Commit Graph

96 Commits

Author SHA1 Message Date
Timo 9e8a446d97 fix: resolve Episode Lobby stuck loading state and prevent triggers on non-episodic media 2026-07-12 16:57:06 +02:00
KoalaDev 1f1844e99b Fix bamboo stalk taper and align stray colors to palette
The stalks used border-radius:50%, which renders a tall ellipse whose
ends taper to points, and unbounded parallax drift pushed them off the
bottom of the viewport on long pages. Rounded caps + 20% overscan +
a viewport-relative drift clamp keep them full-height while scrolling.

Sweep the remaining off-palette colors into the nature palette:
content-script overlays (slate grays), amber warnings/badges/star
accents (now terracotta) in popup, background badge and website
illustrations, and the support-heart red (now --danger).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 19:28:50 +02:00
KoalaDev aa52d319e1 Redesign website and extension with koala nature theme
v3.0.0 "The Greens Update" palette: forest-green oklch color system
(accent green + terracotta secondary) replaces the indigo/slate scheme
across the landing page and the extension popup/options. The blob
background becomes an animated bamboo forest overlay (parallax stalks,
falling leaves, canopy, ground mist, fireflies, light sweep, grain)
with prefers-reduced-motion support. Layout, structure and copy are
unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 19:18:40 +02:00
KoalaDev e093a8afae docs: refresh onboarding and examples 2026-07-06 17:31:24 +02:00
Timo 869c64171b Fix Disney+ force sync, seek, and HCM regressions for v2.5.3
The v2.5.2 Disney+ page-API integration leaked blob-relative <video>
time into force sync, seeks, and heartbeats when the page-API bridge
had no fresh data, so force sync on Disney+ appeared broken.

- getSyncCurrentTime/getSyncDuration now refuse native values on Disney+
  (return null/0) so stale bridge data degrades to a clean no-op instead
  of broadcasting garbage to peers. The get_current_time handler and
  episode/lobby/hcmIsLive paths are routed through the same accessor.
- Validate FORCE_SYNC_PREPARE/SEEK payloads as finite before relaying;
  the internal coercion no longer treats '' as 0.
- Stop double-routing FORCE_SYNC_PREPARE from the popup path (the
  generic popup route now covers only play/pause/seek).
- popup force-sync: exclude null/empty peer times from the jump-to-others
  median (Number(null)===0 was dragging the target to 0), guard against
  NaN end-to-end, clear the dangling reset timer on failure, and retry
  without re-injecting when the content script responds but the Disney+
  bridge has not yet delivered a finite time.
- hcmIsLive skips the native-duration live signal on Disney+ only,
  preserving YouTube/Twitch Infinity-duration live detection.

Disney-specific logic remains strictly gated to disneyplus.com; no
Netflix/YouTube/Twitch/generic path is affected.
2026-07-02 16:57:48 +02:00
Timo 9ac8c28442 Remove Disney+ DOM scraping fallback 2026-07-02 15:08:54 +02:00
Timo 076157fef1 Sync Disney+ via the page media player API (precise time + seek)
Disney+'s <video> is blob-relative (unusable as an absolute clock) and its
scrubber aria-value freezes during playback, so DOM scraping lagged and the
+/-10s button seek could neither reach far targets nor land precisely. The
real player hangs off the <disney-web-player> custom element as
`.mediaPlayer`, exposing seek(ms) and timeline.info (playhead/duration ms).

Since the isolated content world can't read that page object, route it
through the existing MAIN-world page-API bridge (as Netflix already does):

- page-api-seek-overrides.js: register a 'disney' provider.
- background.js installPageApiSeekBridge: seek Disney via mediaPlayer.seek(),
  and post the exact playhead/duration (seconds) to the content world every
  250ms. Both are gated on provider === 'disney'; Netflix path unchanged.
- content.js: cache the pushed playhead, prefer it in getDisneyPlusTimeline
  (DOM scraping stays as fallback), and check the page-API seek first in
  seekVideo. Outcome is identical for Netflix and generic sites.

Verified live on Disney+: reported time matches the player exactly and
seek lands within ~1s of the target.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:56:02 +02:00
Timo 236da46f5d Lift the 120s cap on Disney+ relative-seek so large seeks reach target
Disney+ has no absolute seek on its blob <video>, so absolute seeks are
translated into repeated clicks of the player's relative skip button. The
click count was capped at 12 (=120s at 10s/step), so any seek further than
two minutes away silently landed short — breaking absolute-position sync
(e.g. syncing to 5:00 from far away never arrived).

