The gateway's console-token fetch to remote nodes was missing the
x-sencho-tier and x-sencho-variant headers. Without them, the remote's
requireAdmiral guard fell back to its own local license (Community),
rejecting the request with 403 and surfacing as a 502 "Connection error"
in the browser.
Additionally, the remote's WS upgrade handler for host-console checked
only the local LicenseService instead of respecting proxy tier headers
on console_session tokens. Both paths now propagate and honour proxy
tier headers consistently.
Alerts from remote nodes now display a node name badge in the Recent
Alerts card, matching the existing badge style in the notification
panel. This helps users identify which node generated each alert.
* fix(schedules): filter auto-update policies from Scheduled Operations view
Auto-update policies (action=update) were appearing in both the
Auto-Update tab and the Scheduled Operations tab. Added server-side
action/exclude_action query params to GET /api/scheduled-tasks.
ScheduledOperationsView now requests ?exclude_action=update and
AutoUpdatePoliciesView requests ?action=update, so each view only
shows its relevant tasks.
* fix(schedules): use typeof guard for query param type safety
Express can parse ?action[]=x as an array. Use typeof === 'string'
guard instead of unsafe type assertion.
* fix(auto-update): proxy update execution to remote nodes via Distributed API
Remote auto-update policies previously failed because the scheduler tried
to access the Docker daemon directly on remote nodes. Now the scheduler
detects remote nodes and proxies the update execution via HTTP to the
remote Sencho instance's new /api/auto-update/execute endpoint, which
runs image checks and compose updates locally on the remote machine.
* test(auto-update): add getNode mock to NodeRegistry in scheduler tests
The executeUpdate method now calls NodeRegistry.getNode() to detect
remote nodes. The test mock for NodeRegistry was missing this method,
causing the two executeUpdate tests to fail.
* feat(nav): add pulsing animation to local node status dot
Apply the same animate-ping pattern used by the notification bell badge
to the local node context pill in the top header bar. The green dot
now pulses to give a stronger "live connection" signal.
* fix(nav): use animate-pulse instead of animate-ping for node status dot
Switch the local node pill dot from the ping pattern (expanding ring)
to animate-pulse for consistency with the remote node pill. Only the
notification bell badge should use animate-ping.
Clicking an already-active navigation tab previously toggled back to
the dashboard/editor view. This was a holdover from the old UI where
the tab buttons were different. Under the current design it causes
confusion, so clicking the active tab now does nothing.
* fix(sidebar): resolve stacks showing unknown status when compose name field is set
The bulk status endpoint matched containers to stacks using the
com.docker.compose.project Docker label, assuming it equals the stack
directory name. When a compose file declares a top-level name: field,
Docker Compose uses that as the project name instead, causing the
label lookup to miss those containers entirely.
The fix parses each stack's compose file to build a project-name-to-
directory mapping (cached with 60s TTL to avoid re-parsing on every
poll), with a fallback to the working_dir label for edge cases.
Also extracts compose file name variants into a shared constant and
fixes an ordering inconsistency in smartFallback.
* docs: add troubleshooting entry for stack status mismatch with name field
The execSync call in SelfUpdateService used cwd from Docker Compose
labels (host-side path) which does not exist inside the container.
Removed cwd (the -f flag provides the absolute compose file path),
added explicit shell, added Docker Compose CLI check at startup,
and improved error capture via stderr.
* fix(fleet): resolve stuck update states and improve update UX
The fleet node update flow had several bugs: the in-memory update tracker
never cleared terminal states (timeout, failed, completed), leaving nodes
permanently stuck with no way to retry or dismiss. The Recheck button
only re-fetched stale state without clearing it, and the POST trigger
rejected retries with 409 even after timeout.
Backend fixes:
- Add DELETE endpoints (single node + batch) to clear tracker entries
- Fix 409 race: detect expired timeouts and clear terminal states before
re-triggering
- Populate error messages in the tracker for timeouts and failures
- Include error field in the update-status API response
- Auto-expire completed entries after 60 seconds
Frontend fixes:
- Add retry (RotateCcw) and dismiss (X) buttons on failed/timed-out badges
- Show error details via animated cursor hover (CursorFollow pattern)
- Recheck button now batch-clears all terminal states before fetching
- Recheck shows loading spinner and disables while checking
- Extract NodeCardProps interface for readability
* fix(fleet): detect update completion via process start time
Remote nodes that cannot report their version (e.g. older builds)
caused updates to always time out because completion detection
relied solely on version comparison. The gateway now tracks the
remote node's process start time from /api/meta and detects
container restarts by comparing it across polls.
Also extracts a createTracker() factory to eliminate repeated
object construction across 5 call sites.
* docs: add troubleshooting for first-update timeout on old nodes
Adds a new troubleshooting entry explaining why the first remote
update on nodes running pre-v0.40.0 always times out (neither
version nor process start time can be detected). Documents the
fix: dismiss, recheck, and confirm the node updated.
Also adds a screenshot of the timed-out state with retry/dismiss
buttons to the remote updates feature page.
