight (peerJoinLocks). Regression test added. (A long real disconnect still
falls back — that's the deferred host-grace EC-10.)
- Episode auto-advance froze a gated guest: in host-only the guest's EPISODE_LOBBY
is dropped server-side, but the guest still self-paused (PAUSE_FOR_LOBBY) waiting
for readies that never came → 60s freeze. A host-only guest now skips creating a
lobby (the host drives episode sync).
LOW / cleanup:
- GET_HCM_STRINGS could return a raw key name ("HCM_DIALOG_TITLE") if the locale
dictionary failed to load (getMessage returns the key on miss) → omit it so
content keeps its English fallback.
- hcmReset now also clears the snap-back cooldown + buffering grace, so a stale
cooldown can't swallow the first snap-back after a room/host change.
- Popup play/pause labels reset on lock too (not just unlock), so a button can't
freeze on "Playing…" when host-only activates mid-click.
- Fix a stale comment (heartbeat now carries 'desynced').
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the implicit "hostPeerId present ⇒ feature supported" heuristic with an
explicit capabilities list the relay advertises in ROOM_DATA. Cleaner, self-
documenting, and the extensible hook for the planned co-host feature (owner
promotes guests to extra controllers) — a future 'co-host' capability + events
slot in without a protocol bump.
- shared: CAPABILITIES { HOST_CONTROL }.
- server: SERVER_CAPABILITIES advertised in ROOM_DATA.
- background: track serverCapabilities (empty against older relay), serverSupports(),
thread hostControlSupported through GET_STATUS / GET_CONTROL_MODE / CONTROL_MODE.
- popup: gate the host-control card on the explicit capability instead of hostPeerId.
Backwards-compatible both ways: old relay omits the field → feature stays hidden
(no errors); old client ignores the field. WS test asserts ROOM_DATA advertises
the capability. Adds docs/host-control-mode-TESTING.md (beta-server setup, wss
caveat, two-new-clients note, verification checklist).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The card was rendered in every room with a "Guest" badge by default — confusing
in normal rooms, and outright misleading against a relay that doesn't yet support
host control (older server omits hostPeerId, so amHost is always false and nobody
is ever recognized as host).
Now the card shows only when it's meaningful: the host always sees it (to toggle
host-only), a guest sees it only while host-only is active, and it's hidden in a
normal "everyone" room and whenever the server doesn't advertise hostPeerId
(feature unavailable). Thread hostPeerId through updateHostControlUI to detect
server support.
Note: the feature still requires the relay to run the host-control server code;
this just makes the client degrade cleanly instead of showing a stray "Guest".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bis auf peerId-Auth (akzeptiert) alle Audit-Findings behoben:
- Snap-back spielt nicht mehr blind ab, wenn Host-Status unbekannt
- Teardown-Pfade broadcasten jetzt CONTROL_MODE → kein verwaistes Badge/Dialog
- Dialog-Timer bei Ersetzung sauber gecleart
- Server re-synchronisiert Sender bei nicht-Host-Reject
- Popup-Toggle revertiert bei Server-Ablehnung
- Desync-Zweig sendet keine Phantom-ACKs mehr an Host
- Toggle-Debouncing serverseitig (500ms pro Raum)
- Button-Text auf Unlock zurückgesetzt
- Live-Erkennung defensiver, Resync-Retry bei fehlendem Target, Badge-Retry
Neu: Host sieht 'Solo'-Badge für desyncte Gäste via PEER_STATUS-Heartbeat
(16 Sprachen, neuer i18n-Key BADGE_DESYNCED/TOOLTIP_PEER_DESYNCED)
Tests: H-5-Reject-Unicast, M-4-Debounce, Desync-Heartbeat-Relay
- popup: lock remote-control buttons (Play/Pause/SYNC) for guests in host-only
mode so clicks don't silently get gated and leave the button stuck; backstop
guards in the handlers and the 2.5s safety reset respects the lock.
- content: rebuild the desync dialog + resync badge with the DOM API inside a
Shadow DOM. innerHTML inline style="" attributes are stripped by strict
style-src CSP (Netflix/YouTube/Disney+); CSSOM .style is CSP-safe and the
shadow root isolates from page CSS.
- content: detect live-DVR in hcmIsLive() via a sliding seekable window
(seekable.start(0) > 1), not just duration === Infinity (EC-15).
