Files
rustguac/static
pletch bdea2ff1b8 fix(h264): do not shadow the pixel row in the chroma shader
The colour-space change introduced "float y" for the scaled luma, but y is
already the int pixel row in that scope. GLSL rejected the redefinition and
then every arithmetic line that mixed the two, so the shader failed to
compile and the renderer fell back to 4:2:0 for the whole session:

  ERROR: 0:89: 'y' : redefinition
  ERROR: 0:93: '+' : no operation exists that takes highp int and highp float

Name it luma.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-08 02:02:20 -04:00
..
2026-02-06 14:38:53 +11:00