* fix(fleet): detect update completion via offline detection and error reporting
The update completion detection relied on version change and process
start time, both of which fail on nodes running older Sencho versions
that report "unknown" and lack the startedAt field. This caused every
update to time out after 5 minutes.
Add three-signal detection: version change, process restart (startedAt),
and offline/online detection (node went unreachable during update and
came back). Also add a 90-second early failure heuristic for when the
remote image pull fails silently, and surface pull errors from
SelfUpdateService via /api/meta so the gateway can report them
immediately.
* fix(deps): bump vite to 8.0.5 to resolve high severity vulnerabilities
Fixes GHSA-4w7w-66w2-5vf9, GHSA-v2wj-q39q-566r, GHSA-p9ff-h696-f583.
* fix(deps): bump vite in backend lockfile to resolve audit failures
Vitest pulls in vite as a transitive dependency. Bumps to 8.0.5.
* fix(fleet): resolve version detection using package.json over stale generated constant
resolveVersion() previously returned the build-time SENCHO_VERSION
constant without checking the root package.json. When a branch fell
behind a release-please version bump, the generated constant was stale,
causing remote nodes to show "unknown" version and false "Update
available" badges. The function now walks up to the root package.json
first (authoritative source) and falls back to the generated constant
only if the walk fails.
* fix(fleet): resolve stuck update states and improve update UX
The fleet node update flow had several bugs: the in-memory update tracker
never cleared terminal states (timeout, failed, completed), leaving nodes
permanently stuck with no way to retry or dismiss. The Recheck button
only re-fetched stale state without clearing it, and the POST trigger
rejected retries with 409 even after timeout.
Backend fixes:
- Add DELETE endpoints (single node + batch) to clear tracker entries
- Fix 409 race: detect expired timeouts and clear terminal states before
re-triggering
- Populate error messages in the tracker for timeouts and failures
- Include error field in the update-status API response
- Auto-expire completed entries after 60 seconds
Frontend fixes:
- Add retry (RotateCcw) and dismiss (X) buttons on failed/timed-out badges
- Show error details via animated cursor hover (CursorFollow pattern)
- Recheck button now batch-clears all terminal states before fetching
- Recheck shows loading spinner and disables while checking
- Extract NodeCardProps interface for readability
* fix(fleet): detect update completion via process start time
Remote nodes that cannot report their version (e.g. older builds)
caused updates to always time out because completion detection
relied solely on version comparison. The gateway now tracks the
remote node's process start time from /api/meta and detects
container restarts by comparing it across polls.
Also extracts a createTracker() factory to eliminate repeated
object construction across 5 call sites.
* docs: add troubleshooting for first-update timeout on old nodes
Adds a new troubleshooting entry explaining why the first remote
update on nodes running pre-v0.40.0 always times out (neither
version nor process start time can be detected). Documents the
fix: dismiss, recheck, and confirm the node updated.
Also adds a screenshot of the timed-out state with retry/dismiss
buttons to the remote updates feature page.
* fix(fleet): detect update completion via offline detection and error reporting
The update completion detection relied on version change and process
start time, both of which fail on nodes running older Sencho versions
that report "unknown" and lack the startedAt field. This caused every
update to time out after 5 minutes.
Add three-signal detection: version change, process restart (startedAt),
and offline/online detection (node went unreachable during update and
came back). Also add a 90-second early failure heuristic for when the
remote image pull fails silently, and surface pull errors from
SelfUpdateService via /api/meta so the gateway can report them
immediately.
* fix(deps): bump vite to 8.0.5 to resolve high severity vulnerabilities
Fixes GHSA-4w7w-66w2-5vf9, GHSA-v2wj-q39q-566r, GHSA-p9ff-h696-f583.
* fix(deps): bump vite in backend lockfile to resolve audit failures
Vitest pulls in vite as a transitive dependency. Bumps to 8.0.5.
* fix(fleet): resolve version detection pipeline for Docker builds
The Dockerfile backend-builder stage was missing a COPY of the root
package.json, causing generate-version.js to fall back to "0.0.0-dev"
at build time. At runtime, the filesystem walk also failed (root
package.json not in the final image), producing the string "unknown"
which the frontend rendered as "vunknown".
Changes:
- Dockerfile: copy root package.json into backend-builder stage
- CapabilityRegistry: return null (not "unknown") for unresolvable
versions; add isValidVersion() type guard; normalize remote meta
responses to strip "unknown"/"0.0.0-dev" sentinel values
- Fleet endpoints: hoist gateway version validation outside per-node
loops; treat unresolvable remote versions as "potentially outdated"
instead of silently marking them up to date
- FleetView: guard all version display points (card badge, update
button, gateway label, modal columns) via shared formatVersion()
- EditorLayout, CapabilityGate: use shared isValidVersion utility
- New frontend/src/lib/version.ts shared utility
- Docs: add troubleshooting section for version display edge cases
- Screenshots: updated Fleet Overview and Node Updates modal
* docs: update fleet node updates screenshot with live remote node
Treat 'unknown' and '0.0.0-dev' as absent versions in the node
switcher, fleet overview, and capability gate. Remote nodes running
older Docker images that return these fallback values now show a
clean label instead of "vunknown".
