mirror of
https://github.com/Studio-Saelix/sencho.git
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16774ae515
* refactor(nodes): extract node create/edit/delete modals into useNodeActions hook Pulls the inline Add/Edit/Delete/Pilot-enrollment modal stack out of NodeManager.tsx and into a reusable useNodeActions() hook in components/nodes/. Settings continues to consume the same modals via this hook, with an onTestResult callback used by Settings to render the existing connection-detail panel after a successful test. The hook also extends the auto-test-on-save behavior so that saving a proxy-mode remote node from the Edit dialog re-runs the connection test when the API URL or token has actually changed (skipped when only name or compose dir was edited). * feat(fleet): surface Add/Edit/Delete node actions on Fleet Overview Adds an admin-only Add node button to the right of Refresh on the Fleet header, opening the same Add Node dialog used by Settings. Each node card's three-dot menu now exposes Edit node and Delete node items (routed through the shared useNodeActions hook) alongside the existing Cordon item, so operators can manage node lifecycle without leaving the Fleet page. The card kebab is shown to admins regardless of tier; Cordon stays Admiral-only. Delete is hidden on the local default node. After any Add/Edit/Delete the Fleet overview refetches so the grid reflects the change immediately. * docs(fleet): document Add/Edit/Delete node actions on Fleet Overview Updates the Action buttons table to cover the new Add node entry point on the Fleet header, and adds a new Node actions menu section describing the per-card Edit/Delete/Cordon items, their tier and permission gating, and the auto connection test that fires after saving a proxy-mode remote.
258 lines
12 KiB
TypeScript
258 lines
12 KiB
TypeScript
import {
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RefreshCw, Search, Camera, Plus,
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Network, SlidersHorizontal,
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Send, KeyRound, ArrowLeftRight, Wrench,
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} from 'lucide-react';
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import { FleetMasthead } from './fleet/FleetMasthead';
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import { ReconnectingOverlay } from './FleetView/ReconnectingOverlay';
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import { NodeUpdatesSheet } from './FleetView/NodeUpdatesSheet';
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import { LocalUpdateConfirmDialog } from './FleetView/LocalUpdateConfirmDialog';
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import { OverviewTab } from './FleetView/OverviewTab';
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import { useFleetPreferences } from './FleetView/hooks/useFleetPreferences';
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import { useFleetUpdateStatus } from './FleetView/hooks/useFleetUpdateStatus';
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import { useFleetPolling } from './FleetView/hooks/useFleetPolling';
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import { useFleetOverview } from './FleetView/hooks/useFleetOverview';
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import { useTopologyPreferences } from '@/hooks/useTopologyPreferences';
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import { Button } from '@/components/ui/button';
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import { Tabs, TabsContent, TabsList, TabsTrigger, TabsHighlight, TabsHighlightItem } from '@/components/ui/tabs';
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import { springs } from '@/lib/motion';
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import { useLicense } from '@/context/LicenseContext';
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import { useAuth } from '@/context/AuthContext';
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import { AdmiralGate } from './AdmiralGate';
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import FleetSnapshots from './FleetSnapshots';
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import { FleetConfiguration } from './fleet/FleetConfiguration';
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import { RoutingTab } from './fleet/RoutingTab';
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import { FederationTab } from './fleet/FederationTab';
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import { DeploymentsTab } from './blueprints/DeploymentsTab';
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import { FleetActionsTab } from './fleet/FleetActions/FleetActionsTab';
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import { SecretsTab } from './fleet/secrets/SecretsTab';
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import { useNodeActions } from './nodes/useNodeActions';
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import { SettingsPrimaryButton } from './settings/SettingsActions';
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interface FleetViewProps {
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onNavigateToNode: (nodeId: number, stackName: string) => void;
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}
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export function FleetView({ onNavigateToNode }: FleetViewProps) {
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const { isPaid, license } = useLicense();
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const { isAdmin } = useAuth();
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const isAdmiral = isPaid && license?.variant === 'admiral';
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const { prefs, updatePrefs } = useFleetPreferences();
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const updateStatus = useFleetUpdateStatus();
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const overview = useFleetOverview({ isPaid, prefs, updatePrefs, updateStatuses: updateStatus.updateStatuses });
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const topology = useTopologyPreferences();
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useFleetPolling({
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fetchOverview: overview.fetchOverview,
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fetchUpdateStatus: updateStatus.fetchUpdateStatus,
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updateStatuses: updateStatus.updateStatuses,
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});
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const { mastheadStats, lastSyncAt, loading, refreshing } = overview;
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const { openCreate, openEdit, openDelete, NodeActionModals } = useNodeActions({
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onNodeChange: () => { void overview.fetchOverview(true); },
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});
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return (
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<div className="h-full overflow-auto p-6">
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<FleetMasthead
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nodeCount={mastheadStats.nodeCount}
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onlineCount={mastheadStats.onlineCount}
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criticalCount={mastheadStats.criticalCount}
