import { intlLocale } from '@/lib/intl-locale'; /** * Naming a language for a human, from this application's locale keys. * * The tag has to be converted first — a catalogue key like `zh_CN` is not a * valid BCP 47 tag, and `Intl.DisplayNames` throws on it rather than * degrading, which without `intlLocale()` left Chinese listed as "zh_CN". * Unknown codes fall back to the code itself: locales are discovered from * disk, so a pack for a language `Intl` has never heard of is a legitimate * thing to find. */ function displayName(code: string, displayIn: string): string { const tag = intlLocale(code); if (tag === undefined) { return code; } try { const name = new Intl.DisplayNames([displayIn], { type: 'language' }).of(tag) ?? code; return name.charAt(0).toUpperCase() + name.slice(1); } catch { return code; } } /** The language's own name for itself (autonym): "Español", not "Spanish". */ export function languageName(code: string): string { return displayName(code, intlLocale(code) ?? 'en'); } /** * The English name — a secondary label for the Languages settings screen, * where an administrator may well be picking languages they cannot read. */ export function englishLanguageName(code: string): string { return displayName(code, 'en'); }