* fix(fleet): resolve getSenchoVersion crash in Docker containers
Replace the runtime __dirname walk (which fails in Docker because the
root package.json is absent from the final image) with a build-time
version injection. A prebuild script reads the root package.json and
generates src/generated/version.ts with the version baked in as a
constant. The compiled output carries the correct version regardless
of the container's filesystem layout.
Retains a filesystem walk fallback for dev environments where the
prebuild hook may not have run.
* fix(fleet): skip postinstall version generation when script is absent
The Docker prod-deps stage copies only package.json (no source files)
before running npm ci --omit=dev. The postinstall hook now checks for
the script file before executing, so it no-ops in stages where
scripts/generate-version.js has not been copied.
getSenchoVersion() used require('../../../package.json') which resolves
correctly in dev (src/services/ -> 3 up -> root) but fails in Docker
where the compiled file is at dist/services/ (2 levels from /app/).
The 500 error on /api/meta caused fetchRemoteMeta to always return
empty capabilities, blocking all capability-gated features on remote
nodes. Replace with a __dirname-based walk that finds the root
package.json (name === 'sencho') regardless of directory depth.
* fix(licensing): backward-compatible tier/variant enforcement and self-healing variant detection
Accept legacy tier ('pro') and variant ('personal', 'team') names from older
remote nodes, normalizing them to current values ('paid', 'skipper', 'admiral')
in authMiddleware. This fixes distributed license enforcement failing between
v0.38.3 and v0.38.0 nodes due to the tier rename in v0.38.1.
Also fixes:
- Self-healing getVariant() that cross-checks stored variant_type against
product/variant name metadata on every call, correcting stale cached values
from previous buggy resolution logic
- Unguarded API responses in ResourcesView causing potential t.map crashes
- Fleet update status now polls on a 120s interval (was only fetched on mount)
- fetchRemoteMeta failures now logged for diagnosability
* fix(fleet): resolve remote node capability detection failures
Exempt /api/meta and /api/health from the global rate limiter so
capability fetches are never blocked by proxied traffic. Add
backend-side caching (3-min TTL) with stale-while-revalidate to
absorb transient failures. Shorten frontend failure cache to 30s
for faster recovery. Evict meta cache on node deletion.
Accept legacy tier ('pro') and variant ('personal', 'team') names from older
remote nodes, normalizing them to current values ('paid', 'skipper', 'admiral')
in authMiddleware. This fixes distributed license enforcement failing between
v0.38.3 and v0.38.0 nodes due to the tier rename in v0.38.1.
Also fixes:
- Self-healing getVariant() that cross-checks stored variant_type against
product/variant name metadata on every call, correcting stale cached values
from previous buggy resolution logic
- Unguarded API responses in ResourcesView causing potential t.map crashes
- Fleet update status now polls on a 120s interval (was only fetched on mount)
- fetchRemoteMeta failures now logged for diagnosability
Lemon Squeezy variant names describe billing periods ("Lifetime",
"Monthly", "Annual") without containing the tier name. resolveVariantType
now checks both variant_name and product_name (e.g. "Sencho Admiral") to
correctly identify the tier. Fixes Admiral licenses being misidentified
as Skipper when the LS variant name is just "Lifetime".
Rename internal variant values from 'personal'/'team' to 'skipper'/'admiral',
aligning code with user-facing tier names. Variant type is now resolved once
at activation/validation and stored in DB via license_variant_type, instead
of string-matching the Lemon Squeezy variant_name on every read. Also captures
variant_id for future lookups. Pre-existing installs auto-migrate on first
getVariant() call.
* fix(licensing): resolve Admiral variant detection and lifetime license handling
The Lemon Squeezy variant name for Admiral licenses contains "Admiral"
(not "Team"), but getVariant() only checked for "team" and "personal".
This caused Admiral licenses to be misidentified as Skipper, locking all
Admiral-exclusive features.
- Map "admiral" variant names to internal "team" value, "skipper" to "personal"
- Add isLifetime field to LicenseInfo API response
- Hide "Manage Subscription" button for lifetime licenses (no billing portal)
- Show "Duration: Lifetime" instead of empty renewal date
- Hide upgrade cards for active Admiral users
- Add 23 unit tests covering variant resolution, tier computation, and lifetime detection
- Add troubleshooting entries for wrong tier label, locked features, and billing portal errors
* fix(licensing): address code review findings
- Fix nested ternary in LicenseSection JSX; restore conditional rendering
to avoid showing an empty "N/A" row for non-subscription states
- Clean up test file: use shared svc variable, remove redundant comments,
add trialDaysRemaining assertions, rename describe block
Eliminate all references to "Pro" across backend, frontend, and docs.
Internal tier value renamed from 'pro' to 'paid'; user-facing text now
uses the thematic tier names (Community, Skipper, Admiral).
- Rename LicenseTier 'pro' to 'paid' in backend and frontend types
- Rename requirePro guard to requirePaid, error code PRO_REQUIRED to PAID_REQUIRED
- Rename ProGate.tsx to PaidGate.tsx with updated copy
- Fix: trial users can now see upgrade/purchase cards in Settings
- Update all docs and openapi.yaml to use correct tier names