Derive the step size from the matched button's own label (10s default,
some UIs use 5/15/30) and issue enough clicks to cover the full delta,
bounded at a sane maximum.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:45:12 +02:00
Timo 2fbcbc4f83 Harden Disney+ time fallback against <video> element recreation
When the control overlay (and its live time readout) is briefly absent,
the old fallback recomputed the timeline from the raw blob-relative
video.currentTime via a cached scale/start. Disney recreates the <video>
element on some play/pause transitions, which resets currentTime, so that
math produced a wildly wrong time ("loses the time" after a pause).

The native clock advances 1:1 with real playback, so instead anchor the
last live UI position to video.currentTime and extrapolate by the elapsed
native delta. If the delta is negative or implausibly large (element
recreated / seek), freeze at the last known position rather than emitting
a garbage time.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:38:26 +02:00
Timo 8fe1c6dfbc Fix laggy Disney+ time by preferring the live "time remaining" indicator
Disney+ throttles the scrubber slider's aria-valuenow, so it can lag real
playback by several seconds (and its value snaps back when the control
overlay reappears on pause). The player's "time remaining" indicator,
however, updates live.

getDisneyPlusUiTimeline() now captures any element whose class/testid
mentions "remain", parses its clock text, and — when a reliable duration
is known — derives current = duration - remaining and prefers it over the
laggy slider value. Falls back to the previous behavior when no remaining
indicator is present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:26:53 +02:00
Timo 51da169d69 Remove temporary Media Session interceptor and Video Event Log diagnostics
Clean up the exploratory Disney+ diagnostics now that the Shadow DOM
timeline/seek integration is in place:

- Remove Proposal 1 (Media Session interceptor): the background.js
  interceptor injection and the content.js message listener capturing
  __koalaMediaSessionCapture, plus the now-unused mediaSessionPosition
  reporting in content.js and popup.js.
- Remove Proposal 3 (Video Event Log): videoEventsLog, logVideoEvent(),
  the per-video event logging listeners, and the popup.html/popup.js UI.
- Keep Proposal 2 (DOM timestamp scraper) for ongoing diagnostics.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 14:18:50 +02:00
Timo a9f5c0b9bf TEMPORARY DIAGNOSTICS: Integrate querySelectorAllShadow in Disney+ specific functions 2026-07-02 13:45:36 +02:00
Timo 705fbc146b TEMPORARY DIAGNOSTICS: Upgrade DOM scraper to support Shadow DOM recursion 2026-07-02 13:42:25 +02:00
Timo 09d35f3e48 TEMPORARY DIAGNOSTICS: Implement Proposal 2 and 3 logs in Dev tools tab 2026-07-02 13:35:08 +02:00
Timo 32994aaaa5 Support dynamic Disney+ timeline offset/scale caching for accurate seek sync 2026-07-02 13:30:20 +02:00
Timo bea0f6925c Implement cached duration fallback and simulate keyboard events fallback for Disney+ seeks when controls are hidden 2026-07-02 13:27:53 +02:00
Timo 71fa6e7315 Support absolute seeks on Disney+ by automatically translating them to relative jumps 2026-07-02 13:25:11 +02:00
Timo 54b806d270 Fix Media Session listener scoping by moving it to root IIFE level in content.js 2026-07-02 13:23:14 +02:00
Timo 066d2c9407 Implement temporary Media Session interceptor diagnostics for Disney+ and restore Netflix sessionId lookup guard 2026-07-02 13:19:47 +02:00
Timo 9cbeb661d6 Save baseline state with Disney+ seek adjustments and build identifier 2026-07-02 13:00:41 +02:00
KoalaDev 52265e84eb Generalize page API seek overrides 2026-07-02 09:57:57 +02:00
KoalaDev 8a21fbe07f Fix Netflix seek handling 2026-07-02 09:43:11 +02:00
KoalaDev 17ac5c0a6f fix(host-control-mode): adversarial audit — force-sync stall, desync/lobby, gate parity, BC tests
Audit fixes (each verified against the actual code path):

H-1 (server): track force-sync initiator on PREPARE; let the demoted
initiator's EXECUTE through the host-only gate so mid-sync demotion no
longer strands the whole room paused. Clear on EXECUTE/peer-leave.

