Files
rustfs/crates/lock/src/distributed_lock.rs
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368 lines
14 KiB
Rust

// Copyright 2024 RustFS Team
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use crate::{
ObjectKey,
client::LockClient,
error::{LockError, Result},
types::{LockId, LockInfo, LockRequest, LockResponse, LockStatus, LockType},
};
use std::sync::{Arc, LazyLock};
use std::time::Duration;
use tokio::sync::mpsc;
use tracing::warn;
use uuid::Uuid;
/// Generate a new aggregate lock ID for multiple client locks
fn generate_aggregate_lock_id(resource: &ObjectKey) -> LockId {
LockId {
resource: resource.clone(),
uuid: Uuid::new_v4().to_string(),
}
}
#[derive(Debug, Clone)]
struct UnlockJob {
/// Entries to release: each (LockId, client) pair will be released independently.
entries: Vec<(LockId, Arc<dyn LockClient>)>,
}
#[derive(Debug)]
struct UnlockRuntime {
tx: mpsc::Sender<UnlockJob>,
}
// Global unlock runtime with background worker
static UNLOCK_RUNTIME: LazyLock<UnlockRuntime> = LazyLock::new(|| {
// Larger buffer to reduce contention during bursts
let (tx, mut rx) = mpsc::channel::<UnlockJob>(8192);
// Spawn background worker when first used; assumes a Tokio runtime is available
tokio::spawn(async move {
while let Some(job) = rx.recv().await {
// Best-effort release across all (LockId, client) entries.
let mut any_ok = false;
for (lock_id, client) in job.entries.into_iter() {
if client.release(&lock_id).await.unwrap_or(false) {
any_ok = true;
}
}
if !any_ok {
tracing::warn!("DistributedLockGuard background release failed for one or more entries");
} else {
tracing::debug!("DistributedLockGuard background released one or more entries");
}
}
});
UnlockRuntime { tx }
});
/// A RAII guard for distributed locks that releases the lock asynchronously when dropped.
#[derive(Debug)]
pub struct DistributedLockGuard {
/// The public-facing lock id. For multi-client scenarios this is typically
/// an aggregate id; for single-client it is the only id.
lock_id: LockId,
/// All underlying (LockId, client) entries that should be released when the
/// guard is dropped.
entries: Vec<(LockId, Arc<dyn LockClient>)>,
/// If true, Drop will not try to release (used if user manually released).
disarmed: bool,
}
impl DistributedLockGuard {
/// Create a new guard.
///
/// - `lock_id` is the id returned to the caller (`lock_id()`).
/// - `entries` is the full list of underlying (LockId, client) pairs
/// that should be released when this guard is dropped.
pub(crate) fn new(lock_id: LockId, entries: Vec<(LockId, Arc<dyn LockClient>)>) -> Self {
Self {
lock_id,
entries,
disarmed: false,
}
}
/// Get the lock id associated with this guard
pub fn lock_id(&self) -> &LockId {
&self.lock_id
}
/// Manually disarm the guard so dropping it won't release the lock.
/// Call this if you explicitly released the lock elsewhere.
pub fn disarm(&mut self) {
self.disarmed = true;
}
/// Check if the guard has been disarmed (lock already released)
pub fn is_disarmed(&self) -> bool {
self.disarmed
}
/// Manually release the lock early.
/// This sends a release job to the background worker and then disarms the guard
/// to prevent double-release on drop.
/// Returns true if the lock was released (or was already released), false otherwise.
pub fn release(&mut self) -> bool {
if self.disarmed {
// Lock was already released, return true to indicate lock is in released state
return true;
}
let job = UnlockJob {
entries: self.entries.clone(),
};
// Try a non-blocking send to avoid panics
let success = if let Err(err) = UNLOCK_RUNTIME.tx.try_send(job) {
// Channel full or closed; best-effort fallback: spawn a detached task
let entries = self.entries.clone();
tracing::warn!(
"DistributedLockGuard channel send failed ({}), spawning fallback unlock task for {} entries",
err,
entries.len()
);
// If runtime is not available, this will panic; but in RustFS we are inside Tokio contexts.
let handle = tokio::spawn(async move {
let futures_iter = entries
.into_iter()
.map(|(lock_id, client)| async move { client.release(&lock_id).await.unwrap_or(false) });
let _ = futures::future::join_all(futures_iter).await;
});
// Explicitly drop the JoinHandle to acknowledge detaching the task.
drop(handle);
true // Consider it successful even if we had to use fallback
} else {
true
};
// Disarm to prevent double-release on drop
self.disarmed = true;
success
}
}
impl Drop for DistributedLockGuard {
fn drop(&mut self) {
// Call release() to handle the actual release logic
// If already disarmed, release() will return early
// Setting disarmed in release() is harmless here since we're dropping anyway
let _ = self.release();
}
}
/// Distributed lock handler for distributed use cases
/// Uses quorum-based acquisition and aggregate lock ID mapping
#[derive(Debug)]
pub struct DistributedLock {
/// Lock clients for this namespace
clients: Vec<Arc<dyn LockClient>>,
/// Namespace identifier
namespace: String,
/// Quorum size for operations (majority for distributed)
quorum: usize,
}
impl DistributedLock {
/// Create new distributed lock
pub fn new(namespace: String, clients: Vec<Arc<dyn LockClient>>, quorum: usize) -> Self {
let q = if clients.len() <= 1 {
1
} else {
quorum.clamp(1, clients.len())
};
Self {
clients,
namespace,
quorum: q,
}
}
/// Get namespace identifier
pub fn namespace(&self) -> &str {
&self.namespace
}
/// Get resource key for this namespace
pub fn get_resource_key(&self, resource: &ObjectKey) -> String {
format!("{}:{}", self.namespace, resource)
}
/// Get clients (for health check and stats)
pub(crate) fn clients(&self) -> &[Arc<dyn LockClient>] {
&self.clients
}
/// Acquire a lock and return a RAII guard
pub(crate) async fn acquire_guard(&self, request: &LockRequest) -> Result<Option<DistributedLockGuard>> {
if self.clients.is_empty() {
return Err(LockError::internal("No lock clients available"));
}
let (resp, individual_locks) = self.acquire_lock_quorum(request).await?;
if resp.success {
// Use aggregate lock_id from LockResponse's LockInfo
// The aggregate id is what we expose to callers; individual_locks carries
// the real (LockId, client) pairs that must be released.
