Commit Graph

107 Commits

Author SHA1 Message Date
aiongg a2c56f960f Integration: gaps.md preferences count from the regenerated scorecard, for #6208 and #6211 2026-10-21 05:04:04 +00:00
aiongg 2a1ac6a6fb Merge PR #6208: Preferences: Save in Background off saves in the foreground (#6207)
# Conflicts:
#	docs/gaps.md
#	docs/scorecard.md
2026-10-21 05:04:04 +00:00
aiongg 050caf9ecd Merge PR #6681: Content-Aware Move: live preview for large selections (TOOL-213-4, #6680)
# Conflicts:
#	docs/gaps.md
#	docs/scorecard.md
#	docs/target-app-parity.md
2026-10-21 05:04:04 +00:00
aiongg 4804148ff9 Merge PR #3759: Pattern Stamp and Background Eraser draw live; Spot Healing shows its heal area (TOOL-213-7, #3754)
# Conflicts:
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-21 05:04:04 +00:00
aiongg f163e3ce0b Merge PR #6211: Zoom tool: hold to zoom continuously with Animated Zoom on (#6210)
# Conflicts:
#	docs/gaps.md
#	docs/scorecard.md
#	docs/ui-parity.md
2026-10-21 05:04:03 +00:00
aiongg c23a6c9b90 Merge PR #6206: Performance: a cancelled Gaussian Blur job stops within budget (#6205)
# Conflicts:
#	docs/gaps.md
2026-10-21 05:04:02 +00:00
aiongg 5d1f3ec479 Merge PR #5109: Tests: generated large-file fixtures and a P20 number (#5107)
# Conflicts:
#	docs/scorecard.md
2026-10-21 01:06:10 +00:00
aiongg 5c9ba773b4 Merge PR #3516: scorecard: five rows catch up with work already on main
# Conflicts:
#	docs/scorecard.md
2026-10-21 01:06:08 +00:00
David Mann a23d48f130 Merge main into docs/scorecard-stale-rows-2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:25:37 +02:00
David Mann 738541efda Merge main into perf/p25-blur-cancel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:23:08 +02:00
David Mann 31dd6e7e41 Merge main into feat/ui-217-4-animated-zoom
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:23:08 +02:00
David Mann 73ba0b7a68 Merge main into feat/tool-213-4-cam-preview-large
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:12:13 +02:00
David Mann 38605ceac5 Merge main into feat/tool-213-7-live-retouch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	crates/ui-egui/src/canvas.rs
#	docs/gaps.md
#	docs/target-app-parity.md
2026-10-20 19:05:39 +02:00
David Mann c2ce75f9b7 Merge main into feat/ui-217-4-save-in-background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	docs/gaps.md
#	docs/scorecard.md
2026-10-20 19:05:35 +02:00
David Mann e7f66e46b7 Merge main into feat/file-216-2-large-fixtures 2026-10-20 17:29:22 +02:00
Elvis33LE e2adb18165 fix(psd): render constant noise gradient fills 2026-10-19 01:05:13 +02:00
Brian T ca69059dd0 Edit: Copy with no selection keeps fill and adjustment layers (#2344) (#7497)
Copy refused fill and adjustment layers ("the active layer has no
pixels"). With no pixel selection they are now taken whole, like smart
objects, type, shape and group layers, and Paste recreates them in this
or another document. An adjustment layer's clip spans the canvas, so
paste placement and the OS-clipboard mirror stay consistent.

Scorecard UI-217-23 note, gaps.md G9 and target-app-parity.md updated;
the row stays partial (a single pixel layer still copies pixels only).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:23:26 -04:00
David Mann 2f21722eb4 Content-Aware Move: live preview for large selections (TOOL-213-4, #6680)
The live preview only covered selections up to 256x256 px; larger ones (the
command takes up to 16 M) errored, the UI remembered the failure and showed
nothing until release.