M-1 (background): episode-lobby gate now uses !amController() for parity
with CONTENT_EVENT and server gates — co-hosts can drive the room and
initiate lobbies, not just the owner.

M-2/M-3 (popup/content/background): forceSyncReset respects hcmGuestLocked;
desynced guest skips EPISODE_LOBBY so they don't get frozen in pause after
lobby completion, and checkEpisodeLobbyCompletion excludes desynced peers
from the required count so they don't block the lobby.

M-4 (background): getHostSyncTarget clamps extrapolation to 2x heartbeat
interval so a stale host heartbeat can't snap the guest tens of seconds
past the host's real position.

L-1..L-4 (server/content/background/popup): clarify dedup comment re:
network-blip window, enforce desync invariant on SW-restore, add
forceSyncBtn guest-locked backstop, refresh badge text in place.

Backward compatibility (verified by BC-1..BC-4 regression tests):
- Old client ↔ new server: server adds fields only, never requires; old
  heartbeats stripped of desynced; host-only enforced server-side even
  when the client has no awareness.
- New client ↔ old server: empty capabilities → host-control UI hidden,
  all gates default to everyone, behavior byte-identical to pre-HCM.
- Mixed rooms: every pre-HCM event type relays cleanly in both directions.
2026-06-28 05:54:50 +02:00
KoalaDev 7c65fe80cb feat(co-host): client gates use controller-set membership (background + content)
- background: track controllers[] from ROOM_DATA/CONTROL_MODE (restore + reset on
  teardown); add amController() (owner or co-host). Both gates now key on controller
  membership (sender: !amController(); receiver: senderId not in controllers); desync
  invariant uses amController. Thread controllers/amController/coHostSupported through
  GET_STATUS/GET_CONTROL_MODE/CONTROL_MODE. New SET_PEER_ROLE message (owner→server).
- content: gate on amController instead of amHost (a controller is not a gated guest);
  reconcile/HOST_BLOCKED updated accordingly. Drop now-unused hcmAmHost.

Single-host behavior unchanged (owner is always the sole controller until they promote).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 03:41:23 +02:00
KoalaDev dfa0a3d03e fix(host-control-mode): audit findings — host dedup demotion, episode-lobby freeze, +cleanups
Findings recovered from the multi-agent audit (verification phase was cut off by a
usage limit; verified inline against the code):

HIGH:
- Host was demoted on peerId dedup (fast reconnect / second tab): the dedup path
  removes the old socket and the kicked socket's 'disconnect' both ran the
  host-leave fallback before the same peerId re-joined → room silently unlocked on
  every host network blip. Now skip the fallback while a join for that peerId is in
  flight (peerJoinLocks). Regression test added. (A long real disconnect still
  falls back — that's the deferred host-grace EC-10.)
- Episode auto-advance froze a gated guest: in host-only the guest's EPISODE_LOBBY
  is dropped server-side, but the guest still self-paused (PAUSE_FOR_LOBBY) waiting
  for readies that never came → 60s freeze. A host-only guest now skips creating a
  lobby (the host drives episode sync).

LOW / cleanup:
- GET_HCM_STRINGS could return a raw key name ("HCM_DIALOG_TITLE") if the locale
  dictionary failed to load (getMessage returns the key on miss) → omit it so
  content keeps its English fallback.
- hcmReset now also clears the snap-back cooldown + buffering grace, so a stale
  cooldown can't swallow the first snap-back after a room/host change.
- Popup play/pause labels reset on lock too (not just unlock), so a button can't
  freeze on "Playing…" when host-only activates mid-click.
- Fix a stale comment (heartbeat now carries 'desynced').

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:25:11 +02:00
KoalaDev 02c41776b8 fix(host-control-mode): re-query host pos when captured target is unusable
Audit follow-up on the snap-back paths. The immediate involuntary snap used the
captured target directly; if it was null/invalid (host position not known yet,
e.g. before the first host heartbeat) hcmSnapBackToHost no-ops and the guest is
left silently paused with no dialog and no retry. The deferred and "Stay in sync"
paths already re-query with retry — make the immediate path fall back to the same
when the captured target isn't usable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:21:27 +02:00
KoalaDev b32e2fa8cc feat(host-control-mode): buffer-aware deferred snap-back (#3)
Implements the snap-back robustly instead of deferring it to device testing —
since the set of video sites is unbounded, "measure which players misbehave, then
fix" doesn't scale; the snap-back must be safe on any player.

