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dce117840c
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: weisd <2057561+weisd@users.noreply.github.com> Co-authored-by: houseme <housemecn@gmail.com>
215 lines
7.8 KiB
Rust
215 lines
7.8 KiB
Rust
// Copyright 2024 RustFS Team
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use std::sync::Arc;
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use tokio::sync::RwLock;
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use crate::{
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FastLockGuard, GlobalLockManager, LockClient, LockId, LockInfo, LockManager, LockMetadata, LockPriority, LockRequest,
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LockResponse, LockStats, LockStatus, LockType, Result,
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};
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/// Default shard count for guard storage (must be power of 2)
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const DEFAULT_GUARD_SHARD_COUNT: usize = 64;
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/// Local lock client using FastLock with sharded guard storage for better concurrency
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#[derive(Debug)]
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pub struct LocalClient {
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/// Sharded guard storage to reduce lock contention
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guard_storage: Vec<Arc<RwLock<HashMap<LockId, FastLockGuard>>>>,
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/// Mask for fast shard index calculation (shard_count - 1)
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shard_mask: usize,
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/// Optional lock manager (if None, uses global singleton)
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manager: Option<Arc<GlobalLockManager>>,
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}
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impl LocalClient {
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/// Create new local client with default shard count
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pub fn new() -> Self {
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Self::with_shard_count(DEFAULT_GUARD_SHARD_COUNT)
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}
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/// Create new local client with custom shard count
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/// Shard count must be a power of 2 for efficient masking
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pub fn with_shard_count(shard_count: usize) -> Self {
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assert!(shard_count.is_power_of_two(), "Shard count must be power of 2");
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let guard_storage: Vec<Arc<RwLock<HashMap<LockId, FastLockGuard>>>> =
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(0..shard_count).map(|_| Arc::new(RwLock::new(HashMap::new()))).collect();
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Self {
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guard_storage,
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shard_mask: shard_count - 1,
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manager: None,
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}
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}
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/// Create new local client with a specific lock manager
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/// This allows simulating multi-node environments where each node has its own lock backend
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pub fn with_manager(manager: Arc<GlobalLockManager>) -> Self {
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Self {
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guard_storage: (0..DEFAULT_GUARD_SHARD_COUNT)
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.map(|_| Arc::new(RwLock::new(HashMap::new())))
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.collect(),
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shard_mask: DEFAULT_GUARD_SHARD_COUNT - 1,
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manager: Some(manager),
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}
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}
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/// Get the lock manager (injected manager if available, otherwise global singleton)
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pub fn get_lock_manager(&self) -> Arc<GlobalLockManager> {
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self.manager.clone().unwrap_or_else(crate::get_global_lock_manager)
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}
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/// Get the shard index for a given lock ID
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fn get_shard_index(&self, lock_id: &LockId) -> usize {
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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lock_id.hash(&mut hasher);
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(hasher.finish() as usize) & self.shard_mask
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}
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/// Get the shard for a given lock ID
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fn get_shard(&self, lock_id: &LockId) -> &Arc<RwLock<HashMap<LockId, FastLockGuard>>> {
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let index = self.get_shard_index(lock_id);
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&self.guard_storage[index]
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}
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}
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impl Default for LocalClient {
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fn default() -> Self {
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Self::new()
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}
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}
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#[async_trait::async_trait]
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impl LockClient for LocalClient {
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async fn acquire_lock(&self, request: &LockRequest) -> Result<LockResponse> {
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let lock_manager = self.get_lock_manager();
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let lock_request = match request.lock_type {
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LockType::Exclusive => crate::ObjectLockRequest::new_write(request.resource.clone(), request.owner.clone())
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.with_acquire_timeout(request.acquire_timeout),
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LockType::Shared => crate::ObjectLockRequest::new_read(request.resource.clone(), request.owner.clone())
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.with_acquire_timeout(request.acquire_timeout),
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};
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match lock_manager.acquire_lock(lock_request).await {
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Ok(guard) => {
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let lock_id = LockId::new_unique(&request.resource);
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{
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let shard = self.get_shard(&lock_id);
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let mut guards = shard.write().await;
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guards.insert(lock_id.clone(), guard);
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}
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let lock_info = LockInfo {
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id: lock_id,
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resource: request.resource.clone(),
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lock_type: request.lock_type,
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status: crate::types::LockStatus::Acquired,
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owner: request.owner.clone(),
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acquired_at: std::time::SystemTime::now(),
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expires_at: std::time::SystemTime::now() + request.ttl,
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last_refreshed: std::time::SystemTime::now(),
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metadata: request.metadata.clone(),
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priority: request.priority,
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wait_start_time: None,
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};
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Ok(LockResponse::success(lock_info, std::time::Duration::ZERO))
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}
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Err(crate::fast_lock::LockResult::Timeout) => {
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Ok(LockResponse::failure("Lock acquisition timeout", request.acquire_timeout))
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}
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Err(crate::fast_lock::LockResult::Conflict {
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current_owner,
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current_mode,
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}) => Ok(LockResponse::failure(
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format!("Lock conflict: resource held by {current_owner} in {current_mode:?} mode"),
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std::time::Duration::ZERO,
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)),
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Err(crate::fast_lock::LockResult::Acquired) => {
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unreachable!("Acquired should not be an error")
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}
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}
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}
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async fn release(&self, lock_id: &LockId) -> Result<bool> {
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let shard = self.get_shard(lock_id);
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let mut guards = shard.write().await;
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if let Some(guard) = guards.remove(lock_id) {
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// Guard automatically releases the lock when dropped
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drop(guard);
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Ok(true)
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} else {
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// Lock not found or already released
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Ok(false)
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}
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}
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async fn refresh(&self, _lock_id: &LockId) -> Result<bool> {
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// For local locks, refresh is not needed as they don't expire automatically
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Ok(true)
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}
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async fn force_release(&self, lock_id: &LockId) -> Result<bool> {
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self.release(lock_id).await
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}
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async fn check_status(&self, lock_id: &LockId) -> Result<Option<LockInfo>> {
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let shard = self.get_shard(lock_id);
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let guards = shard.read().await;
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if let Some(guard) = guards.get(lock_id) {
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// We have an active guard for this lock
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let lock_type = match guard.mode() {
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crate::LockMode::Shared => LockType::Shared,
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crate::LockMode::Exclusive => LockType::Exclusive,
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};
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Ok(Some(LockInfo {
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id: lock_id.clone(),
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resource: lock_id.resource.clone(),
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lock_type,
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status: LockStatus::Acquired,
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owner: guard.owner().to_string(),
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acquired_at: std::time::SystemTime::now(),
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expires_at: std::time::SystemTime::now() + std::time::Duration::from_secs(30),
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last_refreshed: std::time::SystemTime::now(),
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metadata: LockMetadata::default(),
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priority: LockPriority::Normal,
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wait_start_time: None,
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}))
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} else {
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Ok(None)
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}
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}
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async fn get_stats(&self) -> Result<LockStats> {
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Ok(LockStats::default())
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}
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async fn close(&self) -> Result<()> {
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Ok(())
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}
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async fn is_online(&self) -> bool {
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true
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}
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async fn is_local(&self) -> bool {
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true
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}
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}
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