refactor(lock): restructure lock crate, remove unused modules and clarify directory layout

- Remove unused core/rwlock.rs and manager/ modules (ManagerFactory, LifecycleManager, NamespaceManager)
- Move all lock-related code into crates/lock/src with clear submodules: client, core, utils, etc.
- Ensure only necessary files and APIs are exposed, improve maintainability
- No functional logic change, pure structure and cleanup refactor

Signed-off-by: dandan <dandan@dandandeMac-Studio.local>
This commit is contained in:
dandan
2025-07-04 17:28:18 +08:00
committed by junxiang Mu
parent 1b48934f47
commit 4ccdeb9d2a
28 changed files with 6191 additions and 2466 deletions
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// Copyright 2024 RustFS Team
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
pub mod local;
pub mod remote;
use async_trait::async_trait;
use std::sync::Arc;
use crate::{
error::Result,
types::{LockId, LockInfo, LockRequest, LockResponse, LockStats},
};
/// Lock client trait
#[async_trait]
pub trait LockClient: Send + Sync {
/// Acquire exclusive lock
async fn acquire_exclusive(&self, request: LockRequest) -> Result<LockResponse>;
/// Acquire shared lock
async fn acquire_shared(&self, request: LockRequest) -> Result<LockResponse>;
/// Release lock
async fn release(&self, lock_id: &LockId) -> Result<bool>;
/// Refresh lock
async fn refresh(&self, lock_id: &LockId) -> Result<bool>;
/// Force release lock
async fn force_release(&self, lock_id: &LockId) -> Result<bool>;
/// Check lock status
async fn check_status(&self, lock_id: &LockId) -> Result<Option<LockInfo>>;
/// Get statistics
async fn get_stats(&self) -> Result<LockStats>;
/// Close client
async fn close(&self) -> Result<()>;
/// Check if client is online
async fn is_online(&self) -> bool;
/// Check if client is local
async fn is_local(&self) -> bool;
}
/// Client factory
pub struct ClientFactory;
impl ClientFactory {
/// Create local client
pub fn create_local() -> Arc<dyn LockClient> {
Arc::new(local::LocalClient::new())
}
/// Create remote client
pub fn create_remote(endpoint: String) -> Arc<dyn LockClient> {
Arc::new(remote::RemoteClient::new(endpoint))
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::types::LockType;
#[tokio::test]
async fn test_client_factory() {
let local_client = ClientFactory::create_local();
assert!(local_client.is_local().await);
let remote_client = ClientFactory::create_remote("http://localhost:8080".to_string());
assert!(!remote_client.is_local().await);
}
#[tokio::test]
async fn test_local_client_basic_operations() {
let client = ClientFactory::create_local();
let request = crate::types::LockRequest::new("test-resource", LockType::Exclusive, "test-owner");
// Test lock acquisition
let response = client.acquire_exclusive(request).await;
assert!(response.is_ok());
if let Ok(response) = response {
if response.success {
let lock_info = response.lock_info.unwrap();
// Test status check
let status = client.check_status(&lock_info.id).await;
assert!(status.is_ok());
assert!(status.unwrap().is_some());
// Test lock release
let released = client.release(&lock_info.id).await;
assert!(released.is_ok());
assert!(released.unwrap());
}
}
}
}