Commit Graph

72 Commits

Author SHA1 Message Date
KoalaDev dfa0a3d03e fix(host-control-mode): audit findings — host dedup demotion, episode-lobby freeze, +cleanups
Findings recovered from the multi-agent audit (verification phase was cut off by a
usage limit; verified inline against the code):

HIGH:
- Host was demoted on peerId dedup (fast reconnect / second tab): the dedup path
  removes the old socket and the kicked socket's 'disconnect' both ran the
  host-leave fallback before the same peerId re-joined → room silently unlocked on
  every host network blip. Now skip the fallback while a join for that peerId is in
  flight (peerJoinLocks). Regression test added. (A long real disconnect still
  falls back — that's the deferred host-grace EC-10.)
- Episode auto-advance froze a gated guest: in host-only the guest's EPISODE_LOBBY
  is dropped server-side, but the guest still self-paused (PAUSE_FOR_LOBBY) waiting
  for readies that never came → 60s freeze. A host-only guest now skips creating a
  lobby (the host drives episode sync).

LOW / cleanup:
- GET_HCM_STRINGS could return a raw key name ("HCM_DIALOG_TITLE") if the locale
  dictionary failed to load (getMessage returns the key on miss) → omit it so
  content keeps its English fallback.
- hcmReset now also clears the snap-back cooldown + buffering grace, so a stale
  cooldown can't swallow the first snap-back after a room/host change.
- Popup play/pause labels reset on lock too (not just unlock), so a button can't
  freeze on "Playing…" when host-only activates mid-click.
- Fix a stale comment (heartbeat now carries 'desynced').

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:25:11 +02:00
KoalaDev 02c41776b8 fix(host-control-mode): re-query host pos when captured target is unusable
Audit follow-up on the snap-back paths. The immediate involuntary snap used the
captured target directly; if it was null/invalid (host position not known yet,
e.g. before the first host heartbeat) hcmSnapBackToHost no-ops and the guest is
left silently paused with no dialog and no retry. The deferred and "Stay in sync"
paths already re-query with retry — make the immediate path fall back to the same
when the captured target isn't usable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:21:27 +02:00
KoalaDev b32e2fa8cc feat(host-control-mode): buffer-aware deferred snap-back (#3)
Implements the snap-back robustly instead of deferring it to device testing —
since the set of video sites is unbounded, "measure which players misbehave, then
fix" doesn't scale; the snap-back must be safe on any player.

On an involuntary pause/seek, if the player isn't ready to play (readyState<3 or
seeking) we no longer snap immediately (which fights the buffer: seek → re-buffer
→ pause → … = stutter). Instead hcmDeferredSnapBack polls until the player can
play (8s cap) and then snaps ONCE to the host's re-queried current position. A
player can't play while buffering anyway, so waiting is also more correct, not
just safer. Ready players still snap immediately (no regression).

Guards: aborts if the user goes solo or is no longer a gated guest; single
pending poll (no stacking); cleared in hcmReset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:18:22 +02:00
KoalaDev bb030a9737 feat(host-control-mode): localize the in-page dialog & badge
The host-control desync dialog and the "watching on your own" badge were
hardcoded English — content.js has no i18n loader. Background does, so it now
resolves the strings (GET_HCM_STRINGS: loadLocale + getMessage) and content
fetches them on init with English fallbacks, re-rendering the badge if it was
already shown. The dialog body is now generic (dropped the paused/jumped verb)
to keep translation clean across languages.

Adds 6 keys (HCM_DIALOG_TITLE/BODY/STAY/SOLO, HCM_BADGE_SOLO/RESYNC) translated
across all 15 popup locales.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:26:31 +02:00
KoalaDev 95ff460856 fix(host-control-mode): hold desync invariant + stop Solo-badge flicker
Two issues surfaced by a holistic audit of the combined desync-persist +
reconcile-on-init changes:

1. Stale desync outside gated-guest state. hcmDesynced is persisted, but neither
   ROOM_DATA nor CONTROL_MODE cleared it when the local peer became host or the
   room switched to 'everyone'. Combined with reconcile-on-init, a desynced guest
   promoted to host (host-leave fallback) while content was reloading could
   re-adopt desynced=true — self-labelling "Solo" to all peers and ignoring host
   commands in 'everyone' mode. Enforce the invariant centrally
   (hcmEnforceDesyncInvariant: desynced ⟹ host-only && !host) on every role/mode
   change, and guard the content reconcile to only adopt when actually a gated guest.

