Commit Graph

8 Commits

Author SHA1 Message Date
Anso 08f57c7141 feat(settings): surface security, notifications, and app store on remote nodes (#716)
Flip Security (Trivy), Notifications (agents + history), and App Store from
global-and-hidden-on-remote to node-scoped so operators can manage them when a
remote node is selected in the node picker. The primary instance proxies the
calls to each remote, which resolves the correct per-instance binary state,
agent config, and template registry.

Backend: key `agents` and `notification_history` by `node_id` with idempotent
column-add migrations and a `(node_id, type)` unique index on agents, matching
the Labels pattern. Thread `req.nodeId` through the /api/agents and
/api/notifications routes. Internal NotificationService and ImageUpdateService
writes resolve the middleware default via `NodeRegistry.getDefaultNodeId()` so
monitor-emitted rows share a bucket with user-facing ones (avoids split-brain
where the UI sees test notifications but not internal alerts).

Frontend: split Security on remote to render only the scanner card and hide
scan policies and CVE suppressions (those remain control-plane-only). Drop the
misleading "Always Local" badge on Developer since retention windows govern
backend jobs, not UI state. Flip the App Store registry to node-scoped.

Docs: add a "What Settings apply per node" table to multi-node, clarify
remote alert setup in alerts-notifications, and note Trivy's per-host install
in vulnerability-scanning.
2026-04-20 21:04:09 -04:00
Anso b95442c8f7 feat(ui): redesign global logs as cockpit surface (#699)
Rework the Logs view into the cockpit language: a PageMasthead strip with
cyan rail, pulsing live dot, italic state word, and tracked-mono kicker;
a SignalRail of EVENTS/MIN (with rolling 60s sparkline), ERRORS, WARNINGS,
and CONTAINERS tiles; a segmented filter strip; a day-banded feed with
severity dots and whole-row tint on ERROR/WARN; and a floating glass chip
strip for pause/resume, clear, and download.

Decouple the live log stream from the Developer Mode toggle so SSE runs by
default for everyone, with polling as an invisible fallback when
EventSource is unavailable. Drop the Standard Log Polling Rate setting
and the global_logs_refresh key it persisted; Developer Mode still gates
Real-Time Metrics and Debug Diagnostics and nothing else.

Introduces the shared PageMasthead and SignalRail primitives for reuse
across other cockpit pages.
2026-04-19 16:25:54 -04:00
Anso 88ec71fcaa feat(ui): replace Switch with TogglePill per design audit (#687)
* chore: ignore local design-system references

Adds frontend/DESIGN.md and .design-bundle/ to .gitignore so the
design-system reference and the audit handoff bundle stay local
to each contributor's machine.

* feat(ui): replace Switch with TogglePill per design audit

Adds a mono-uppercase ON/OFF pill that replaces the sliding Switch
across every call site. The pill uses role="switch" plus aria-checked,
tints success-green when on and neutral card-tone when off, and holds
a stable 60px min-width so the label flip does not shift layout. It
reinforces the tracked-mono uppercase pattern already used for kicker
labels and table column headers, and echoes the UP/DN status language
of the sidebar stack list.

- Add TogglePill component (frontend/src/components/ui/toggle-pill.tsx)
- Replace 17 Switch call sites across 10 files (settings sections,
  SSO providers, scheduled operations, network topology, resources,
  stack auto-heal)
- Remove unused Switch wrapper and radix primitive
- Drop the @radix-ui/react-switch dependency
2026-04-18 22:15:22 -04:00
Anso 0bf061a745 feat(settings): group sections, add ⌘K search, scope breadcrumb (#680)
* feat(settings): group sections, add ⌘K search, scope breadcrumb

Restructures the Settings Hub sidebar into four labelled groups
(Identity, System, Alerts, Advanced), adds a ⌘K command palette for
section search, and surfaces the active scope (global vs node-scoped)
in the content breadcrumb.

