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feat: move Blueprint orchestration and Federation placement to Community tier (#1555)
* feat: move core Blueprint orchestration to Community tier Blueprints CRUD, reconciliation, and drift modes are now available on Community. Pin remains Admiral-only via Federation placement controls. * feat: move Federation placement controls to Community tier Remove requirePaid from cordon, uncordon, and blueprint pin routes. Ungate the Federation tab and gate cordon UI on node:manage only. Update licensing and fleet docs for the new tier split.
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@@ -64,7 +64,7 @@ The **Fleet** view is the multi-node command center. The masthead summarizes onl
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The Fleet toolbar includes **Check Updates**, **Refresh**, and **Add node** for admins. The **Overview** tab supports search, sort, status filters, label filters, and a Grid or Topology view. Node cards show online state, resource use, container counts, version state, update actions, and direct drill-down into stacks on that node.
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Beyond **Overview**, Fleet provides tabs for **Snapshots**, node **Status**, a dependency **Map**, blueprint **Deployments**, mesh **Routing**, **Federation**, fleet **Actions**, and **Secrets**. Some fleet tabs require Admiral. See [Licensing](/features/licensing) for the full tier breakdown.
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Beyond **Overview**, Fleet provides tabs for **Snapshots**, node **Status**, a dependency **Map**, blueprint **Deployments**, mesh **Routing**, **Federation**, fleet **Actions**, and **Secrets**. Routing and Secrets require Admiral. Federation placement (cordon and pin) is available on every tier. See [Licensing](/features/licensing) for the full tier breakdown.
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## Resources, templates, and logs
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