Files
rustfs/crates/ecstore
houseme 096fadcb31 feat(get): SF02 - inline data fast path
Add fast path for small inline objects that bypasses duplex pipe,
tokio::spawn, and bitrot reader creation when data is already in memory.

Changes:
- Add inline data detection before codec streaming gate
- Direct in-memory erasure decode for inline objects <= 128KB
- Add GET_OBJECT_PATH_INLINE_DIRECT metric path
- Skip duplex pipe and background task for inline data

Conditions for fast path:
- Single part object
- Inline data available
- Size <= 128KB
- Not encrypted/compressed/remote
- No range request

Expected impact: 2-3x improvement for small file GET latency.

Closes rustfs/backlog#767

Co-Authored-By: heihutu <heihutu@gmail.com>
2026-06-28 07:48:17 +08:00
..

RustFS

RustFS ECStore - Erasure Coding Storage

High-performance erasure coding storage engine for RustFS distributed object storage

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📖 Overview

RustFS ECStore provides erasure coding storage capabilities for the RustFS distributed object storage system. For the complete RustFS experience, please visit the main RustFS repository.

Features

  • Reed-Solomon erasure coding implementation
  • Configurable redundancy levels (N+K schemes)
  • Automatic data healing and reconstruction
  • Multi-drive support with intelligent placement
  • Parallel encoding/decoding for performance
  • Efficient disk space utilization

📚 Documentation

For comprehensive documentation, examples, and usage guides, please visit the main RustFS repository.

📄 License

This project is licensed under the Apache License 2.0 - see the LICENSE file for details.

Copyright 2024 RustFS Team

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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All other trademarks are the property of their respective owners.

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