Commit Graph

4 Commits

Author SHA1 Message Date
Anso 2465f7607e fix(stacks): harden stack management with security, validation, and logging (#520)
* fix(stacks): harden stack management with security fixes, validation alignment, and logging

Validate WebSocket stack names with isValidStackName() to close a
path-traversal gap on the /api/stacks/:stackName/logs WS endpoint.
Align POST /api/stacks to use the canonical validator (allows underscores).
Replace error: any catch blocks with error: unknown + type narrowing.
Add cache invalidation to PUT /api/stacks/:stackName/env.
Rename DELETE param from :name to :stackName for consistency.

Add standard [Stacks] lifecycle logs and diagnostic [Stacks:debug] logs
gated behind the Developer Mode toggle (with 5s TTL cache).
Extract shared isDebugEnabled() and getErrorMessage() utilities.

Frontend: roll back optimistic status on API failure, guard unsaved
changes when switching stacks, pre-check duplicate names in App Store.

* docs(settings): update Developer Mode description to mention debug diagnostics
2026-04-12 05:43:15 -04:00
Anso 797623e56f fix(licensing): rename variant values to skipper/admiral and store resolved type (#379)
Rename internal variant values from 'personal'/'team' to 'skipper'/'admiral',
aligning code with user-facing tier names. Variant type is now resolved once
at activation/validation and stored in DB via license_variant_type, instead
of string-matching the Lemon Squeezy variant_name on every read. Also captures
variant_id for future lookups. Pre-existing installs auto-migrate on first
getVariant() call.
2026-04-05 18:45:57 -04:00
Anso f516275834 refactor(licensing): replace Pro branding with Community/Skipper/Admiral tiers (#375)
Eliminate all references to "Pro" across backend, frontend, and docs.
Internal tier value renamed from 'pro' to 'paid'; user-facing text now
uses the thematic tier names (Community, Skipper, Admiral).

- Rename LicenseTier 'pro' to 'paid' in backend and frontend types
- Rename requirePro guard to requirePaid, error code PRO_REQUIRED to PAID_REQUIRED
- Rename ProGate.tsx to PaidGate.tsx with updated copy
- Fix: trial users can now see upgrade/purchase cards in Settings
- Update all docs and openapi.yaml to use correct tier names
2026-04-05 05:59:36 -04:00
Anso 7637091e84 feat(ui): glassmorphism redesign with settings decomposition (#274)
* feat(ui): add glassmorphism design tokens and utility classes

Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.

* feat(ui): apply glass treatment to core components

Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.

* refactor(settings): decompose Settings Modal into section components

Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.

* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling

Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.

* refactor(ui): migrate hardcoded colors to semantic CSS variables

Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.

* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy

Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.

* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors

- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background

* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity

- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)

* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal

- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element

* fix(ui): parse usagePercent string to number for getValueColor

usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.
2026-03-30 12:48:42 -04:00