* Refactor: reimplement lock

Signed-off-by: junxiang Mu <1948535941@qq.com>

* Fix: fix test case failed

Signed-off-by: junxiang Mu <1948535941@qq.com>

* Improve: lock pref

Signed-off-by: junxiang Mu <1948535941@qq.com>

* fix(lock): Fix resource cleanup issue when batch lock acquisition fails
Ensure that the locks already acquired are properly released when batch lock acquisition fails to avoid memory leaks
Improve the lock protection mechanism to prevent double release issues
Add complete Apache license declarations to all files

Signed-off-by: junxiang Mu <1948535941@qq.com>

---------

Signed-off-by: junxiang Mu <1948535941@qq.com>
This commit is contained in:
guojidan
2025-09-11 12:10:35 +08:00
committed by GitHub
parent 971e74281c
commit d4beb1cc0b
24 changed files with 4281 additions and 1349 deletions
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// Copyright 2024 RustFS Team
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Fast Object Lock System
//!
//! High-performance versioned object locking system optimized for object storage scenarios
//!
//! ## Core Features
//!
//! 1. **Sharded Architecture** - Hash-based object key sharding to avoid global lock contention
//! 2. **Version Awareness** - Support for multi-version object locking with fine-grained control
//! 3. **Fast Path** - Lock-free fast paths for common operations
//! 4. **Async Optimized** - True async locks that avoid thread blocking
//! 5. **Auto Cleanup** - Access-time based automatic lock reclamation
pub mod guard;
pub mod integration_example;
pub mod integration_test;
pub mod manager;
pub mod metrics;
pub mod object_pool;
pub mod optimized_notify;
pub mod shard;
pub mod state;
pub mod types;
// #[cfg(test)]
// pub mod benchmarks; // Temporarily disabled due to compilation issues
// Re-export main types
pub use guard::FastLockGuard;
pub use manager::FastObjectLockManager;
pub use types::*;
/// Default shard count (must be power of 2)
pub const DEFAULT_SHARD_COUNT: usize = 1024;
/// Default lock timeout
pub const DEFAULT_LOCK_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(30);
/// Default acquire timeout
pub const DEFAULT_ACQUIRE_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(5);
/// Lock cleanup interval
pub const CLEANUP_INTERVAL: std::time::Duration = std::time::Duration::from_secs(60);