Records remaining audit items (snap-back thrash, join race, dialog i18n) in the
edge-case log for the device-testing pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Final wiring of host control mode — the user-facing UI:
- Active-room section gains a Host Control card: a Host/Guest role badge, a
host-only toggle ("Only I can control playback") shown to the host, and a
guest notice when the room is host-only.
- Toggle sends SET_CONTROL_MODE; UI refreshes from the server's CONTROL_MODE
broadcast (with optimistic revert on failure). Card updates on GET_STATUS,
CONTROL_MODE, and reconnect.
- i18n: 6 new keys (LABEL_HOST_CONTROL[_TOOLTIP], LABEL_HOST_ONLY_TOGGLE,
NOTICE_HOST_CONTROLS, BADGE_HOST, BADGE_GUEST) translated across all 15
popup locales.
Completes the feature end to end (server + background + content + popup).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Room ID, password, and username were resurrected from synced storage on a
fresh install (sync survives an uninstall in the user's Google account), which
made the extension silently auto-connect to a dead room and appear permanently
connected. getSettings() and all settings reads (popup, content, audio-options,
applyAudioSettingsToTab) are now local-only, and legacy keys are actively
purged from sync on install/update/startup. Only onboardingComplete and
dismissedHints remain in sync.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- "No peers yet" state now shows a localized "Copy invite link" button (reuses BTN_COPY_INVITE, present in all 13 locales) so users can share without hunting for the field
- Add v2.4.1 changelog entry covering the onboarding tour improvements, empty-state action, and the mobile landing-page fixes from this session
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add the previously-orphaned 5th onboarding step (ONBOARDING_5) so the tour ends on a closing card instead of stopping at the username field
- Make step 1 a centered welcome card instead of spotlighting the logo; guard querySelector for target-less steps
- Fix stale static placeholders in popup.html (Step 1 of 3 -> 5, progress 33% -> 20%)
Verified ONBOARDING_5/DONE exist across all 13 locales; rendered with the longest (German) copy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- background.js: remove isConnecting=false at line 608 (was set before
WebSocket handshake completed, defeating the guard for the entire
CONNECTING phase). isConnecting is already properly reset in onclose,
onopen/40 handler, catch block, and socket guard path.
- background.js: restore isConnecting=false in forceDisconnect() so
subsequent connect() calls can proceed after intentional disconnect.
- popup.js: remove hardcoded applyConnectionStatus('disconnected') that
caused a guaranteed red flicker on every popup open. Status is now
set only by the async GET_STATUS response.
If user has a room configured but the background is not connected
(e.g. service worker was killed, startup race, or stale state), the
popup now sends CONNECT on open. Previously it only called GET_STATUS
and showed 'disconnected' with 0 logs — the user had no way to know
whether the extension was working.
- Prevent concurrent connect() by removing isConnecting reset from
forceDisconnect(); the guard in connect() now reliably blocks
re-entry since no external caller can defeat it.
- Reset isConnecting at end of connect() so subsequent calls can
proceed without waiting for the async '40' handler.
- Clear connectIntent and cancel reconnect timer on server ERROR
when no currentRoom exists, preventing infinite reconnect loops
after failed join attempts (e.g. wrong password via invite link).
- Move connectIntent assignment after !roomId guard in
WEB_JOIN_REQUEST to avoid clobbering existing intent on invalid
input.
- Broadcast JOIN_STATUS failure to popup and bridge tabs when
WEB_JOIN_REQUEST receives an invalid room ID, so the website
join page receives feedback instead of hanging forever.
- Clear joinBtnTimeout on CONNECTION_STATUS connected/disconnected
to avoid stale timeout error messages in the popup.
Lazy-connect introduces a new state where the user clicks 'Raum erstellen'
and the WebSocket takes 1-2s to establish (previously always pre-connected).
The old 15s blind timeout would re-enable the button while background was
still connecting, causing silent no-op clicks. Now polls GET_STATUS and
extends the window if still connecting.
Adds application-level ping/pong between extension and relay server.
Extension sends PING every 15s, server echoes PONG. Round-trip time
displayed in Status tab (green/yellow/red color-coded).
Server also forwards PING with target peerId and routes PONG back,
enabling future peer-to-peer ping without server restart.
Extension already responds to incoming peer PINGs.
See CHANGELOG.md for details.
