Files
rustfs/crates/lock/src/client/local.rs
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Rust

// Copyright 2024 RustFS Team
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use std::sync::Arc;
use tokio::sync::RwLock;
use crate::{
FastLockGuard, GlobalLockManager, LockClient, LockId, LockInfo, LockManager, LockMetadata, LockPriority, LockRequest,
LockResponse, LockStats, LockStatus, LockType, Result,
};
/// Default shard count for guard storage (must be power of 2)
const DEFAULT_GUARD_SHARD_COUNT: usize = 64;
/// Local lock client using FastLock with sharded guard storage for better concurrency
#[derive(Debug)]
pub struct LocalClient {
/// Sharded guard storage to reduce lock contention
guard_storage: Vec<Arc<RwLock<HashMap<LockId, FastLockGuard>>>>,
/// Mask for fast shard index calculation (shard_count - 1)
shard_mask: usize,
/// Optional lock manager (if None, uses global singleton)
manager: Option<Arc<GlobalLockManager>>,
}
impl LocalClient {
/// Create new local client with default shard count
pub fn new() -> Self {
Self::with_shard_count(DEFAULT_GUARD_SHARD_COUNT)
}
/// Create new local client with custom shard count
/// Shard count must be a power of 2 for efficient masking
pub fn with_shard_count(shard_count: usize) -> Self {
assert!(shard_count.is_power_of_two(), "Shard count must be power of 2");
let guard_storage: Vec<Arc<RwLock<HashMap<LockId, FastLockGuard>>>> =
(0..shard_count).map(|_| Arc::new(RwLock::new(HashMap::new()))).collect();
Self {
guard_storage,
shard_mask: shard_count - 1,
manager: None,
}
}
/// Create new local client with a specific lock manager
/// This allows simulating multi-node environments where each node has its own lock backend
pub fn with_manager(manager: Arc<GlobalLockManager>) -> Self {
Self {
guard_storage: (0..DEFAULT_GUARD_SHARD_COUNT)
.map(|_| Arc::new(RwLock::new(HashMap::new())))
.collect(),
shard_mask: DEFAULT_GUARD_SHARD_COUNT - 1,
manager: Some(manager),
}
}
/// Get the lock manager (injected manager if available, otherwise global singleton)
pub fn get_lock_manager(&self) -> Arc<GlobalLockManager> {
self.manager.clone().unwrap_or_else(crate::get_global_lock_manager)
}
/// Get the shard index for a given lock ID
fn get_shard_index(&self, lock_id: &LockId) -> usize {
let mut hasher = std::collections::hash_map::DefaultHasher::new();
lock_id.hash(&mut hasher);
(hasher.finish() as usize) & self.shard_mask
}
/// Get the shard for a given lock ID
fn get_shard(&self, lock_id: &LockId) -> &Arc<RwLock<HashMap<LockId, FastLockGuard>>> {
let index = self.get_shard_index(lock_id);
&self.guard_storage[index]
}
}
impl Default for LocalClient {
fn default() -> Self {
Self::new()
}
}
#[async_trait::async_trait]
impl LockClient for LocalClient {
async fn acquire_lock(&self, request: &LockRequest) -> Result<LockResponse> {
let lock_manager = self.get_lock_manager();
let lock_request = match request.lock_type {
LockType::Exclusive => crate::ObjectLockRequest::new_write(request.resource.clone(), request.owner.clone())
.with_acquire_timeout(request.acquire_timeout),
LockType::Shared => crate::ObjectLockRequest::new_read(request.resource.clone(), request.owner.clone())
.with_acquire_timeout(request.acquire_timeout),
};
match lock_manager.acquire_lock(lock_request).await {
Ok(guard) => {
let lock_id = LockId::new_unique(&request.resource);
{
let shard = self.get_shard(&lock_id);
let mut guards = shard.write().await;
guards.insert(lock_id.clone(), guard);
}
let lock_info = LockInfo {
id: lock_id,
resource: request.resource.clone(),
lock_type: request.lock_type,
status: crate::types::LockStatus::Acquired,
owner: request.owner.clone(),
acquired_at: std::time::SystemTime::now(),
expires_at: std::time::SystemTime::now() + request.ttl,
last_refreshed: std::time::SystemTime::now(),
metadata: request.metadata.clone(),
priority: request.priority,
wait_start_time: None,
};
Ok(LockResponse::success(lock_info, std::time::Duration::ZERO))
}
Err(crate::fast_lock::LockResult::Timeout) => {
Ok(LockResponse::failure("Lock acquisition timeout", request.acquire_timeout))
}
Err(crate::fast_lock::LockResult::Conflict {
current_owner,
current_mode,
}) => Ok(LockResponse::failure(
format!("Lock conflict: resource held by {current_owner} in {current_mode:?} mode"),
std::time::Duration::ZERO,
)),
Err(crate::fast_lock::LockResult::Acquired) => {
unreachable!("Acquired should not be an error")
}
}
}
async fn release(&self, lock_id: &LockId) -> Result<bool> {
let shard = self.get_shard(lock_id);
let mut guards = shard.write().await;
if let Some(guard) = guards.remove(lock_id) {
// Guard automatically releases the lock when dropped
drop(guard);
Ok(true)
} else {
// Lock not found or already released
Ok(false)
}
}
async fn refresh(&self, _lock_id: &LockId) -> Result<bool> {
// For local locks, refresh is not needed as they don't expire automatically
Ok(true)
}
async fn force_release(&self, lock_id: &LockId) -> Result<bool> {
self.release(lock_id).await
}
async fn check_status(&self, lock_id: &LockId) -> Result<Option<LockInfo>> {
let shard = self.get_shard(lock_id);
let guards = shard.read().await;
if let Some(guard) = guards.get(lock_id) {
// We have an active guard for this lock
let lock_type = match guard.mode() {
crate::LockMode::Shared => LockType::Shared,
crate::LockMode::Exclusive => LockType::Exclusive,
};
Ok(Some(LockInfo {
id: lock_id.clone(),
resource: lock_id.resource.clone(),
lock_type,
status: LockStatus::Acquired,
owner: guard.owner().to_string(),
acquired_at: std::time::SystemTime::now(),
expires_at: std::time::SystemTime::now() + std::time::Duration::from_secs(30),
last_refreshed: std::time::SystemTime::now(),
metadata: LockMetadata::default(),
priority: LockPriority::Normal,
wait_start_time: None,
}))
} else {
Ok(None)
}
}
async fn get_stats(&self) -> Result<LockStats> {
Ok(LockStats::default())
}
async fn close(&self) -> Result<()> {
Ok(())
}
async fn is_online(&self) -> bool {
true
}
async fn is_local(&self) -> bool {
true
}
}