* feat(labels): add stack_labels schema and DatabaseService CRUD methods
* feat(labels): add label CRUD, assignment, and bulk action API routes
* feat(labels): add oklch label color palette for light and dark themes
* feat(labels): add LabelPill and LabelDot reusable components
* feat(labels): add LabelAssignPopover component for inline label management
* feat(labels): add label pill bar, label dots, and label assignment to sidebar
* feat(labels): add label filtering and label dots to fleet view
* feat(labels): add label-scoped bulk actions (deploy/stop/restart all)
* docs: add Stack Labels feature documentation
* fix(labels): use context menu sub-menu for label assignment and add settings integration
Replace broken Popover-inside-ContextMenu pattern with native Radix
ContextMenuSub for reliable label toggling on right-click. Wrap
ContextMenuSubContent in a Portal to prevent overflow clipping. Add
"Manage labels..." item that opens Settings directly to Labels section.
Fix close button overlap in LabelsSection header. Add LabelsSection
settings component with full CRUD, assignment counts, and ProGate.
Add initialSection prop to SettingsModal for deep-linking. Include
screenshots for documentation.
* docs: update stack labels documentation with screenshots and corrected instructions
* fix(labels): address security and quality issues from code review
- Add NaN validation on parseInt(req.params.id) in label routes
- Scope updateLabel/deleteLabel by nodeId to prevent cross-node IDOR
- Validate labelIds belong to correct node in setStackLabels
- Add requireAdmin check on bulk action endpoint
- Replace error: any with error: unknown and proper narrowing
- Remove unused Label import from index.ts
- Remove unused isPro prop from LabelsSection
- Add strokeWidth={1.5} to Check icons per design system
* chore: update CHANGELOG with stack labels feature
Self-heal encryption key file permissions to 0600 on startup. Increase
minimum password length from 6 to 8 characters per NIST SP 800-63B.
Remove console.log statements that exposed file paths, .env locations,
stack names, and admin usernames to stdout.
* refactor(ui): replace Sonner with custom Sera UI-inspired toast system
Replace the Sonner toast library with a custom implementation inspired by
Sera UI's glassmorphism design. The new system uses an external store pattern
with useSyncExternalStore for React integration, keeping the same
toast.success()/error()/warning() API so all 172 call sites required only
an import path change.
Key changes:
- New toast-store.ts: singleton store with identical API to Sonner
- New toast.tsx: Sera UI-faithful Notification component with Framer Motion
animations, frosted glass (backdrop-blur-xl), type gradient overlays,
animated progress bar (green→blue→sky gradient), and hover:scale-105
- Removed sonner and next-themes dependencies
- Rewired all 19 consumer files to import from the new store
* fix(ui): resolve ESLint errors in toast system
- Use const for listeners Set (prefer-const)
- Initialize startRef with 0 instead of Date.now() to satisfy
react-hooks/purity rule, set actual value inside useEffect
* feat(ui): add glassmorphism design tokens and utility classes
Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.
* feat(ui): apply glass treatment to core components
Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.
* refactor(settings): decompose Settings Modal into section components
Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.
* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling
Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.
* refactor(ui): migrate hardcoded colors to semantic CSS variables
Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.
* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy
Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.
* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors
- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background
* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity
- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)
* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal
- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element
* fix(ui): parse usagePercent string to number for getValueColor
usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.