mirror of
https://github.com/sshnet/SSH.NET.git
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141 lines
5.0 KiB
C#
141 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Renci.SshNet.Messages.Authentication;
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using Renci.SshNet.Messages;
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namespace Renci.SshNet
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{
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/// <summary>
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/// Provides functionality for "none" authentication method
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/// </summary>
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public class NoneAuthenticationMethod : AuthenticationMethod, IDisposable
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{
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private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
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private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
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/// <summary>
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/// Gets connection name
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/// </summary>
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public override string Name
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{
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get { return "none"; }
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="KeyboardInteractiveConnectionInfo"/> class.
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/// </summary>
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/// <param name="username">The username.</param>
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/// <exception cref="ArgumentException"><paramref name="username"/> is whitespace or null.</exception>
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public NoneAuthenticationMethod(string username)
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: base(username)
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{
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}
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/// <summary>
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/// Authenticates the specified session.
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/// </summary>
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/// <param name="session">The session.</param>
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/// <returns>
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/// Result of authentication process.
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/// </returns>
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/// <exception cref="System.ArgumentNullException"><paramref name="session" /> is null.</exception>
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public override AuthenticationResult Authenticate(Session session)
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{
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if (session == null)
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throw new ArgumentNullException("session");
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session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
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session.SendMessage(new RequestMessageNone(ServiceName.Connection, this.Username));
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session.WaitHandle(this._authenticationCompleted);
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session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
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return this._authenticationResult;
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}
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private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
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{
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this._authenticationResult = AuthenticationResult.Success;
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this._authenticationCompleted.Set();
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}
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private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
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{
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if (e.Message.PartialSuccess)
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this._authenticationResult = AuthenticationResult.PartialSuccess;
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else
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this._authenticationResult = AuthenticationResult.Failure;
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// Copy allowed authentication methods
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this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
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this._authenticationCompleted.Set();
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}
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#region IDisposable Members
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private bool isDisposed = false;
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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// Check to see if Dispose has already been called.
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if (!this.isDisposed)
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{
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// If disposing equals true, dispose all managed
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// and unmanaged resources.
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if (disposing)
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{
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// Dispose managed resources.
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if (this._authenticationCompleted != null)
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{
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this._authenticationCompleted.Dispose();
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this._authenticationCompleted = null;
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}
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}
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// Note disposing has been done.
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isDisposed = true;
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}
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}
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/// <summary>
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/// Releases unmanaged resources and performs other cleanup operations before the
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/// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
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/// </summary>
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~NoneAuthenticationMethod()
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{
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// Do not re-create Dispose clean-up code here.
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// Calling Dispose(false) is optimal in terms of
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// readability and maintainability.
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Dispose(false);
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}
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#endregion
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}
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}
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