* feat: graduate Host Console to Community admins
Make Host Console available to Community and Admiral admins (system:console), add host-console-community for mixed fleets, and keep opaque API tokens off the host shell.
* docs: document Host Console deep links
Cover root and stack-scoped Console URLs, correct the phone treatment note, and pin parse/build round-trips in senchoRoute tests.
* fix: bind Host Console socket to the resolved node
Treat unresolved activeNode as loading, target the WebSocket with an explicit nodeId, and wait for stack deep-link hydration so the shell cannot open on the wrong node or compose root. Add regression coverage for node/stack retargeting and fail-closed directory resolution.
* fix: harden Host Console node binding, audit acting_as, and console_session tokens
Reject unknown or malformed nodeIds before spawning a PTY. Record hub operators in audit_log.acting_as for remote console_session bridges. Path-scope and one-time-consume console_session JWTs so Host Console mints cannot open container exec or be replayed.
* test: expect acting_as in audit CSV export header
Align the CSV export assertion with the P0-2B acting_as column added to audit log exports.
* fix(ui): lower-overhead Reduced effects path for constrained GPUs
Disable backdrop-filter glass and solidify chrome fills when data-effects is reduced (Calm default), with Appearance warning and docs for constrained rendering devices. Related to #1614.
* test(ui): harden Reduced effects glass e2e and docs wording
Parse Color Level 4 slash alpha so opacity asserts are not vacuously true, cover dialog/toast/overlay both ways with stable data-sn hooks, and soften troubleshooting copy that overstated the unmeasured diagnosis.
* docs(ui): lead constrained-GPU guidance with Reduced Motion
Rename the troubleshooting section to neutral GPU framing, point Appearance and docs at Reduced Motion first, and show the callout whenever Motion is off so Calm or Reduced effects alone do not hide the validated workaround.
xterm-the-terminal-emulator and its three addons (fit, search,
serialize) used to be imported at module scope by Terminal.tsx,
BashExecModal.tsx, and HostConsole.tsx along with xterm's CSS.
Even though only Terminal.tsx is rendered eagerly inside the editor
layout, the static imports forced the ~660 KB xterm chunk plus the
xterm.css bytes into every cold app start regardless of whether a
user ever opened a terminal.
Move the bootstrap into a new frontend/src/lib/xtermLoader.ts
module. loadXtermModules() Promise.alls the four addon imports plus
the CSS, caches the result on a shared promise, and returns the
constructors. On rejection the cache is cleared so the next mount
can retry instead of rethrowing the same failed promise.
Three consumers (Terminal, BashExecModal, HostConsole) swap their
value imports for type-only InstanceType aliases from the loader,
then call loadXtermModules() inside their existing useEffect. A
mounted/cancelled flag in each effect closure prevents
initialisation if the component unmounts during the load.
The vite.config.ts manualChunks group from #823 already groups all
@xterm/* packages into the xterm chunk, so it now loads on demand
instead of being bundled into the entry chunk.
The Clipboard API requires a secure context, so navigator.clipboard is
undefined when Sencho is accessed over HTTP on a LAN IP. Most copy
buttons therefore failed silently and a few even fired success toasts
without writing anything to the clipboard.
Extract a shared copyToClipboard helper that prefers the modern API in
secure contexts and falls back to a hidden-textarea execCommand path
otherwise, then route every existing call site through it.
* feat(ui): redesign host console as cockpit surface
Rework the Console view into the cockpit language introduced in #699.
The page is now a PageMasthead strip plus a terminal well plus a
floating chip strip.
The masthead shows connection state (`Connected`, `Reconnecting`,
`Disconnected`) with a cyan rail, a pulsing status dot while the
session is live, an italic state word, and a tracked-mono kicker of
`HOST CONSOLE · {node}`. The right side surfaces three metadata tiles:
shell, current viewport dimensions, and session uptime. When the
console was opened from a stack, a small back link sits beside the
state word so operators can return to the stack editor without
leaving the cockpit.
The vestigial Close Console button in the header is gone. The
floating chip strip replaces it with four controls that are more
useful in context: Copy (current selection), Clear (scrollback),
Download (full scrollback via SerializeAddon), and Reconnect (close
and reopen the WebSocket in place).
* docs(host-console): refresh screenshots for cockpit redesign
Adds masthead and chip-strip close-up screenshots to the Host Console doc
and refreshes the overview screenshot to match the new cockpit surface.
* feat(ui): add glassmorphism design tokens and utility classes
Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.
* feat(ui): apply glass treatment to core components
Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.
* refactor(settings): decompose Settings Modal into section components
Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.
* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling
Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.
* refactor(ui): migrate hardcoded colors to semantic CSS variables
Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.
* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy
Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.
* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors
- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background
* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity
- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)
* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal
- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element
* fix(ui): parse usagePercent string to number for getValueColor
usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.
Install motion + animate-ui, overhaul design tokens with brand cyan accent,
and replace CSS keyframe animations in Dialog, Tabs, Switch, and Tooltip
with spring-physics and blur-fade transitions via animate-ui Radix primitives.
Task 1 - Network layer fixes:
- AppStoreView: replace raw fetch() with apiFetch() on /templates and
/templates/deploy so x-node-id header is injected for proxy routing
- GlobalObservabilityView: replace raw fetch() with apiFetch() on
/stacks and /logs/global
- HostConsole: append ?nodeId= to WebSocket URL so the upgrade handler
correctly routes the PTY session to the active remote node
Task 2 - Scoped context two-tier UX (Option A / Portainer-style):
- EditorLayout: add a context pill in the top header bar showing the
active node name (pulsing blue for remote, green for local)
- HostConsole: header now reads "Host Console - [Node Name]"
- ResourcesView: title now reads "Resources Hub - [Node Name]" for remote
- GlobalObservabilityView: floating node badge in top-left corner for remote
- AppStoreView: deploy sheet shows "Deploying to: [Node Name]" badge
- SettingsModal: remote nodes only see System Limits + Developer tabs;
global-only tabs (Account, Appearance, Notifications, Nodes) are hidden;
header subtitle shows remote node name