2. Solo-badge flicker. The host-side PEER_STATUS handler set peer.desynced
   unconditionally, but the background-driven keepAlive heartbeat omits the field —
   so every ~30s it clobbered desynced to false, flickering the badge. Only update
   when present (matching the sibling fields), and include desynced in the
   background heartbeat so both heartbeat sources are consistent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:06:04 +02:00
KoalaDev 96e2207cf3 fix(host-control-mode): retry host-sync on dialog "Stay in sync" too
The Resync badge already retried REQUEST_HOST_SYNC when the host's state wasn't
known yet, but the dialog's "Stay in sync" path did a single no-retry request —
so a stay tap right after the host paused (before a heartbeat propagated) could
silently leave the guest paused/out of sync. Extracted the retry loop into a
shared hcmRequestHostSyncWithRetry() and used it in both paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:52:49 +02:00
KoalaDev 2928393b4c fix(host-control-mode): reconcile desync state on content reinjection
Fixes a split-brain where a guest who chose "watch on my own" and then reloaded
the video page would appear stuck as "Solo" to the host while actually being
back in sync.

Root cause: background persists hcmDesynced (survives SW restart) and attaches
it to content-driven heartbeats, but a freshly injected content script started
with hcmDesynced=false and GET_CONTROL_MODE never returned the desync state — so
content re-applied host commands (synced) while background kept relaying
desynced=true to the host.

Fix: GET_CONTROL_MODE now also returns desynced; content adopts it on init
(re-shows the badge) and also adopts hostPeerId so later host-change resets work.
Desync now survives a page reload consistently on both sides, as intended.

Verified the full path: background.js heartbeat (1555 omits / 2018 attaches),
reset paths, CONTENT_BOOT and keepAlive-disconnect (neither reset it), content
sendHeartbeat on inject.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:45:33 +02:00
KoalaDev 58af258fd3 fix(host-control-mode): harden gates, close UX races, debounce toggles, surface desync state
Bis auf peerId-Auth (akzeptiert) alle Audit-Findings behoben:
- Snap-back spielt nicht mehr blind ab, wenn Host-Status unbekannt
- Teardown-Pfade broadcasten jetzt CONTROL_MODE → kein verwaistes Badge/Dialog
- Dialog-Timer bei Ersetzung sauber gecleart
- Server re-synchronisiert Sender bei nicht-Host-Reject
- Popup-Toggle revertiert bei Server-Ablehnung
- Desync-Zweig sendet keine Phantom-ACKs mehr an Host
- Toggle-Debouncing serverseitig (500ms pro Raum)
- Button-Text auf Unlock zurückgesetzt
- Live-Erkennung defensiver, Resync-Retry bei fehlendem Target, Badge-Retry

Neu: Host sieht 'Solo'-Badge für desyncte Gäste via PEER_STATUS-Heartbeat
(16 Sprachen, neuer i18n-Key BADGE_DESYNCED/TOOLTIP_PEER_DESYNCED)

Tests: H-5-Reject-Unicast, M-4-Debounce, Desync-Heartbeat-Relay
2026-06-26 13:09:34 +02:00
KoalaDev 69f8f4cfd7 fix(extension): trust HOST_BLOCKED as authoritative (join race, EC-5)
hcmHandleBlocked no longer re-checks local control mode before acting. Background
only sends HOST_BLOCKED to a gated guest, so the message itself is authoritative —
adopt host-only/guest role from it. Fixes the join race where a HOST_BLOCKED
arriving before the CONTROL_MODE broadcast was silently ignored.