- Fixed episode guard regex to support Sxx:Exx title format (Jellyfin/Emby)
and any non-alphanumeric separator between season and episode numbers
- Migrated username, roomId, password, serverUrl, useCustomServer from
chrome.storage.sync to chrome.storage.local for per-device isolation,
preventing automatic cross-device room joins with duplicate names
- Added one-time migration from sync to local for existing users
- GET_VIDEO_STATE now returns allVideos[] with summary per video element
- Copy report shows markdown table when multiple videos on page
- Table includes: resolution, muted, paused, readyState, duration, and marks selected target
- Helps diagnose Prime Video scenarios where preview vs main video both exist
- findVideo() now scores all video elements by size + unmuted + duration
- Fixes Prime Video selecting 0x0 placeholder instead of actual player
- Fix history entries showing '?' by using h.action instead of h.event/h.type
- Update Prime Video status in TESTED_SERVICES.md to partial support
- Copy Logs button now generates full Markdown debug report (system, tab, connection, video, history, logs)
- Enhanced Dev tab with 20+ video state fields (network, dimensions, error, shadow DOM, platform detection)
- Platform auto-detection (YouTube, Netflix, Twitch, Prime Video, Disney+, Hulu, HBO, Vimeo, Dailymotion)
- 'No video found' diagnostic mode with hints
- Convert mockup from inline <span lang> to {{MOCK_*}} template vars (all 6 languages)
- New TwoPointZero branding: icons (16/32/48/96/128), favicons (PNG 16/32 + apple-touch + 192)
- Fix logo vertical centering via display:contents on picture wrappers
- Increase popup logo to 48px, website nav logo to 64px
- AVIF quality 70->80, speed 6->4, remove min 3KB threshold
- Add 32+96 icon sizes to manifest
- Remove amazon. from tab blacklist (unblocks Prime Video)
- Update TESTED_SERVICES.md: mark Prime Video as non-functional
- Update CONTRIBUTING.md with Copy Debug Report workflow
- Add currentServerUrl tracking: only disconnect/reconnect when server URL actually
changes, otherwise reuse existing connection and just switch rooms
- Add resolveServerUrl() helper for consistent URL resolution across handlers
- forceDisconnect() now resets currentServerUrl to null
- CONNECT and WEB_JOIN_REQUEST handlers: smart comparison before reconnecting
- Add generateRoomId(): human-readable 'ADJECTIVE-NOUN-Number' format (e.g. HAPPY-KOALA-16)
- Replace Math.random() room IDs with generateRoomId() in joinBtn and handleCreateRoom()
- Expand USERNAME_ADJECTIVES: +16 words (Turbo, Zen, Pixel, Cyber, Solar, etc.)
- Expand USERNAME_NOUNS: +12 words (Yeti, Goblin, Pirate, Ninja, Wizard, Storm, etc.)
- Add emoji mappings for all new words
- WEB_JOIN_REQUEST handler: forceDisconnect+connect instead of reusing old socket
(same bug as CONNECT: JOIN_ROOM was sent to official server instead of custom)
- joinBtn handler: generate random password when roomId is empty and password empty
(previously created rooms without passwords when using the advanced join button)
- Auto-copy invite link when creating room via joinBtn (consistent with Create Room button)
- Fix: CONNECT/RETRY_CONNECT always force-disconnect before reconnecting
(prevents JOIN_ROOM going to official server when custom is selected)
- Add forceDisconnect() helper: clears socket, eventQueue, episodeLobby,
expectedAcksCount, broadcast status, persists cleanup to storage
- Fix: save useCustomServer to storage on Join Room click (no race condition)
- Fix: trigger RETRY_CONNECT on server mode toggle and custom URL change
- Fix: show error when Custom selected but no URL entered (no silent fallback)
- Fix: button label changed to 'Join / Create Room' in all 6 locales
- Rewrite scheduleReconnect() for two-phase strategy:
Phase 1 (aggressive): 500ms-5s backoff, max 20 attempts or 5 minutes
Phase 2 (slow): retry every 5 minutes indefinitely, never give up
- Persist reconnectAttempts/reconnectStartTime/reconnectFailed to session storage
- Remove 'reconnect_failed' status; slow mode shows as 'reconnecting' with retry button
- Add scheduleReconnect() call on offline path to continue retry cycle
- Create shared/names.js as single source of truth for emoji maps, noun
lists, adjectives, and username generation (215 animal emoji entries)
- Remove duplicated inline lists from popup.js and background.js; both
now import getAvatarForName / generateUsername from shared/names.js
- Add names.js to the build script sync list so it stays DRY across
extension builds
- Fix missing cat emoji: CoolCat now correctly resolves to 🐱
- Sort emoji map keys by length at lookup time to prevent substring
false-matches (e.g. 'caterpillar' before 'cat')