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totalCpuPercent={mastheadStats.avgCpuNum}
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worstCpu={mastheadStats.worstCpu}
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totalMemUsed={mastheadStats.totalMemUsed}
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totalMemTotal={mastheadStats.totalMemTotal}
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activeContainers={mastheadStats.totalContainers}
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totalContainers={mastheadStats.totalContainersAll}
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lastSyncAt={lastSyncAt}
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loading={loading}
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/>
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<Tabs defaultValue="overview">
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<div className="flex items-center justify-between gap-3 mb-4 flex-wrap">
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<TabsList>
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<TabsHighlight className="rounded-md bg-glass-highlight" transition={springs.snappy}>
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<TabsHighlightItem value="overview">
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<TabsTrigger value="overview">Overview</TabsTrigger>
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</TabsHighlightItem>
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<TabsHighlightItem value="snapshots">
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<TabsTrigger value="snapshots">
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<Camera className="w-4 h-4 mr-1.5" />Snapshots
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</TabsTrigger>
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</TabsHighlightItem>
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<TabsHighlightItem value="configuration">
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<TabsTrigger value="configuration">
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<SlidersHorizontal className="w-4 h-4 mr-1.5" />Status
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</TabsTrigger>
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</TabsHighlightItem>
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<span aria-hidden className="self-center mx-1 h-4 w-px bg-border" />
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{isPaid && (
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<TabsHighlightItem value="deployments">
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<TabsTrigger value="deployments">
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<Send className="w-4 h-4 mr-1.5" />Deployments
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</TabsTrigger>
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</TabsHighlightItem>
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)}
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{isAdmiral && (
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<TabsHighlightItem value="routing">
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<TabsTrigger value="routing">
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<ArrowLeftRight className="w-4 h-4 mr-1.5" />Traffic
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</TabsTrigger>
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</TabsHighlightItem>
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)}
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{isAdmiral && (
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<TabsHighlightItem value="federation">
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<TabsTrigger value="federation">
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<Network className="w-4 h-4 mr-1.5" />Federation
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</TabsTrigger>
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</TabsHighlightItem>
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)}
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<TabsHighlightItem value="actions">
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<TabsTrigger value="actions">
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<Wrench className="w-4 h-4 mr-1.5" />Fleet Actions
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</TabsTrigger>
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</TabsHighlightItem>
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{isPaid && (
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<TabsHighlightItem value="secrets">
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<TabsTrigger value="secrets">
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<KeyRound className="w-4 h-4 mr-1.5" />Secrets
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</TabsTrigger>
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</TabsHighlightItem>
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)}
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</TabsHighlight>
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</TabsList>
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<div className="flex items-center gap-2">
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<Button
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variant="outline"
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size="sm"
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onClick={updateStatus.checkUpdates}
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className="gap-2"
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>
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<Search className="w-4 h-4" />
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Check Updates
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</Button>
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<Button
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variant="outline"
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size="sm"
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onClick={() => overview.fetchOverview(true)}
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disabled={refreshing}
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className="gap-2"
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>
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<RefreshCw className={`w-4 h-4 ${refreshing ? 'animate-spin' : ''}`} />
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Refresh
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</Button>
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{isAdmin && (
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<SettingsPrimaryButton
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size="sm"
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onClick={openCreate}
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className="gap-1"
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>
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<Plus className="w-4 h-4" />
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Add node
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</SettingsPrimaryButton>
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)}
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</div>
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</div>
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<TabsContent value="overview">
