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https://github.com/Shik3i/KoalaSync.git
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feat(protocol): add host control mode events & constants
Step 1 of host control mode. Adds the protocol surface only — no behavior yet:
- EVENTS.SET_CONTROL_MODE (client->server: host sets mode)
- EVENTS.CONTROL_MODE (server->client: mode changed)
- CONTROL_MODES { EVERYONE, HOST_ONLY }
Purely additive; old clients ignore the new events. Propagated to
extension/shared via build-extension. Also records the audited design
decisions in the edge-case log.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -204,9 +204,25 @@ Host hammering the toggle → many `SET_CONTROL_MODE`. Covered by existing
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| Disney+ / DRM | | | | | |
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| Jellyfin / Emby | | | | | |
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## 8. Open decisions to lock before/while coding
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- [ ] Intent-classifier signal set (EC-9) — design first.
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- [ ] Host grace period on disconnect, yes/no + duration (EC-10).
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- [ ] Desync semantics: full solo vs receive-only (EC-12).
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- [ ] Snap-back cooldown duration + retry cap (EC-4).
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- [ ] Does host-only apply to live streams or degrade (EC-15)?
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## 8. Decisions (audited)
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- [x] **Intent-classifier (EC-9):** A `pause`/`seek` is **involuntary** if ANY of:
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`readyState < 3`, `video.seeking`, a `waiting` fired < ~1500ms ago (`isBuffering`
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flag), inside `visibilityGraceUntil`, OR no own-tracked user gesture
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(`Date.now() - lastUserGestureAt < 1000`, via capturing keydown/pointerdown — do
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NOT use sticky `navigator.userActivation.hasBeenActive`). Bias: only *clearly*
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involuntary is ignored; everything else = deliberate. **Note:** in host-only the
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guest never broadcasts anyway, so this only decides dialog-vs-silent — a UX call,
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not a room-integrity call. Start simple, tune later.
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- [x] **Host grace on disconnect (EC-10): NOT in v1.** Immediate fallback to
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`everyone` (EC-3). A grace window risks a multi-second hard-lock if the host never
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returns. Revisit as polish once the core flow works.
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- [x] **Desync semantics (EC-12): full solo.** Ignore host play/pause/seek while
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desynced; Resync snaps to host position + adopts host play/pause state. Desync
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auto-clears on new media/episode. Requires a persistent, obvious "You are desynced"
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UI.
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- [x] **Snap-back cooldown (EC-4): until-settled, not fixed.** Suppress re-trigger
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until `readyState>=3 && playing && |Δt|<tol`, hard-cap ~1500ms. Retry target up to
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3×, then give up (no infinite loop).
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- [x] **Live streams (EC-15): degrade.** Disable the gate when
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`video.duration === Infinity`. Caveat: live-DVR may report finite duration and slip
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through — acceptable for v1.
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@@ -33,6 +33,10 @@ export const EVENTS = {
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ROOM_DATA: "room_data", // Server -> Client: current room state
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ERROR: "error",
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// Host Control Mode
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SET_CONTROL_MODE: "set_control_mode", // Client -> Server: host sets room control mode ('everyone' | 'host-only')
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CONTROL_MODE: "control_mode", // Server -> Client: room control mode changed { controlMode, hostPeerId }
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// Media Control
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PLAY: "play",
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PAUSE: "pause",
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@@ -57,6 +61,14 @@ export const EVENTS = {
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PONG: "pong" // server responds with same { t } for client RTT calculation
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};
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// Room control modes (Host Control Mode feature).
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// NOTE: content.js does not import this module — it uses the string literals
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// 'everyone' / 'host-only' directly. Keep these values in sync there.
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export const CONTROL_MODES = {
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EVERYONE: 'everyone', // default: anyone can play/pause/seek for the room
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HOST_ONLY: 'host-only' // only the host drives the room
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};
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export const HEARTBEAT_INTERVAL = 15000; // 15s
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export const FORCE_SYNC_TIMEOUT = 8500; // 8.5s timeout for force sync ACKs (must be > content.js poll timeout of 8s)
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export const EPISODE_LOBBY_TIMEOUT = 60000; // 60s timeout for episode lobby
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