mirror of
https://github.com/sshnet/SSH.NET.git
synced 2026-09-11 13:39:09 +00:00
bc2fb5bedc
Minor comment fixes
197 lines
7.1 KiB
C#
197 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Renci.SshNet.Messages;
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using Renci.SshNet.Messages.Authentication;
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using Renci.SshNet.Common;
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namespace Renci.SshNet
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{
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/// <summary>
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/// Provides functionality to perform keyboard interactive authentication.
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/// </summary>
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public partial class KeyboardInteractiveAuthenticationMethod : AuthenticationMethod, IDisposable
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{
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private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
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private Session _session;
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private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
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private Exception _exception;
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private RequestMessage _requestMessage;
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/// <summary>
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/// Gets authentication method name
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/// </summary>
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public override string Name
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{
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get { return this._requestMessage.MethodName; }
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}
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/// <summary>
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/// Occurs when server prompts for more authentication information.
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/// </summary>
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public event EventHandler<AuthenticationPromptEventArgs> AuthenticationPrompt;
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/// <summary>
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/// Initializes a new instance of the <see cref="KeyboardInteractiveAuthenticationMethod"/> class.
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/// </summary>
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/// <param name="host">The host.</param>
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/// <param name="port">The port.</param>
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/// <param name="username">The username.</param>
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public KeyboardInteractiveAuthenticationMethod(string host, int port, string username)
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: base(host, port, username)
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{
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this._requestMessage = new RequestMessageKeyboardInteractive(ServiceName.Connection, username);
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}
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/// <summary>
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/// Authenticates the specified session.
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/// </summary>
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/// <param name="session">The session to authenticate.</param>
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/// <returns></returns>
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public override AuthenticationResult Authenticate(Session session)
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{
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this._session = session;
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session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
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session.MessageReceived += Session_MessageReceived;
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session.RegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
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session.SendMessage(this._requestMessage);
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session.WaitHandle(this._authenticationCompleted);
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session.UnRegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
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session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
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session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
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session.MessageReceived -= Session_MessageReceived;
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if (this._exception != null)
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{
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throw this._exception;
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}
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return this._authenticationResult;
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}
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private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
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{
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this._authenticationResult = AuthenticationResult.Success;
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this._authenticationCompleted.Set();
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}
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private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
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{
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if (e.Message.PartialSuccess)
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this._authenticationResult = AuthenticationResult.PartialSuccess;
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else
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this._authenticationResult = AuthenticationResult.Failure;
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this._authenticationCompleted.Set();
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}
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private void Session_MessageReceived(object sender, MessageEventArgs<Message> e)
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{
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var informationRequestMessage = e.Message as InformationRequestMessage;
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if (informationRequestMessage != null)
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{
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var eventArgs = new AuthenticationPromptEventArgs(this.Username, informationRequestMessage.Instruction, informationRequestMessage.Language, informationRequestMessage.Prompts);
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this.ExecuteThread(() =>
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{
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try
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{
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if (this.AuthenticationPrompt != null)
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{
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this.AuthenticationPrompt(this, eventArgs);
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}
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var informationResponse = new InformationResponseMessage();
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foreach (var response in from r in eventArgs.Prompts orderby r.Id ascending select r.Response)
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{
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informationResponse.Responses.Add(response);
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}
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// Send information response message
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this._session.SendMessage(informationResponse);
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}
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catch (Exception exp)
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{
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this._exception = exp;
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this._authenticationCompleted.Set();
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}
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});
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}
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}
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partial void ExecuteThread(Action action);
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#region IDisposable Members
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private bool isDisposed = false;
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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// Check to see if Dispose has already been called.
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if (!this.isDisposed)
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{
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// If disposing equals true, dispose all managed
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// and unmanaged resources.
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if (disposing)
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{
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// Dispose managed resources.
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if (this._authenticationCompleted != null)
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{
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this._authenticationCompleted.Dispose();
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this._authenticationCompleted = null;
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}
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}
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// Note disposing has been done.
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isDisposed = true;
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}
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}
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/// <summary>
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/// Releases unmanaged resources and performs other cleanup operations before the
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/// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
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/// </summary>
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~KeyboardInteractiveAuthenticationMethod()
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{
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// Do not re-create Dispose clean-up code here.
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// Calling Dispose(false) is optimal in terms of
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// readability and maintainability.
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Dispose(false);
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}
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#endregion
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}
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}
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