Engine: a preview whose selection (or landed area) is over 256x256 is now
solved on a scaled-down copy of the area around the selection and where it
lands (area-average resize of the target, or of the composite with Sample All
Layers, and of the selection), on a one-layer document of its own, then
enlarged back (bilinear, float samples, so any depth) over the selection's
shape where it lands and, for a move, where it left. The landed content is
sampled through the scaled placement, so rounding the scaled offset does not
shift it. ContentAwarePreview::refine gives the full-resolution job, with the
command's own margin, so the refined preview is the command's result bit for
bit. Every step checks the JobCtx; the session is never touched; bad params
and selections over the command's limit still error. Selections within
256x256 take the unchanged path (same output as before, checked by hash
against main). The bilinear resampler used by Transform On Drop now runs its
rows in parallel (same results).

Measured (release, 24 MP 8-bit document, Ryzen 9 7950X with other builds
running): coarse preview 600x400 0.26 s, 1500x1000 0.38 s, 3000x2000 0.69 s
(256x256 full-resolution preview: 0.21 s); the exact refine takes as long as
the command (0.8 s, 4.1 s, 9.4 s).

UI: cam_preview shows the coarse result, then starts the refine as a second
cancellable job and swaps it in; a failed refine leaves the coarse result
shown, and a failed first job is still not retried.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 17:32:28 +02:00
David Mann 7f0e7cbee0 Zoom tool: holding the button zooms continuously with Animated Zoom on (#6210)
With Preferences > General > Animated Zoom on (the default), a Zoom tool
press held still past 0.3 s zooms continuously about the press point
(2 doublings a second, frame-rate independent, within the zoom_levels
range) until release; Alt zooms out. The release is then no click step.
A quick click still steps, Scrubby Zoom and the zoom rectangle are
unchanged, and with the preference off a hold is one click step.

The hold logic lives in the new zoom_hold.rs; canvas.rs only calls it.
general.animatedZoom leaves HIDDEN_UNTIL_IMPLEMENTED; prefs that do
nothing 25 of 166.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 22:11:45 +02:00
David Mann a1837706ee Performance: a cancelled Gaussian Blur job stops within budget (#6205)
Cancelling a 24 MP Gaussian Blur r 50 job took up to ~400 ms (P25, budget
200 ms max). Stage timings showed two stretches without a cancel check:

- The transparency-lock pass (keep_alpha) that puts a Background layer's
  alpha back after the filter ran serially over every changed tile, about
  400-450 ms on 24 MP, with no cancel check. It now fixes the tiles in
  parallel, each in its own scratch surface, and checks for cancellation
  before each tile. Results are bit-identical to the serial pass (tested
  against it at 8, 16 and 32-bit).
- Box-blur column strips checked only before each strip; with ~31 strips
  per band and 32 threads one strip is tens of ms. line_passes now checks
  between passes.

P25 max: 337-399 ms -> 13-44 ms over five runs. The uncancelled job is
also faster: p50 about 690 -> 400 ms.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 19:17:07 +02:00
David Mann a3cbc880e6 Preferences: Save in Background off saves in the foreground (#6207)
Preferences > File Handling > Save in Background was never read. Saves
already run as a background job; the setting now picks how the app
waits for it, as in Photoshop:

- On (default): you keep working while the file is written; progress
  shows in the document tab and the status bar. The modal progress
  dialog no longer appears for these saves.
- Off: the same job, worker and atomic write, but the modal progress
  dialog shows at once and no shortcut reaches the app until the file
  is complete; a close or quit asked for meanwhile waits for it.

The setting now shows in Edit > Preferences. Prefs audit: settings that
do nothing 26 -> 25 of 166.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 18:48:58 +02:00
David Mann 275576543f Merge main into feat/tool-213-7-live-retouch
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 16:38:01 +02:00
David Mann 674340230c Merge main into feat/file-216-2-large-fixtures
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 16:16:28 +02:00
David Mann daaeeda7c7 Merge main into docs/scorecard-stale-rows-2
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 16:00:11 +02:00
Vikram Bhaskaran ad96df566b File > Save As / Save a Copy / CLI can write PDF (#3401) (#3441)
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab

Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation
8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft
saved Lab documents as sRGB TIFFs.