Also corrects the EC-4 note: "let catch-up re-sync" is invalid (sync is
event-driven, no continuous catch-up); the right fix is a buffer-aware deferred
snap-back.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 10:01:04 +02:00
KoalaDev af9cf34f0b fix(extension): pre-test self-audit fixes for host control mode
- popup: lock remote-control buttons (Play/Pause/SYNC) for guests in host-only
  mode so clicks don't silently get gated and leave the button stuck; backstop
  guards in the handlers and the 2.5s safety reset respects the lock.
- content: rebuild the desync dialog + resync badge with the DOM API inside a
  Shadow DOM. innerHTML inline style="" attributes are stripped by strict
  style-src CSP (Netflix/YouTube/Disney+); CSSOM .style is CSP-safe and the
  shadow root isolates from page CSS.
- content: detect live-DVR in hcmIsLive() via a sliding seekable window
  (seekable.start(0) > 1), not just duration === Infinity (EC-15).

Records remaining audit items (snap-back thrash, join race, dialog i18n) in the
edge-case log for the device-testing pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 09:54:45 +02:00
KoalaDev f9dc9d4017 feat(extension): host control mode guest UX in content script (step 4)
Guest-side handling when a room is in host-only mode:

- Intent classifier (EC-9): tells a deliberate guest pause/seek from an
  involuntary one (buffering/seeking/tab-refocus/no recent gesture) via
  readyState, video.seeking, a 'waiting' buffering-grace window, the existing
  visibility grace, and own-tracked keydown/pointerdown gestures.
- HOST_BLOCKED handler: live streams are left alone (EC-15); involuntary events
  snap back silently; deliberate events show a Teleparty-style choice dialog
  (Stay in sync / Watch on my own), defaulting to stay after 8s (EC-18).
- Snap-back reuses tryMediaAction + suppress, with a cooldown to avoid
  pause/play fight loops (EC-4).
- Desync ("watch on my own") mode: persistent resync badge, ignores host
  commands while solo (still ACKs so force-sync doesn't stall), and auto-clears
  on episode change (EC-12). Resync pulls the host's extrapolated position.
- background: GET_CONTROL_MODE (init fetch) + REQUEST_HOST_SYNC (resync target).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 04:10:15 +02:00
KoalaDev bd60a14754 feat(extension): send nothing to the server while alone in a room
When no other peer is present, heartbeats, force-sync, and episode auto-sync
are now fully suppressed (previously the keepAlive heartbeat, force-sync, and
episode lobby were still broadcast to an empty room):
- keepAlive heartbeat gated on a live peer count
- force-sync is a no-op when solo (no pause-then-timeout freeze, no traffic)
- episode auto-sync skips the lobby entirely and just plays the next episode

The solo state is recomputed live from the current peer list on every event
(never cached), so the instant another peer joins syncing resumes. On that
solo->not-solo transition the background also requests an immediate heartbeat
from the content script so the newcomer sees the current position without
waiting for the next interval.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:38:36 +02:00
KoalaDev a1bdcf4325 fix(extension): stop storing room/settings in chrome.storage.sync
Room ID, password, and username were resurrected from synced storage on a
fresh install (sync survives an uninstall in the user's Google account), which
made the extension silently auto-connect to a dead room and appear permanently
connected. getSettings() and all settings reads (popup, content, audio-options,
applyAudioSettingsToTab) are now local-only, and legacy keys are actively
purged from sync on install/update/startup. Only onboardingComplete and
dismissedHints remain in sync.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:38:36 +02:00
Timo 027d2dbde5 fix(sync): coalesce play/pause bursts and quiet absent-peer ACK logs
Media players fire bursts of native play/pause events (source swaps, ABR,
ads, teardown). Each was relayed as a distinct command, spamming peers and
tripping the relay's event rate limit. Add leading+trailing coalescing in
the content script: emit the first event instantly (zero added latency) and,
on a 150ms window, collapse a burst to its final state. Echo-suppression and
seek-flush stay synchronous on event arrival; the trailing send is never
deduped against the leading one (a remote command may change shared state
mid-window — re-sending is the safe, idempotent choice).

