mirror of
https://github.com/sshnet/SSH.NET.git
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218 lines
8.1 KiB
C#
218 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Renci.SshNet.Common;
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using Renci.SshNet.Messages.Authentication;
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using Renci.SshNet.Messages;
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namespace Renci.SshNet
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{
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/// <summary>
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/// Provides functionality to perform password authentication.
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/// </summary>
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public partial class PasswordAuthenticationMethod : AuthenticationMethod, IDisposable
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{
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private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
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private Session _session;
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private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
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private Exception _exception;
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private RequestMessage _requestMessage;
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private byte[] _password;
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/// <summary>
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/// Gets authentication method name
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/// </summary>
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public override string Name
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{
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get { return this._requestMessage.MethodName; }
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}
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/// <summary>
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/// Occurs when user's password has expired and needs to be changed.
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/// </summary>
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public event EventHandler<AuthenticationPasswordChangeEventArgs> PasswordExpired;
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/// <summary>
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/// Initializes a new instance of the <see cref="PasswordAuthenticationMethod"/> class.
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/// </summary>
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/// <param name="username">The username.</param>
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/// <param name="password">The password.</param>
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/// <exception cref="ArgumentException"><paramref name="username"/> is whitespace or null.</exception>
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/// <exception cref="ArgumentException"><paramref name="password"/> is null.</exception>
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public PasswordAuthenticationMethod(string username, string password)
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: this(username, Encoding.UTF8.GetBytes(password))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="PasswordAuthenticationMethod"/> class.
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/// </summary>
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/// <param name="username">The username.</param>
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/// <param name="password">The password.</param>
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/// <exception cref="ArgumentException"><paramref name="username"/> is whitespace or null.</exception>
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/// <exception cref="ArgumentException"><paramref name="password"/> is null.</exception>
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public PasswordAuthenticationMethod(string username, byte[] password)
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: base(username)
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{
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if (password == null)
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throw new ArgumentNullException("password");
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this._password = password;
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this._requestMessage = new RequestMessagePassword(ServiceName.Connection, this.Username, this._password);
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}
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/// <summary>
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/// Authenticates the specified session.
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/// </summary>
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/// <param name="session">The session to authenticate.</param>
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/// <returns>
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/// Result of authentication process.
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/// </returns>
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/// <exception cref="System.ArgumentNullException"><paramref name="session" /> is null.</exception>
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public override AuthenticationResult Authenticate(Session session)
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{
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if (session == null)
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throw new ArgumentNullException("session");
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this._session = session;
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session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
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session.MessageReceived += Session_MessageReceived;
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session.RegisterMessage("SSH_MSG_USERAUTH_PASSWD_CHANGEREQ");
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session.SendMessage(this._requestMessage);
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session.WaitHandle(this._authenticationCompleted);
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session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
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session.MessageReceived -= Session_MessageReceived;
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if (this._exception != null)
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{
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throw this._exception;
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}
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return this._authenticationResult;
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}
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private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
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{
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this._authenticationResult = AuthenticationResult.Success;
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this._authenticationCompleted.Set();
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}
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private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
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{
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if (e.Message.PartialSuccess)
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this._authenticationResult = AuthenticationResult.PartialSuccess;
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else
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this._authenticationResult = AuthenticationResult.Failure;
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// Copy allowed authentication methods
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this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
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this._authenticationCompleted.Set();
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}
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private void Session_MessageReceived(object sender, MessageEventArgs<Message> e)
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{
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if (e.Message is PasswordChangeRequiredMessage)
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{
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this._session.UnRegisterMessage("SSH_MSG_USERAUTH_PASSWD_CHANGEREQ");
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this.ExecuteThread(() =>
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{
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try
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{
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var eventArgs = new AuthenticationPasswordChangeEventArgs(this.Username);
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// Raise an event to allow user to supply a new password
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if (this.PasswordExpired != null)
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{
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this.PasswordExpired(this, eventArgs);
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}
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// Send new authentication request with new password
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this._session.SendMessage(new RequestMessagePassword(ServiceName.Connection, this.Username, this._password, eventArgs.NewPassword));
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}
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catch (Exception exp)
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{
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this._exception = exp;
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this._authenticationCompleted.Set();
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}
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});
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}
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}
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partial void ExecuteThread(Action action);
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#region IDisposable Members
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private bool isDisposed = false;
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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// Check to see if Dispose has already been called.
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if (!this.isDisposed)
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{
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// If disposing equals true, dispose all managed
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// and unmanaged resources.
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if (disposing)
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{
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// Dispose managed resources.
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if (this._authenticationCompleted != null)
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{
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this._authenticationCompleted.Dispose();
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this._authenticationCompleted = null;
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}
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}
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// Note disposing has been done.
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isDisposed = true;
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}
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}
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/// <summary>
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/// Releases unmanaged resources and performs other cleanup operations before the
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/// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
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/// </summary>
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~PasswordAuthenticationMethod()
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{
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// Do not re-create Dispose clean-up code here.
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// Calling Dispose(false) is optimal in terms of
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// readability and maintainability.
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Dispose(false);
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}
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#endregion
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}
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}
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