- New `settings/registry.ts` centralises group/item metadata, tier gates,
  glyph assignments, visibility rules, and keyword hints consumed by both
  the sidebar and the command palette
- Cyan 2px left rail + gradient on the active sidebar item; mono-uppercase
  group headers; tier chips inline for locked items
- Scoped ⌘K handler via onKeyDownCapture on DialogContent so the hub no
  longer hijacks the global sidebar shortcut while open
- ScrollArea gains an opt-in `block` prop so the Nodes management table
  can overflow horizontally without Radix's default `display: table`
  wrapper clipping action buttons
- Docs reference updated with the grouped sidebar, scope breadcrumb, and
  ⌘K walkthrough plus refreshed screenshots

* refactor(settings): drop duplicate section headers, redesign system limits, always-visible tier chips

- Remove redundant section titles in every settings page; the dialog header now owns the title and description
- Rework System Limits into a compact row panel with inline-edit chips (warn state, focus ring) and an ON/OFF toggle pill
- Show tier chips on sidebar and command palette whether locked or unlocked, so Skipper/Admiral scope is always legible
- Keep right-aligned action buttons on pages that had a title+button header (Users, Labels, Nodes, API Tokens, Registries)

* fix(settings): seed NumberChip draft on edit instead of via effect

ESLint rule react-hooks/set-state-in-effect flagged the sync effect that
mirrored the external value into local draft state. Replace it with a
startEdit handler that seeds draft from value at click time, so the
button path always reads value directly and no cascading render is
triggered on prop change.

* fix(settings): restore heading role and clean sidebar accessible names

- Wrap the settings dialog title in an h2 so screen readers and E2E locators see a heading again after the in-section headers were removed
- Mark the sidebar glyph aria-hidden so the button's accessible name is just the item label (fixes anchored name matchers)
- Align the MFA E2E helper with the renamed Account section heading
2026-04-18 16:17:24 -04:00
Anso 2465f7607e fix(stacks): harden stack management with security, validation, and logging (#520)
* fix(stacks): harden stack management with security fixes, validation alignment, and logging

Validate WebSocket stack names with isValidStackName() to close a
path-traversal gap on the /api/stacks/:stackName/logs WS endpoint.
Align POST /api/stacks to use the canonical validator (allows underscores).
Replace error: any catch blocks with error: unknown + type narrowing.
Add cache invalidation to PUT /api/stacks/:stackName/env.
Rename DELETE param from :name to :stackName for consistency.

Add standard [Stacks] lifecycle logs and diagnostic [Stacks:debug] logs
gated behind the Developer Mode toggle (with 5s TTL cache).
Extract shared isDebugEnabled() and getErrorMessage() utilities.

Frontend: roll back optimistic status on API failure, guard unsaved
changes when switching stacks, pre-check duplicate names in App Store.

* docs(settings): update Developer Mode description to mention debug diagnostics
2026-04-12 05:43:15 -04:00
Anso 797623e56f fix(licensing): rename variant values to skipper/admiral and store resolved type (#379)
Rename internal variant values from 'personal'/'team' to 'skipper'/'admiral',
aligning code with user-facing tier names. Variant type is now resolved once
at activation/validation and stored in DB via license_variant_type, instead
of string-matching the Lemon Squeezy variant_name on every read. Also captures
variant_id for future lookups. Pre-existing installs auto-migrate on first
getVariant() call.
2026-04-05 18:45:57 -04:00
Anso f516275834 refactor(licensing): replace Pro branding with Community/Skipper/Admiral tiers (#375)
Eliminate all references to "Pro" across backend, frontend, and docs.
Internal tier value renamed from 'pro' to 'paid'; user-facing text now
uses the thematic tier names (Community, Skipper, Admiral).

- Rename LicenseTier 'pro' to 'paid' in backend and frontend types
- Rename requirePro guard to requirePaid, error code PRO_REQUIRED to PAID_REQUIRED
- Rename ProGate.tsx to PaidGate.tsx with updated copy
- Fix: trial users can now see upgrade/purchase cards in Settings
- Update all docs and openapi.yaml to use correct tier names
2026-04-05 05:59:36 -04:00
Anso 7637091e84 feat(ui): glassmorphism redesign with settings decomposition (#274)
* feat(ui): add glassmorphism design tokens and utility classes

Introduce glass design system foundation: translucent oklch color
variables for both light and dark themes, glass/glass-border/glass-highlight
tokens, semantic status colors (success/warning/info), .glass and
.glass-strong utility classes with backdrop-filter, reduced shadow
values, and standardized spring animation presets in lib/motion.ts.