Server: split the EVENT_ACK handler's logging so only a genuine different-room
ACK is logged as [SECURITY]; an ACK to a peer that already left is logged
quietly as [ACKDROP] (verbose-only), so real signals are no longer drowned out.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:26:31 +02:00
Timo d7bb8dc97c refactor(extension): extract episode-utils from background.js + content.js
Move extractEpisodeId() and sameEpisode() to shared episode-utils.js.
background.js imports via ES module. content.js (IIFE) receives injected
copy via build-extension.js marker replacement, eliminating duplication.
2026-06-16 12:48:11 +02:00
KoalaDev 4fbf309e5a fix(extension): resolve critical race conditions and infinite seek loop
- Fix infinite seek loop by transitioning to exact expectedSeekTime tracking
- Fix zombie connections by calling forceDisconnect on ping timeouts
- Fix popup Join/Leave race conditions using isProcessingConnection lock
- Fix cross-room join bugs by properly disconnecting old rooms and bypassing same-room joins
- Update onboarding UI to switch to Sync tab automatically
- Prepare CHANGELOG.md for v2.3.0 release
2026-06-13 10:50:46 +02:00
Timo 10fdaa23fc fix: propagate audio settings from local storage and add compressor feedback 2026-06-13 04:48:25 +02:00
Timo 34f0c2b265 chore(release): v2.2.3 — artifact attestations, bugfixes, rate limit metrics 2026-06-10 00:56:29 +02:00
Timo 08ce689f4c move all prefs from sync to local storage (audio, filter, autosync, etc.) 2026-06-08 21:07:40 +02:00
Skrockle 7bba36c505 Add support badges and audio processing 2026-06-08 19:25:07 +02:00
Timo c88f6fb121 v2.1.2
- Fixed episode guard regex to support Sxx:Exx title format (Jellyfin/Emby)
  and any non-alphanumeric separator between season and episode numbers
- Migrated username, roomId, password, serverUrl, useCustomServer from
  chrome.storage.sync to chrome.storage.local for per-device isolation,
  preventing automatic cross-device room joins with duplicate names
- Added one-time migration from sync to local for existing users
2026-06-06 22:16:30 +02:00
Timo d59fc4777d chore: release v2.1.0 with stabilization and audit fixes 2026-06-04 15:18:57 +02:00
Koala 81c50eff16 Harden room discovery and health metrics 2026-06-03 10:48:49 +02:00
Koala 64f3c5eefd fix: use future-proof regex for Amazon domain matching 2026-06-02 08:06:35 +02:00
Koala a06cca8b9d fix: apply boundary-safe hostname matching to remaining platform and blacklist checks 2026-06-02 08:02:47 +02:00
KoalaDev 9c61abee03 Potential fix for code scanning alert no. 3: Incomplete URL substring sanitization
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2026-06-02 07:50:35 +02:00
Timo ebf3178e32 feat: multi-video overview in debug report
- GET_VIDEO_STATE now returns allVideos[] with summary per video element
- Copy report shows markdown table when multiple videos on page
- Table includes: resolution, muted, paused, readyState, duration, and marks selected target
- Helps diagnose Prime Video scenarios where preview vs main video both exist
2026-06-01 15:58:31 +02:00
Timo ba96cf2765 fix: prioritize largest video element, fix history action field in debug report
- findVideo() now scores all video elements by size + unmuted + duration
- Fixes Prime Video selecting 0x0 placeholder instead of actual player
- Fix history entries showing '?' by using h.action instead of h.event/h.type
- Update Prime Video status in TESTED_SERVICES.md to partial support
2026-06-01 15:57:11 +02:00
Timo d6665fe0f5 feat: v2.0.0 - enhanced debug reports, platform detection, copy report, mockup i18n, new icons
- Copy Logs button now generates full Markdown debug report (system, tab, connection, video, history, logs)
- Enhanced Dev tab with 20+ video state fields (network, dimensions, error, shadow DOM, platform detection)
- Platform auto-detection (YouTube, Netflix, Twitch, Prime Video, Disney+, Hulu, HBO, Vimeo, Dailymotion)
- 'No video found' diagnostic mode with hints
- Convert mockup from inline <span lang> to {{MOCK_*}} template vars (all 6 languages)
- New TwoPointZero branding: icons (16/32/48/96/128), favicons (PNG 16/32 + apple-touch + 192)
- Fix logo vertical centering via display:contents on picture wrappers
- Increase popup logo to 48px, website nav logo to 64px
- AVIF quality 70->80, speed 6->4, remove min 3KB threshold
- Add 32+96 icon sizes to manifest
- Remove amazon. from tab blacklist (unblocks Prime Video)
- Update TESTED_SERVICES.md: mark Prime Video as non-functional
- Update CONTRIBUTING.md with Copy Debug Report workflow
2026-06-01 15:49:55 +02:00
Timo f7096edd30 Refactor: Behebung Force-Sync ACK-Zaehler-Inflation, SHA-256 Hashing, Room-ID-Desinfizierung, Reduzierung MIN_SEEK_DELTA auf 2s und seekDebounce auf 300ms 2026-05-30 02:00:17 +02:00