On an involuntary pause/seek, if the player isn't ready to play (readyState<3 or
seeking) we no longer snap immediately (which fights the buffer: seek → re-buffer
→ pause → … = stutter). Instead hcmDeferredSnapBack polls until the player can
play (8s cap) and then snaps ONCE to the host's re-queried current position. A
player can't play while buffering anyway, so waiting is also more correct, not
just safer. Ready players still snap immediately (no regression).

Guards: aborts if the user goes solo or is no longer a gated guest; single
pending poll (no stacking); cleared in hcmReset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 06:18:22 +02:00
KoalaDev bb030a9737 feat(host-control-mode): localize the in-page dialog & badge
The host-control desync dialog and the "watching on your own" badge were
hardcoded English — content.js has no i18n loader. Background does, so it now
resolves the strings (GET_HCM_STRINGS: loadLocale + getMessage) and content
fetches them on init with English fallbacks, re-rendering the badge if it was
already shown. The dialog body is now generic (dropped the paused/jumped verb)
to keep translation clean across languages.

Adds 6 keys (HCM_DIALOG_TITLE/BODY/STAY/SOLO, HCM_BADGE_SOLO/RESYNC) translated
across all 15 popup locales.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:26:31 +02:00
KoalaDev 95ff460856 fix(host-control-mode): hold desync invariant + stop Solo-badge flicker
Two issues surfaced by a holistic audit of the combined desync-persist +
reconcile-on-init changes:

1. Stale desync outside gated-guest state. hcmDesynced is persisted, but neither
   ROOM_DATA nor CONTROL_MODE cleared it when the local peer became host or the
   room switched to 'everyone'. Combined with reconcile-on-init, a desynced guest
   promoted to host (host-leave fallback) while content was reloading could
   re-adopt desynced=true — self-labelling "Solo" to all peers and ignoring host
   commands in 'everyone' mode. Enforce the invariant centrally
   (hcmEnforceDesyncInvariant: desynced ⟹ host-only && !host) on every role/mode
   change, and guard the content reconcile to only adopt when actually a gated guest.

2. Solo-badge flicker. The host-side PEER_STATUS handler set peer.desynced
   unconditionally, but the background-driven keepAlive heartbeat omits the field —
   so every ~30s it clobbered desynced to false, flickering the badge. Only update
   when present (matching the sibling fields), and include desynced in the
   background heartbeat so both heartbeat sources are consistent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:06:04 +02:00
KoalaDev 96e2207cf3 fix(host-control-mode): retry host-sync on dialog "Stay in sync" too
The Resync badge already retried REQUEST_HOST_SYNC when the host's state wasn't
known yet, but the dialog's "Stay in sync" path did a single no-retry request —
so a stay tap right after the host paused (before a heartbeat propagated) could
silently leave the guest paused/out of sync. Extracted the retry loop into a
shared hcmRequestHostSyncWithRetry() and used it in both paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:52:49 +02:00
KoalaDev 2928393b4c fix(host-control-mode): reconcile desync state on content reinjection
Fixes a split-brain where a guest who chose "watch on my own" and then reloaded
the video page would appear stuck as "Solo" to the host while actually being
back in sync.

Root cause: background persists hcmDesynced (survives SW restart) and attaches
it to content-driven heartbeats, but a freshly injected content script started
with hcmDesynced=false and GET_CONTROL_MODE never returned the desync state — so
content re-applied host commands (synced) while background kept relaying
desynced=true to the host.

Fix: GET_CONTROL_MODE now also returns desynced; content adopts it on init
(re-shows the badge) and also adopts hostPeerId so later host-change resets work.
Desync now survives a page reload consistently on both sides, as intended.

