* fix: address review feedback on motion, fleet band, and snapshots
- Reduced motion now also skips the animate-ui overlay open/close animations
(dialog, sheet, popover, dropdown-menu) via a shared useReducedTransition that
zeroes the transition when reduced motion is active; MotionConfig alone only
neutralized transform/layout, leaving the opacity/blur fade.
- Fleet tab band: flatten the list's own pill band so the tabs sit in a single
full-width band instead of a nested second band.
- Fleet Overview: label the node-update button "Node Update"; the add-node
button becomes a ChartNetwork icon that opens Settings > Nodes (outline style,
matching the node-update button) instead of the add-node modal.
- Blueprint deployments empty state: drive the serif headings from the theme
heading-style token so Calm drops the italic.
- Snapshots: move the per-stack Restore onto the stack header row (right side),
matching the ghost action style.
* feat: standardize the tab band on Security and add a tab hover state
- Apply the Fleet full-width tab band to the Security page (single band, the
list's pill background flattened so the tabs sit directly in it).
- Add a hover highlight to tabs so the band reads as interactive, not flat;
the active tab is unaffected.
* fix: drive reduced-motion transitions from the app setting, not the OS query
useReducedTransition called framer-motion's useReducedMotion(), which only
reflects the OS prefers-reduced-motion media query and ignores our MotionConfig
/ appearance toggle, so dialogs kept animating with the setting on. Read the
app's useReducedMotion selector instead. Verified: with the setting on, the
dialog opacity snaps 0->1 in one frame; with it off, it ramps over the spring.
* feat: standardize stack-detail body text to text-xs and add a log expand toggle
- Bump the anatomy panel body text (rows, field values, warnings) and the
structured log lines from 10/11/12px to text-xs (12px), leaving the uppercase
kicker labels and the log level/source badges as-is.
- Add an expand control next to the log download button that collapses the
Command Center so the logs pane fills the left column; toggles back to restore.
* feat(ui): add glassmorphism design tokens and utility classes
Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.
* feat(ui): apply glass treatment to core components
Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.
* refactor(settings): decompose Settings Modal into section components
Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.
* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling
Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.
* refactor(ui): migrate hardcoded colors to semantic CSS variables
Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.
* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy
Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.
* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors
- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background
* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity
- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)
* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal
- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element
* fix(ui): parse usagePercent string to number for getValueColor
usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.
- fix(editor): Monaco compose↔.env tab switching no longer accumulates height
each switch — root cause was Monaco's position:static internal child creating
a circular CSS dependency with the CSS grid; broken by calling layout({0,0})
to force reflow before re-measuring. Added overflow-hidden to Monaco container.
- fix(ui): sliding tab indicator on compose/env tabs via motion.div layoutId
- fix(ui): sliding tab indicator on Notification tabs (Discord/Slack/Webhook)
- fix(ui): switch thumb now animates position (Radix data-attribute CSS translation)
- fix(ui): 'Always Local' tooltip no longer crashes — replaced animate-ui tooltip
(getStrictContext throws outside provider) with pure Radix primitives + CSS animation
- feat(settings): Auto theme option added (light/dark/auto with matchMedia listener)
- fix(ui): NodeManager dialog buttons no longer stuck together (DialogFooter gap)
- fix(ui): AlertDialog spring animation + Quick Clean button text wraps correctly
- fix(ui): Resources/App Store/Logs buttons toggle off on second click
Install motion + animate-ui, overhaul design tokens with brand cyan accent,
and replace CSS keyframe animations in Dialog, Tabs, Switch, and Tooltip
with spring-physics and blur-fade transitions via animate-ui Radix primitives.