let aggregate_lock_id = resp
.lock_info
.as_ref()
.map(|info| info.id.clone())
.unwrap_or_else(|| LockId::new_unique(&request.resource));
Ok(Some(DistributedLockGuard::new(aggregate_lock_id, individual_locks)))
} else {
// Check if it's a timeout or quorum failure
if let Some(error_msg) = &resp.error {
warn!("acquire_lock_quorum error: {}", error_msg);
if error_msg.contains("quorum") {
// This is a quorum failure - return appropriate error
// Extract achieved count from error message or use individual_locks.len()
let achieved = individual_locks.len();
Err(LockError::QuorumNotReached {
required: self.quorum,
achieved,
})
} else if error_msg.contains("timeout") || resp.wait_time >= request.acquire_timeout {
// This is a timeout - return None so caller can convert to timeout error
Ok(None)
} else {
// Other failure - return None for backward compatibility
Ok(None)
}
} else {
Ok(None)
}
}
}
/// Convenience: acquire exclusive lock as a guard
pub async fn lock_guard(
&self,
resource: ObjectKey,
owner: &str,
timeout: Duration,
ttl: Duration,
) -> Result<Option<DistributedLockGuard>> {
let req = LockRequest::new(resource, LockType::Exclusive, owner)
.with_acquire_timeout(timeout)
.with_ttl(ttl);
self.acquire_guard(&req).await
}
/// Convenience: acquire shared lock as a guard
pub async fn rlock_guard(
&self,
resource: ObjectKey,
owner: &str,
timeout: Duration,
ttl: Duration,
) -> Result<Option<DistributedLockGuard>> {
let req = LockRequest::new(resource, LockType::Shared, owner)
.with_acquire_timeout(timeout)
.with_ttl(ttl);
self.acquire_guard(&req).await
}
/// Quorum-based lock acquisition: success if at least `self.quorum` clients succeed.
/// Collects all individual lock_ids from successful clients and creates an aggregate lock_id.
/// Returns the LockResponse with aggregate lock_id and individual lock mappings.
async fn acquire_lock_quorum(&self, request: &LockRequest) -> Result<(LockResponse, Vec<(LockId, Arc<dyn LockClient>)>)> {
let futs: Vec<_> = self
.clients
.iter()
.enumerate()
.map(|(idx, client)| async move { (idx, client.acquire_lock(request).await) })
.collect();
let results = futures::future::join_all(futs).await;
// Store all individual lock_ids and their corresponding clients
let mut individual_locks: Vec<(LockId, Arc<dyn LockClient>)> = Vec::new();
for (idx, result) in results {
match result {
Ok(resp) => {
if resp.success {
// Collect individual lock_id and client for each successful acquisition
if let Some(lock_info) = &resp.lock_info
&& idx < self.clients.len()
{
// Save the individual lock_id returned by each client
individual_locks.push((lock_info.id.clone(), self.clients[idx].clone()));
}
} else {
tracing::warn!(
"Failed to acquire lock on client from response: {}, error: {}",
idx,
resp.error.unwrap_or_else(|| "unknown error".to_string())
);
}
}
Err(e) => {
tracing::warn!("Failed to acquire lock on client {}: {}", idx, e);
}
}
}
if individual_locks.len() >= self.quorum {
// Generate a new aggregate lock_id for multiple client locks
let aggregate_lock_id = generate_aggregate_lock_id(&request.resource);
tracing::debug!(
"Generated aggregate lock_id {} for {} individual locks on resource {}",
aggregate_lock_id,
individual_locks.len(),
request.resource
);
let resp = LockResponse::success(
LockInfo {
id: aggregate_lock_id,
resource: request.resource.clone(),
lock_type: request.lock_type,
status: LockStatus::Acquired,
owner: request.owner.clone(),
acquired_at: std::time::SystemTime::now(),
expires_at: std::time::SystemTime::now() + request.ttl,
last_refreshed: std::time::SystemTime::now(),
metadata: request.metadata.clone(),
priority: request.priority,
wait_start_time: None,
},
Duration::ZERO,
);
Ok((resp, individual_locks))
} else {
// Rollback: release all locks that were successfully acquired
let rollback_count = individual_locks.len();
for (individual_lock_id, client) in individual_locks {
if let Err(e) = client.release(&individual_lock_id).await {
tracing::warn!("Failed to rollback lock {} on client: {}", individual_lock_id, e);
}
}
let resp = LockResponse::failure(
format!("Failed to acquire quorum: {}/{} required", rollback_count, self.quorum),
Duration::ZERO,
);
Ok((resp, Vec::new()))
}
}
}