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fix(lock): renew distributed locks via heartbeat; wire server refresh (backlog#899) A held distributed write lock had a fixed 30s TTL and was never renewed, so any operation exceeding it got its per-node lease reclaimed and stolen by a contender, causing split-brain writes. This implements Phase 0 + Phase 1 of the #899 design (Phase 2 abort-on-loss is deferred and tracked in code comments). Phase 0 (server refresh wiring, P0): - node_service handle_refresh was a no-op stub that parsed args then always returned success=true. Extract a testable `refresh_lock` free function that actually delegates to the node's lock backend. Not-found maps to success=false with no error_info, so RemoteClient::refresh keeps its Ok(resp.success) semantics and yields a real not_found signal to the coordinator heartbeat. Without this, client heartbeats were silently no-ops. Phase 1 (client heartbeat + safe interval + observability): - DistributedLockGuard spawns a heartbeat that refreshes every per-client lease on a derived interval; interval is derived without Duration::clamp (entries<=1 or interval>=ttl => no spawn), fixing the sub-second-ttl panic. - Add LockLostSignal: declare the lock lost when not_found exceeds entries.len() - refresh_quorum; RPC errors are not counted (absorbed by the ttl > interval margin). Expose is_lock_lost()/lock_lost() for observers. - disarm(), release(), and Drop now abort the heartbeat before releasing so no refresh races the unlock (refresh only extends, never creates, a lease). - Reclaim path stays behaviorally unchanged but now warns with owner/resource/ lease age and records a metric (#698 scavenger preserved). - Add DEFAULT_LOCK_REFRESH_INTERVAL, LockRequest.refresh_interval (serde default for RPC back-compat) + builder, and lock lifecycle metrics. Open questions adopt the design's documented defaults (marked TODO in code): refresh not-found -> Ok(false)/error_info=None; lost-quorum base entries.len(); DEFAULT_LOCK_REFRESH_INTERVAL=10s. Tests: heartbeat keepalive/quorum-loss/jitter/boundary/disarm (lock crate), server refresh delegation (rustfs), and end-to-end survives-past-ttl plus crashed-owner-reclaim regressions (namespace).
RustFS ECStore - Erasure Coding Storage
High-performance erasure coding storage engine for RustFS distributed object storage
📖 Documentation
· 🐛 Bug Reports
· 💬 Discussions
📖 Overview
RustFS ECStore provides erasure coding storage capabilities for the RustFS distributed object storage system. For the complete RustFS experience, please visit the main RustFS repository.
✨ Features
- Reed-Solomon erasure coding implementation
- Configurable redundancy levels (N+K schemes)
- Automatic data healing and reconstruction
- Multi-drive support with intelligent placement
- Parallel encoding/decoding for performance
- Efficient disk space utilization
📚 Documentation
For comprehensive documentation, examples, and usage guides, please visit the main RustFS repository.
📄 License
This project is licensed under the Apache License 2.0 - see the LICENSE file for details.
Copyright 2024 RustFS Team
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
RustFS is a trademark of RustFS, Inc.
All other trademarks are the property of their respective owners.
Made with ❤️ by the RustFS Storage Team