Timo 93acd0b44c fix: resolve F-01 to F-08 audit bugs and QoL improvements 2026-05-30 01:34:48 +02:00
Timo 92fb8e2d00 Roll back network latency compensation to maximize simplicity and clock skew safety 2026-05-30 00:06:52 +02:00
Timo 43cde9bbef Optimize network latency compensation cap to protect against system clock skew 2026-05-30 00:03:56 +02:00
Timo 56955027f9 Fix critical sync lockouts, zombie disconnects, play-seek debounces, active lobbies, SW keep-alives, branding matches and ESLint warnings 2026-05-30 00:02:19 +02:00
Koala 762d6425be fix: audit corrections for sameEpisode, CMD_ACK, lastSeqBySender, forceSyncTimeout
- sameEpisode: return false when one title is null (prevent false lobby completions)
- Episode guard: skip CMD_ACK for FORCE_SYNC_EXECUTE on mismatch (H1)
- Persist lastSeqBySender in chrome.storage.session (M3, survives SW restart)
- Clear forceSyncTimeout before overwriting (H3, pre-existing timer leak)
2026-05-28 04:45:52 +02:00
Koala 1fba2fb69c perf: add command sequence numbers, episode-aware sync guard, fix echo suppression
- Add monotonically increasing seq per peer (localSeq + lastSeqBySender)
- Server relays seq field for stale command detection (backward compatible)
- Replace expectedEvents (1500ms timeout) with _suppressTimers (per-type, 300ms)
- Fix FORCE_SYNC_ACK missing seq (stale-ACK could trigger premature exec)
- Fix episode lobby readyPeers asymmetry (initiator never broadcasted readiness)
- Add extractEpisodeId() parsing S01E01/Season 1 Episode 1/Folge 5 patterns
- Add isDifferentEpisode() guard blocking sync commands across different episodes
- add sameEpisode() for format-tolerant lobby title matching
- Guard controlled by autoSyncNextEpisode setting with disable hint in warning
- Reduce reactive lock from 1000ms to 300ms (seq numbers handle ordering)
2026-05-28 04:30:32 +02:00
Koala b7a44024ab fix: suppress ghost seek events on tab re-focus (Firefox tab throttling) 2026-05-26 02:06:23 +02:00
Koala ed24a4c263 fix: commandSenderMap race - embed senderId in SERVER_COMMAND/CMD_ACK instead of global Map 2026-05-25 11:52:05 +02:00
Koala 284b82a910 fix: v1.7.0 - critical bug fixes, race conditions, memory leaks, null guards, server hardening 2026-05-25 11:48:54 +02:00
Koala 4909a86a13 feat: implement sprint 1 quick wins - toast system, notifications, UX polish
- Add central toast notification system (popup.html, popup.js)
- Add browser notifications toggle (opt-in) with event toasts
- Fix interpolation memory leak (unload listener)
- Add /health endpoint with IP-based rate limiting (server)
- Improve tab sorting (current tab first, matches, alphabetical)
- Add copy-to-clipboard visual feedback with toast
- Show targetTime in last action card for seek/force sync
- Add explicit video cleanup when element removed (content.js)
- Update ROADMAP.md to remove implemented features
2026-05-25 09:53:25 +02:00
Timo 19ddfd1e21 Add ESLint setup, fix 6 lint errors, update AI_INIT.md with lint checks 2026-05-25 02:46:29 +02:00
Timo 4d85362020 Fix 5 frontend audit findings: FORCE_SYNC_ACK timeout, expectedTimeouts leak, undefined var, unreachable error handler, Smart Match perf 2026-05-25 02:35:02 +02:00
Timo 5067b8e541 fix(extension): exclude own tab from smart match and send immediate heartbeat after injection 2026-05-25 02:24:50 +02:00
Timo 385602c194 fix(extension,server): resolve 12 audit findings (lobby cleanup, dedup race, protocol version, rate limiting, observer scope, and more) 2026-05-25 02:14:59 +02:00
Timo 366d157d80 feat: implement Strategy C (zero-latency hybrid synchronization) and fix room switching duplicate matches 2026-05-18 19:40:46 +02:00
MacBook c9ec6ce3e0 docs: final polish and refined protocol automation 2026-05-04 04:45:02 +02:00
MacBook 652f1cef4f refactor: automate protocol sync and reorganize repo for store readiness 2026-05-04 04:43:30 +02:00
Timo c2857dbdda feat: Improve seek logging and increase log buffer to 200 entries
- Log [Seek] Filtered when delta < 3s threshold (warn level) showing exact delta
- Log [Seek] Relayed when a seek passes all filters (info level) showing target time + delta
- Programmatic seeks (force sync, peer commands) remain silent in logs
- Increase log ring buffer from 50 -> 200 entries in all three enforcement points
2026-04-25 17:45:06 +02:00
Timo d07bf745a3 fix: Add seek delta threshold and debounce to prevent HLS/DASH buffering micro-seeks from being relayed as user seeks
Streaming players (Emby, Jellyfin, etc.) perform frequent internal seeks
for buffering that are < 1s in magnitude. These were being relayed to
peers, causing brief video freezes every few minutes.