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<OverviewTab
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loading={loading}
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nodes={overview.nodes}
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processedNodes={overview.processedNodes}
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allNodes={overview.allNodes}
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topologyNodes={overview.topologyNodes}
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viewMode={overview.viewMode}
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onViewModeChange={overview.setViewMode}
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searchQuery={overview.searchQuery}
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onSearchQueryChange={overview.setSearchQuery}
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prefs={prefs}
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onPrefsChange={updatePrefs}
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fleetPalette={overview.fleetPalette}
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labelFilters={overview.labelFilters}
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onLabelFiltersChange={overview.setLabelFilters}
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onClearFilters={overview.clearFilters}
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fleetStackLabelMap={overview.fleetStackLabelMap}
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updateStatusMap={overview.updateStatusMap}
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onNavigateToNode={onNavigateToNode}
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onUpdate={updateStatus.triggerNodeUpdate}
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updatingNodeId={updateStatus.updatingNodeId}
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onRetryUpdate={updateStatus.retryNodeUpdate}
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onDismissUpdate={updateStatus.dismissNodeUpdate}
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onCordonChange={() => { void overview.fetchOverview(true); }}
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onEditNode={isAdmin ? openEdit : undefined}
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onDeleteNode={isAdmin ? openDelete : undefined}
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isPaid={isPaid}
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topologyMode={topology.prefs.mode}
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onTopologyModeChange={topology.setMode}
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topologyPositions={topology.prefs.positions}
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onTopologyPositionsChange={topology.setPositions}
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/>
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</TabsContent>
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<TabsContent value="snapshots">
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<FleetSnapshots />
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</TabsContent>
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<TabsContent value="configuration">
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<FleetConfiguration />
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</TabsContent>
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{isPaid && (
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<TabsContent value="deployments">
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<DeploymentsTab />
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</TabsContent>
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)}
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{isAdmiral && (
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<TabsContent value="routing">
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<AdmiralGate>
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<RoutingTab />
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</AdmiralGate>
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</TabsContent>
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)}
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{isAdmiral && (
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<TabsContent value="federation">
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<AdmiralGate>
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<FederationTab />
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</AdmiralGate>
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</TabsContent>
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)}
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<TabsContent value="actions">
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<FleetActionsTab nodes={overview.allNodes} />
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</TabsContent>
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{isPaid && (
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<TabsContent value="secrets">
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<SecretsTab />
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</TabsContent>
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)}
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</Tabs>
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{updateStatus.reconnecting && (
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<ReconnectingOverlay preUpdateStartedAt={updateStatus.preUpdateStartedAt} />
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)}
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<NodeUpdatesSheet
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open={updateStatus.showUpdateModal}
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onOpenChange={updateStatus.setShowUpdateModal}
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checkingUpdates={updateStatus.checkingUpdates}
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updateStatuses={updateStatus.updateStatuses}
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updatingNodeId={updateStatus.updatingNodeId}
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fetchUpdateStatus={updateStatus.fetchUpdateStatus}
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triggerNodeUpdate={updateStatus.triggerNodeUpdate}
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retryNodeUpdate={updateStatus.retryNodeUpdate}
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dismissNodeUpdate={updateStatus.dismissNodeUpdate}
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triggerUpdateAll={updateStatus.triggerUpdateAll}
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canBulkUpdate={isPaid}
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/>
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<LocalUpdateConfirmDialog
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open={updateStatus.localUpdateConfirm !== null}
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onOpenChange={(open) => { if (!open) updateStatus.setLocalUpdateConfirm(null); }}
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onConfirm={updateStatus.confirmLocalUpdate}
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/>
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{NodeActionModals}
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</div>
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);
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}
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