* feat(ui): add glassmorphism design tokens and utility classes
Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.
* feat(ui): apply glass treatment to core components
Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.
* refactor(settings): decompose Settings Modal into section components
Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.
* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling
Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.
* refactor(ui): migrate hardcoded colors to semantic CSS variables
Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.
* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy
Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.
* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors
- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background
* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity
- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)
* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal
- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element
* fix(ui): parse usagePercent string to number for getValueColor
usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.
- Replace catch (error: any) with catch (error) + (error as Error).message cast
in EditorLayout, NodeManager, HomeDashboard, AppStoreView
- Define TemplateVolume interface in AppStoreView; replace volumes any[] with typed array
- Define MetricPoint interface in HomeDashboard; replace metrics any[] with MetricPoint[]
- Define TerminalContainer type in BashExecModal; replace as any DOM property casts
- Define NodeTestInfo interface in NodeManager; replace info: any with typed shape
- Fix DockerNetworkStats cast in EditorLayout container stats WebSocket handler
- Remove unused catch variable (e) in api.ts and other components
- Cast streamFilter onValueChange val to union type in GlobalObservabilityView
- Add eslint-disable-next-line react-refresh/only-export-components to badge.tsx,
button.tsx, AuthContext, NodeContext, use-data-state, use-is-in-view
- Add eslint-disable-next-line react-hooks/set-state-in-effect in LogViewer
- Add /* eslint-disable */ to animate-ui third-party primitive files
- Generic WebSockets (stats, exec) now connect to /ws?nodeId= instead of
the bare root so the upgrade handler detects the remote node and proxies
the WS connection to the correct remote Sencho instance.
- Vite dev proxy gains ws:true on /api and a new /ws entry so WebSocket
upgrades reach localhost:3000 during npm run dev.
- Backend WS message handler falls back to the default local node when the
nodeId in a proxied message doesn't exist in the local DB.
- Open App button now extracts the hostname from the remote node's api_url
instead of using window.location.hostname.
Add Node modal — type selector & state reset:
- Restored a Local/Remote <Select> dropdown in renderFormFields so users can
explicitly choose the node type instead of it defaulting silently to 'remote'.
- Switching type clears api_url and api_token so no stale remote credentials
carry over if a user switches from Remote to Local mid-form.
- Replaced the static "Add Remote Node" title with a dynamic one that reflects
the currently selected type ("Add Local Node" / "Add Remote Node").
- onOpenChange now resets formData to defaultFormData whenever the dialog
opens, preventing stale values from a previous session leaking in.
Remote connection details — real metrics:
- testRemoteConnection previously returned hard-coded '-' for containers,
images, and cpus after a successful auth/check ping.
- Now fires three parallel requests (Promise.allSettled) after auth passes:
/api/stats → containers total + running count
/api/system/stats → cpu.cores
/api/system/images → image list length
- Each field falls back to '-' gracefully if an endpoint is unavailable,
so a slow or older remote instance never breaks the connection test.
DEP0060 util._extend suppression:
- http-proxy@1.18.1 calls util._extend when createProxyServer() is first
invoked at runtime (NOT at import time). A process.emitWarning override
placed before the proxy instantiations intercepts only DEP0060 without
suppressing any other warnings. No package version changes needed.
Also includes linter/formatter normalisation across multiple files.