Files
ssh.net/Renci.SshClient/Renci.SshNet/KeyboardInteractiveAuthenticationMethod.cs
T
olegkap_cp bc2fb5bedc Add support for multiple authentication methods
Minor comment fixes
2012-02-28 19:00:57 +00:00

197 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Renci.SshNet.Messages;
using Renci.SshNet.Messages.Authentication;
using Renci.SshNet.Common;
namespace Renci.SshNet
{
/// <summary>
/// Provides functionality to perform keyboard interactive authentication.
/// </summary>
public partial class KeyboardInteractiveAuthenticationMethod : AuthenticationMethod, IDisposable
{
private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
private Session _session;
private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
private Exception _exception;
private RequestMessage _requestMessage;
/// <summary>
/// Gets authentication method name
/// </summary>
public override string Name
{
get { return this._requestMessage.MethodName; }
}
/// <summary>
/// Occurs when server prompts for more authentication information.
/// </summary>
public event EventHandler<AuthenticationPromptEventArgs> AuthenticationPrompt;
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardInteractiveAuthenticationMethod"/> class.
/// </summary>
/// <param name="host">The host.</param>
/// <param name="port">The port.</param>
/// <param name="username">The username.</param>
public KeyboardInteractiveAuthenticationMethod(string host, int port, string username)
: base(host, port, username)
{
this._requestMessage = new RequestMessageKeyboardInteractive(ServiceName.Connection, username);
}
/// <summary>
/// Authenticates the specified session.
/// </summary>
/// <param name="session">The session to authenticate.</param>
/// <returns></returns>
public override AuthenticationResult Authenticate(Session session)
{
this._session = session;
session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
session.MessageReceived += Session_MessageReceived;
session.RegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
session.SendMessage(this._requestMessage);
session.WaitHandle(this._authenticationCompleted);
session.UnRegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
session.MessageReceived -= Session_MessageReceived;
if (this._exception != null)
{
throw this._exception;
}
return this._authenticationResult;
}
private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
{
this._authenticationResult = AuthenticationResult.Success;
this._authenticationCompleted.Set();
}
private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
{
if (e.Message.PartialSuccess)
this._authenticationResult = AuthenticationResult.PartialSuccess;
else
this._authenticationResult = AuthenticationResult.Failure;
this._authenticationCompleted.Set();
}
private void Session_MessageReceived(object sender, MessageEventArgs<Message> e)
{
var informationRequestMessage = e.Message as InformationRequestMessage;
if (informationRequestMessage != null)
{
var eventArgs = new AuthenticationPromptEventArgs(this.Username, informationRequestMessage.Instruction, informationRequestMessage.Language, informationRequestMessage.Prompts);
this.ExecuteThread(() =>
{
try
{
if (this.AuthenticationPrompt != null)
{
this.AuthenticationPrompt(this, eventArgs);
}
var informationResponse = new InformationResponseMessage();
foreach (var response in from r in eventArgs.Prompts orderby r.Id ascending select r.Response)
{
informationResponse.Responses.Add(response);
}
// Send information response message
this._session.SendMessage(informationResponse);
}
catch (Exception exp)
{
this._exception = exp;
this._authenticationCompleted.Set();
}
});
}
}
partial void ExecuteThread(Action action);
#region IDisposable Members
private bool isDisposed = false;
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this.isDisposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
if (this._authenticationCompleted != null)
{
this._authenticationCompleted.Dispose();
this._authenticationCompleted = null;
}
}
// Note disposing has been done.
isDisposed = true;
}
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
/// </summary>
~KeyboardInteractiveAuthenticationMethod()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
#endregion
}
}