Fix:
- MIN_SEEK_DELTA = 3.0s: ignore seeks smaller than 3 seconds
- 800ms debounce: settle rapid-fire seeks (e.g. scrubbing) before relaying
- Programmatic seek suppression still takes priority via expectedEvents
- lastReportedSeekTime baseline updated on programmatic seeks too
2026-04-25 17:42:55 +02:00
Timo 55c2d4ed0d feat: Auto-Sync Next Episode v1.2.0
Adds a new toggleable feature that detects episode transitions via
mediaTitle mutation (loadeddata/MutationObserver), pauses the video,
and waits for all room peers to load the same episode before
executing a coordinated Force Sync play at 0:00.

Protocol:
- Add EPISODE_LOBBY and EPISODE_READY events to shared/constants.js
- Add EPISODE_LOBBY_TIMEOUT (60s) constant
- Relay both new events in server/index.js

Content Script (content.js):
- Layered detection: loadeddata + MutationObserver src-change + heartbeat
- Debounced onEpisodeTransition() sends signal ONLY; no eager pause
- PAUSE_FOR_LOBBY handler pauses only after background confirms feature enabled
- startLobbyPoll() polls title match without premature pause for non-initiators
- checkAndReportLobbyReady() pauses and sends EPISODE_READY_LOCAL on match
- CONTENT_BOOT recovery for re-injection after hard navigation

Background (background.js):
- Episode lobby state persisted in chrome.storage.session with recovery
- EPISODE_CHANGED: checks setting, creates lobby, sends PAUSE_FOR_LOBBY to tab
- EPISODE_LOBBY/READY server event handlers with dedup logic
- 60s timeout cancels lobby (Option B) with Chrome failure notification
- Peer departure handled: removes from readyPeers, re-checks completion
- executeEpisodeLobby() reuses existing Force Sync pipeline at targetTime 0.0
- Lobby cleared on LEAVE_ROOM; status exposed in GET_STATUS

Popup:
- Auto-Sync Next Episode toggle in Settings tab (default: off, opt-in)
- Episode Lobby status card in Sync tab with peer readiness display
- LOBBY_UPDATE message handler for real-time UI updates

Bumps APP_VERSION and manifest to 1.2.0
2026-04-25 16:43:10 +02:00