* feat(ui): apply glass treatment to core components

Update card, dialog, input, button, popover, sheet, tooltip,
dropdown-menu, context-menu, select, alert-dialog, and tabs
components with glassmorphism styling: translucent backgrounds via
new CSS variables, backdrop-blur layers, glass-border luminous
edges, and glass-highlight hover states.

* refactor(settings): decompose Settings Modal into section components

Extract 10 inline sections from the 1,987-line SettingsModal into
dedicated files under components/settings/. Introduce section
registry pattern replacing 14 conditional blocks. Add shared types,
sidebar navigation grouping with separators, glass treatment on
sidebar and nav buttons, and responsive modal height. SettingsModal
shell shrinks to ~380 lines.

* refactor(ui): unify all tabs to animate-ui TabsHighlight with glass styling

Migrate 4 tab instances (EditorLayout, FleetView, ResourcesView,
NotificationsSection) from inconsistent patterns (manual layoutId,
underline border-b-2, default fade) to the shared TabsHighlight
primitive with glass-highlight indicator and springs.snappy
transition. Standardize EditorLayout nav highlight spring config,
apply glass-highlight to sidebar stack list hover/active states,
and update mobile nav styling.

* refactor(ui): migrate hardcoded colors to semantic CSS variables

Replace hardcoded Tailwind color classes across ~19 component files
with semantic CSS variable classes: emerald/green to success,
orange/amber to warning, blue to info. Preserves brand/decorative
colors (Crown amber, Admiral blue). Enables consistent theming of
status indicators across the entire application.

* refactor(ui): Linear dark precision aesthetic — solid surfaces, depth cues, text hierarchy

Replace glassmorphism with Linear.app-inspired design: solid surface tokens
(card #111111, sidebar #0d0d0d, root #0a0a0a), backdrop-blur restricted to
floating overlays only (blur(10px) saturate(1.15)), desaturated teal accent,
font-weight 500 everywhere, monochrome chart palette, and three depth cues:
root ambient glow, luminous card top-edge, steep text brightness ramp.

* refactor(ui): precision polish — fix muddy dark, snowblind light, add design anchors

- Replace 34 hardcoded rgba values with theme-aware stat-* CSS tokens
- Fix light theme: solid white cards, off-white background, readable text
- Add card-border tokens with sharper directional lighting (top edge 2x)
- Add chart-grid/chart-tick tokens for theme-aware axis rendering
- Upgrade body glow: teal-tinted (dark), warm amber (light)
- Terminal-inspired sidebar: monospaced UP/DN status codes, Geist Mono
- Add tabular-nums to stat values to prevent layout jitter
- Light mode cards get shadow-sm for depth against off-white background

* refactor(ui): Linear materiality pass — ghosted nav, translucent sidebar, font unity

- De-escalate Delete button from solid destructive to ghost with hover fill
- Make sidebar translucent (80% opacity + backdrop-blur) so body glow bleeds through
- Bump dark nav accent to 0.07 for ghosted backlit selection
- Unify all terminal/editor fonts to Geist Mono (was JetBrains/Consolas mix)
- Add Monaco editor fontFamily for YAML/env editing consistency
- Add threshold-based color to Host RAM and Host Disk stat values (warn/crit)

* refactor(ui): material simulation — inherent depth, layer separation, recessed terminal

- Bump dark background 0.065→0.08, card surfaces 0.10→0.12 for 4% layer separation
- Add card-bevel token (inset top shimmer) for permanent structural depth
- Add button-inner-glow token for physical key feel on outline buttons
- Recess terminal with inset shadow and dimmed label
- Reduce action icon strokeWidth to 1.5 for refined industrial feel
- Add teal LED backlight bar on active nav item via blur pseudo-element

* fix(ui): parse usagePercent string to number for getValueColor

usagePercent is typed as string in SystemStats but getValueColor
expects number, causing TS2345 in CI builds.
2026-03-30 12:48:42 -04:00