Files
ssh.net/Renci.SshClient/Renci.SshNet/NoneAuthenticationMethod.cs
T
2013-01-07 18:41:10 +00:00

141 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Renci.SshNet.Messages.Authentication;
using Renci.SshNet.Messages;
namespace Renci.SshNet
{
/// <summary>
/// Provides functionality for "none" authentication method
/// </summary>
public class NoneAuthenticationMethod : AuthenticationMethod, IDisposable
{
private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
/// <summary>
/// Gets connection name
/// </summary>
public override string Name
{
get { return "none"; }
}
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardInteractiveConnectionInfo"/> class.
/// </summary>
/// <param name="username">The username.</param>
/// <exception cref="ArgumentException"><paramref name="username"/> is whitespace or null.</exception>
public NoneAuthenticationMethod(string username)
: base(username)
{
}
/// <summary>
/// Authenticates the specified session.
/// </summary>
/// <param name="session">The session.</param>
/// <returns>
/// Result of authentication process.
/// </returns>
/// <exception cref="System.ArgumentNullException"><paramref name="session" /> is null.</exception>
public override AuthenticationResult Authenticate(Session session)
{
if (session == null)
throw new ArgumentNullException("session");
session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
session.SendMessage(new RequestMessageNone(ServiceName.Connection, this.Username));
session.WaitHandle(this._authenticationCompleted);
session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
return this._authenticationResult;
}
private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
{
this._authenticationResult = AuthenticationResult.Success;
this._authenticationCompleted.Set();
}
private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
{
if (e.Message.PartialSuccess)
this._authenticationResult = AuthenticationResult.PartialSuccess;
else
this._authenticationResult = AuthenticationResult.Failure;
// Copy allowed authentication methods
this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
this._authenticationCompleted.Set();
}
#region IDisposable Members
private bool isDisposed = false;
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this.isDisposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
if (this._authenticationCompleted != null)
{
this._authenticationCompleted.Dispose();
this._authenticationCompleted = null;
}
}
// Note disposing has been done.
isDisposed = true;
}
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
/// </summary>
~NoneAuthenticationMethod()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
#endregion
}
}