Files
temetro/.agents/skills/ai-elements/references/persona.md
T
Khalid Abdi 929bec8f31 feat: AI-added records save with placeholders + "Added by AI" provenance
Stop blocking AI imports/proposals on missing non-critical fields. Records
the chat agent drafts now save with safe placeholders, auto-generated file
numbers, and a source="ai" marker that surfaces an "Added by AI" badge so a
clinician can review/edit them later.

Backend:
- add `source` (manual|ai) column to patients/appointments/prescriptions
  (migration 0014) + canonical types, services, validation schemas
- relax patient/appointment validation: empty file number allowed, demographic
  + type/provider/initials fall back to placeholders (initials derived from name)
- patients.generateFileNumber() auto-assigns an MRN when one is missing
- proposeAppointment accepts a name when no file number resolves; AI commits +
  /api/ai/import stamp source="ai"

Frontend:
- `source` on Appointment/Patient/Prescription types; AI commits send source="ai"
- reusable <AiBadge> shown on the Patients table/detail and prescriptions list

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 19:27:17 +03:00

5.4 KiB
Raw Blame History

Persona

An animated AI visual component powered by Rive that responds to different states like listening, thinking, and speaking.

The Persona component displays an animated AI visual that responds to different conversational states. Built with Rive WebGL2, it provides smooth, high-performance animations for various AI interaction states including idle, listening, thinking, speaking, and asleep. The component supports multiple visual variants to match different design aesthetics.

See scripts/persona-obsidian.tsx for this example.

Installation

npx ai-elements@latest add persona

Features

  • Smooth state-based animations powered by Rive
  • Multiple visual variants (obsidian, mana, opal, halo, glint, command)
  • Responsive to five distinct states: idle, listening, thinking, speaking, and asleep
  • WebGL2-accelerated rendering for optimal performance
  • Customizable size and styling
  • Lifecycle callbacks for load, ready, pause, play, and stop events
  • TypeScript support with full type definitions

Variants

The Persona component comes with 6 distinct visual variants, each with its own unique aesthetic:

Obsidian (Default)

See scripts/persona-obsidian.tsx for this example.

Mana

See scripts/persona-mana.tsx for this example.

Opal

See scripts/persona-opal.tsx for this example.

Halo

See scripts/persona-halo.tsx for this example.

Glint

See scripts/persona-glint.tsx for this example.

Command

See scripts/persona-command.tsx for this example.

Props

<Persona />

The root component that renders the animated AI visual.

Prop Type Default Description
state unknown - The current state of the AI persona. Controls which animation is displayed.
variant unknown - The visual style variant to display.
className string - Additional CSS classes to apply to the component.
onLoad RiveParameters[ - Callback fired when the Rive file starts loading.
onLoadError RiveParameters[ - Callback fired if the Rive file fails to load.
onReady () => void - Callback fired when the Rive animation is ready to play.
onPause RiveParameters[ - Callback fired when the animation is paused.
onPlay RiveParameters[ - Callback fired when the animation starts playing.
onStop RiveParameters[ - Callback fired when the animation is stopped.

States

The Persona component responds to five distinct states, each triggering different animations:

  • idle: The default resting state when the AI is not active
  • listening: Displayed when the AI is actively listening to user input (e.g., during voice recording)
  • thinking: Shown when the AI is processing or generating a response
  • speaking: Active when the AI is delivering a response (e.g., text-to-speech output)
  • asleep: A dormant state for when the AI is inactive or in low-power mode

React Strict Mode (Vite)

The Persona component uses WebGL2 for rendering. Browsers limit the number of active WebGL2 contexts (~816), and React Strict Mode (enabled by default in Vite dev) double-mounts components, which can exhaust that limit and crash the page.

The component includes a built-in guard that defers WebGL2 initialization by one frame, preventing context creation during Strict Mode's throw-away mount. This means the component works in Vite dev mode out of the box — no configuration needed.

If you still experience crashes (for example, when rendering many Persona instances simultaneously), reduce the number of concurrent Persona components on screen.

Usage Examples

Basic Usage

import { Persona } from "@repo/elements/persona";

export default function App() {
  return <Persona state="listening" variant="opal" />;
}

With State Management

import { Persona } from "@repo/elements/persona";
import { useState } from "react";

export default function App() {
  const [state, setState] = useState<
    "idle" | "listening" | "thinking" | "speaking" | "asleep"
  >("idle");

  const startListening = () => setState("listening");
  const startThinking = () => setState("thinking");
  const startSpeaking = () => setState("speaking");
  const reset = () => setState("idle");

  return (
    <div>
      <Persona state={state} variant="opal" className="size-32" />
      <div>
        <button onClick={startListening}>Listen</button>
        <button onClick={startThinking}>Think</button>
        <button onClick={startSpeaking}>Speak</button>
        <button onClick={reset}>Reset</button>
      </div>
    </div>
  );
}

With Custom Styling

import { Persona } from "@repo/elements/persona";

export default function App() {
  return (
    <Persona
      state="thinking"
      variant="halo"
      className="size-64 rounded-full border border-border"
    />
  );
}

With Lifecycle Callbacks

import { Persona } from "@repo/elements/persona";

export default function App() {
  return (
    <Persona
      state="listening"
      variant="glint"
      onReady={() => console.log("Animation ready")}
      onLoad={() => console.log("Starting to load")}
      onLoadError={(error) => console.error("Failed to load:", error)}
      onPlay={() => console.log("Animation playing")}
      onPause={() => console.log("Animation paused")}
      onStop={() => console.log("Animation stopped")}
    />
  );
}