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ddf197ba57
fix(lock): renew distributed locks via heartbeat; wire server refresh (backlog#899) A held distributed write lock had a fixed 30s TTL and was never renewed, so any operation exceeding it got its per-node lease reclaimed and stolen by a contender, causing split-brain writes. This implements Phase 0 + Phase 1 of the #899 design (Phase 2 abort-on-loss is deferred and tracked in code comments). Phase 0 (server refresh wiring, P0): - node_service handle_refresh was a no-op stub that parsed args then always returned success=true. Extract a testable `refresh_lock` free function that actually delegates to the node's lock backend. Not-found maps to success=false with no error_info, so RemoteClient::refresh keeps its Ok(resp.success) semantics and yields a real not_found signal to the coordinator heartbeat. Without this, client heartbeats were silently no-ops. Phase 1 (client heartbeat + safe interval + observability): - DistributedLockGuard spawns a heartbeat that refreshes every per-client lease on a derived interval; interval is derived without Duration::clamp (entries<=1 or interval>=ttl => no spawn), fixing the sub-second-ttl panic. - Add LockLostSignal: declare the lock lost when not_found exceeds entries.len() - refresh_quorum; RPC errors are not counted (absorbed by the ttl > interval margin). Expose is_lock_lost()/lock_lost() for observers. - disarm(), release(), and Drop now abort the heartbeat before releasing so no refresh races the unlock (refresh only extends, never creates, a lease). - Reclaim path stays behaviorally unchanged but now warns with owner/resource/ lease age and records a metric (#698 scavenger preserved). - Add DEFAULT_LOCK_REFRESH_INTERVAL, LockRequest.refresh_interval (serde default for RPC back-compat) + builder, and lock lifecycle metrics. Open questions adopt the design's documented defaults (marked TODO in code): refresh not-found -> Ok(false)/error_info=None; lost-quorum base entries.len(); DEFAULT_LOCK_REFRESH_INTERVAL=10s. Tests: heartbeat keepalive/quorum-loss/jitter/boundary/disarm (lock crate), server refresh delegation (rustfs), and end-to-end survives-past-ttl plus crashed-owner-reclaim regressions (namespace).
76 lines
3.0 KiB
Rust
76 lines
3.0 KiB
Rust
// Copyright 2024 RustFS Team
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! Fast Object Lock System
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//!
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//! High-performance versioned object locking system optimized for object storage scenarios
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//!
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//! ## Core Features
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//!
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//! 1. **Sharded Architecture** - Hash-based object key sharding to avoid global lock contention
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//! 2. **Version Awareness** - Support for multi-version object locking with fine-grained control
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//! 3. **Fast Path** - Lock-free fast paths for common operations
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//! 4. **Async Optimized** - True async locks that avoid thread blocking
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//! 5. **Auto Cleanup** - Access-time based automatic lock reclamation
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pub mod disabled_manager;
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pub mod guard;
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pub mod manager;
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pub mod manager_trait;
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pub mod metrics;
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pub mod object_pool;
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pub mod optimized_notify;
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pub mod shard;
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pub mod state;
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pub mod types;
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#[cfg(test)]
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mod tests;
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// Re-export main types
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pub use disabled_manager::DisabledLockManager;
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pub use guard::FastLockGuard;
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pub use manager::FastObjectLockManager;
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pub use manager_trait::LockManager;
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use std::time::Duration;
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pub use types::*;
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/// Maximum acquire timeout in seconds (for slow storage / high contention; override via env)
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pub(crate) const DEFAULT_RUSTFS_MAX_ACQUIRE_TIMEOUT: u64 = 60;
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/// Default acquire timeout in seconds (how long to wait for a lock before giving up)
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pub(crate) const DEFAULT_RUSTFS_ACQUIRE_TIMEOUT: u64 = 10;
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/// Default shard count (must be power of 2)
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pub const DEFAULT_SHARD_COUNT: usize = 1024;
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/// Default lock timeout (lease TTL; lock is released if not refreshed within this duration)
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pub const DEFAULT_LOCK_TIMEOUT: Duration = Duration::from_secs(30);
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/// Default heartbeat interval for refreshing a held distributed lock (lease renewal cadence).
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///
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/// Kept at ttl/3 of `DEFAULT_LOCK_TIMEOUT` so a lock tolerates losing two consecutive refresh
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/// cycles before its lease expires. TODO(backlog#899): maintainers to confirm this default vs
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/// MinIO's 10s/20s interval-vs-validity and the #814 latency budget.
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pub const DEFAULT_LOCK_REFRESH_INTERVAL: Duration = Duration::from_secs(10);
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/// Default acquire timeout - common value for local/low-latency; use env to increase for slow storage
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pub const DEFAULT_ACQUIRE_TIMEOUT: Duration = Duration::from_secs(DEFAULT_RUSTFS_ACQUIRE_TIMEOUT);
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/// Maximum acquire timeout for high-load scenarios
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pub const MAX_ACQUIRE_TIMEOUT: Duration = Duration::from_secs(DEFAULT_RUSTFS_MAX_ACQUIRE_TIMEOUT);
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/// Lock cleanup interval
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pub const CLEANUP_INTERVAL: Duration = Duration::from_secs(60);
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