Verified the full path: background.js heartbeat (1555 omits / 2018 attaches),
reset paths, CONTENT_BOOT and keepAlive-disconnect (neither reset it), content
sendHeartbeat on inject.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:45:33 +02:00
KoalaDev 58af258fd3 fix(host-control-mode): harden gates, close UX races, debounce toggles, surface desync state
Bis auf peerId-Auth (akzeptiert) alle Audit-Findings behoben:
- Snap-back spielt nicht mehr blind ab, wenn Host-Status unbekannt
- Teardown-Pfade broadcasten jetzt CONTROL_MODE → kein verwaistes Badge/Dialog
- Dialog-Timer bei Ersetzung sauber gecleart
- Server re-synchronisiert Sender bei nicht-Host-Reject
- Popup-Toggle revertiert bei Server-Ablehnung
- Desync-Zweig sendet keine Phantom-ACKs mehr an Host
- Toggle-Debouncing serverseitig (500ms pro Raum)
- Button-Text auf Unlock zurückgesetzt
- Live-Erkennung defensiver, Resync-Retry bei fehlendem Target, Badge-Retry

Neu: Host sieht 'Solo'-Badge für desyncte Gäste via PEER_STATUS-Heartbeat
(16 Sprachen, neuer i18n-Key BADGE_DESYNCED/TOOLTIP_PEER_DESYNCED)

Tests: H-5-Reject-Unicast, M-4-Debounce, Desync-Heartbeat-Relay
2026-06-26 13:09:34 +02:00
KoalaDev 69f8f4cfd7 fix(extension): trust HOST_BLOCKED as authoritative (join race, EC-5)
hcmHandleBlocked no longer re-checks local control mode before acting. Background
only sends HOST_BLOCKED to a gated guest, so the message itself is authoritative —
adopt host-only/guest role from it. Fixes the join race where a HOST_BLOCKED
arriving before the CONTROL_MODE broadcast was silently ignored.

Also corrects the EC-4 note: "let catch-up re-sync" is invalid (sync is
event-driven, no continuous catch-up); the right fix is a buffer-aware deferred
snap-back.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 10:01:04 +02:00
KoalaDev af9cf34f0b fix(extension): pre-test self-audit fixes for host control mode
- popup: lock remote-control buttons (Play/Pause/SYNC) for guests in host-only
  mode so clicks don't silently get gated and leave the button stuck; backstop
  guards in the handlers and the 2.5s safety reset respects the lock.
- content: rebuild the desync dialog + resync badge with the DOM API inside a
  Shadow DOM. innerHTML inline style="" attributes are stripped by strict
  style-src CSP (Netflix/YouTube/Disney+); CSSOM .style is CSP-safe and the
  shadow root isolates from page CSS.
- content: detect live-DVR in hcmIsLive() via a sliding seekable window
  (seekable.start(0) > 1), not just duration === Infinity (EC-15).

Records remaining audit items (snap-back thrash, join race, dialog i18n) in the
edge-case log for the device-testing pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 09:54:45 +02:00
KoalaDev f9dc9d4017 feat(extension): host control mode guest UX in content script (step 4)
Guest-side handling when a room is in host-only mode:

- Intent classifier (EC-9): tells a deliberate guest pause/seek from an
  involuntary one (buffering/seeking/tab-refocus/no recent gesture) via
  readyState, video.seeking, a 'waiting' buffering-grace window, the existing
  visibility grace, and own-tracked keydown/pointerdown gestures.
- HOST_BLOCKED handler: live streams are left alone (EC-15); involuntary events
  snap back silently; deliberate events show a Teleparty-style choice dialog
  (Stay in sync / Watch on my own), defaulting to stay after 8s (EC-18).
- Snap-back reuses tryMediaAction + suppress, with a cooldown to avoid
  pause/play fight loops (EC-4).
- Desync ("watch on my own") mode: persistent resync badge, ignores host
  commands while solo (still ACKs so force-sync doesn't stall), and auto-clears
  on episode change (EC-12). Resync pulls the host's extrapolated position.
- background: GET_CONTROL_MODE (init fetch) + REQUEST_HOST_SYNC (resync target).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 04:10:15 +02:00
KoalaDev bd60a14754 feat(extension): send nothing to the server while alone in a room
When no other peer is present, heartbeats, force-sync, and episode auto-sync
are now fully suppressed (previously the keepAlive heartbeat, force-sync, and
episode lobby were still broadcast to an empty room):
- keepAlive heartbeat gated on a live peer count
- force-sync is a no-op when solo (no pause-then-timeout freeze, no traffic)
- episode auto-sync skips the lobby entirely and just plays the next episode

The solo state is recomputed live from the current peer list on every event
(never cached), so the instant another peer joins syncing resumes. On that
solo->not-solo transition the background also requests an immediate heartbeat
from the content script so the newcomer sees the current position without
waiting for the next interval.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:38:36 +02:00
KoalaDev a1bdcf4325 fix(extension): stop storing room/settings in chrome.storage.sync
Room ID, password, and username were resurrected from synced storage on a
fresh install (sync survives an uninstall in the user's Google account), which
made the extension silently auto-connect to a dead room and appear permanently
connected. getSettings() and all settings reads (popup, content, audio-options,
applyAudioSettingsToTab) are now local-only, and legacy keys are actively
purged from sync on install/update/startup. Only onboardingComplete and
dismissedHints remain in sync.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:38:36 +02:00
Timo 027d2dbde5 fix(sync): coalesce play/pause bursts and quiet absent-peer ACK logs
Media players fire bursts of native play/pause events (source swaps, ABR,
ads, teardown). Each was relayed as a distinct command, spamming peers and
tripping the relay's event rate limit. Add leading+trailing coalescing in
the content script: emit the first event instantly (zero added latency) and,
on a 150ms window, collapse a burst to its final state. Echo-suppression and
seek-flush stay synchronous on event arrival; the trailing send is never
deduped against the leading one (a remote command may change shared state
mid-window — re-sending is the safe, idempotent choice).

Server: split the EVENT_ACK handler's logging so only a genuine different-room
ACK is logged as [SECURITY]; an ACK to a peer that already left is logged
quietly as [ACKDROP] (verbose-only), so real signals are no longer drowned out.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:26:31 +02:00
Timo d7bb8dc97c refactor(extension): extract episode-utils from background.js + content.js
Move extractEpisodeId() and sameEpisode() to shared episode-utils.js.
background.js imports via ES module. content.js (IIFE) receives injected
copy via build-extension.js marker replacement, eliminating duplication.
2026-06-16 12:48:11 +02:00
KoalaDev 4fbf309e5a fix(extension): resolve critical race conditions and infinite seek loop
- Fix infinite seek loop by transitioning to exact expectedSeekTime tracking
- Fix zombie connections by calling forceDisconnect on ping timeouts
- Fix popup Join/Leave race conditions using isProcessingConnection lock
- Fix cross-room join bugs by properly disconnecting old rooms and bypassing same-room joins
- Update onboarding UI to switch to Sync tab automatically
- Prepare CHANGELOG.md for v2.3.0 release
2026-06-13 10:50:46 +02:00
Timo 10fdaa23fc fix: propagate audio settings from local storage and add compressor feedback 2026-06-13 04:48:25 +02:00
Timo 34f0c2b265 chore(release): v2.2.3 — artifact attestations, bugfixes, rate limit metrics 2026-06-10 00:56:29 +02:00
Timo 08ce689f4c move all prefs from sync to local storage (audio, filter, autosync, etc.) 2026-06-08 21:07:40 +02:00
Skrockle 7bba36c505 Add support badges and audio processing 2026-06-08 19:25:07 +02:00
Timo c88f6fb121 v2.1.2
- Fixed episode guard regex to support Sxx:Exx title format (Jellyfin/Emby)
  and any non-alphanumeric separator between season and episode numbers
- Migrated username, roomId, password, serverUrl, useCustomServer from
  chrome.storage.sync to chrome.storage.local for per-device isolation,
  preventing automatic cross-device room joins with duplicate names
- Added one-time migration from sync to local for existing users
2026-06-06 22:16:30 +02:00
Timo d59fc4777d chore: release v2.1.0 with stabilization and audit fixes 2026-06-04 15:18:57 +02:00
Koala 81c50eff16 Harden room discovery and health metrics 2026-06-03 10:48:49 +02:00
Koala 64f3c5eefd fix: use future-proof regex for Amazon domain matching 2026-06-02 08:06:35 +02:00
Koala a06cca8b9d fix: apply boundary-safe hostname matching to remaining platform and blacklist checks 2026-06-02 08:02:47 +02:00
KoalaDev 9c61abee03 Potential fix for code scanning alert no. 3: Incomplete URL substring sanitization
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2026-06-02 07:50:35 +02:00