- codecs: a Lab channel layout (Lab, LabA) holding a* and b* as
  PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD
  importer), with its own Lab <-> sRGB conversion (same formulas as
  photocraft-color; codecs stays standalone) for formats without Lab,
  which now warn LabConverted.
- TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the
  tiff crate as RGB and labelled Lab; a* and b* are converted from the
  file's encoding (signed a / 256a, or offset).
- TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab
  is written with 16 bits (DepthReduced).
- io: a Lab TIFF opens as a Lab document; a Lab document with one plain
  layer is written to TIFF in Lab (other formats still use sRGB).

Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its
own RGB conversion matches within one level at 8 bits and exactly at 16
bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same
L*a*b* values.

Fixes #4936

* PSD: a smart object's filter mask shows when the file opens

Photoshop stores a smart object's layer pixels with its filters applied
but not its filter mask. When it composites, it mixes the unfiltered
pixels (cached in FEid) back in through the mask. We showed the stored
pixels as they were, so a PSD whose smart filter has a mask opened with
the filter everywhere. Only after something re-rendered the smart object
did the mask appear, because our re-render mixes it.

- compose::filter_mask holds the mix, moved from the engine, and its
  inverse.
- Import decodes the unfiltered pixels from FEid
  (smart_map::unfiltered_from_item) and keeps the mixed result as the
  smart object's pixels, as the engine's re-render does.
- Export writes the layer record the way Photoshop does: unmixed with
  the unfiltered pixels it writes (or keeps) in FEid, so Photoshop mixes
  back to what the document showed. Transparent pixels stay empty.

Photoshop oracles: sf-filter-mask-hard, sf-filter-mask-gradient and
sf-stack-blend-and-mask pass (145 -> 148 of 258); floor 145 -> 148.
psd-tools and io corpora unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11)

DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a
baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr
stream for three-sample LinearRaw. The decoder arm from #2021 read the
streams but widened every sample by 257, so the values no longer matched
the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped
everything to white and a 256-entry LinearizationTable was indexed past
its end. It also required the JPEG frame to match the clipped row count,
which rejected the padded edge tiles real tiled files carry.

The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are
the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit
data) and the LinearizationTable apply to them exactly as for every other
compression. A tile may be coded at the full tile size (edge tiles padded,
as the spec says) or at the image's row count; a strip at its row count;
the width must be the segment's. BitsPerSample must be 8 and the JPEG's
component count must equal SamplesPerPixel (1 or 3); anything else is an
error, never a silent conversion. The frame header is checked before any
pixel is decoded and the JPEG decoder's own size cap is the segment the
IFD declares (already charged against the limits), so a hostile SOF cannot
size a buffer past the tile.

testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via
the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for
hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out
when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles
and strips at 37x23 (partial edge tiles, a short last strip), the default
white level, black/white scaling and a LinearizationTable against the
uncompressed path, and hostile inputs: a truncated tile, frame-size and
component-count mismatches, a 65535x65535 SOF under default and tight
limits, a tile over the allocation budget, and 12/16-bit or 4-sample
files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw
file. The parity doc's DNG row is updated; the scorecard row is left for
the coordinating branch.

* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))

Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.

* File > Save As / Save a Copy / CLI can write PDF: one flattened page with the embedded profile (#3401)

* Codecs: open Cineon (.cin) film frames read-only

Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.

* Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195)

- flatten: a path's flattened points are capped at 1 << 20; past it every
  curve keeps a proportional share of its pieces (at least one), so hostile
  handles from files (vmsk, SVG, effect outlines) cannot exhaust memory.
  fill_rasterizer flattens the whole path under one budget.
- stroke: past the dash step budget (or below coordinate precision),
  dash_polyline keeps the dashes made so far and draws the rest solid
  instead of dropping the stroke. Open polylines are no longer copied.
- raster: coordinates are clamped to +-1e15 and edges with a non-finite
  slope (vanishingly short) are skipped, so huge finite coordinates no
  longer produce NaN coverage. fill_rasterizer sorts edges once instead of
  after every component (stable sort, identical order).
- Cleanups: dead miter `half`, dead loop-length check in trace_mask,
  shared mask render body, map_knots helper, shared straight-segment test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198)

- Patterns: one PatternBudget (decoded bytes + zero padding) is shared by
  every pattern of a block, a .pat file and the pattern blocks of one
  document; .abr patt sections are charged to the samples' budget.
- Patterns: a channel whose depth differs from the first is rejected (the
  parsed pattern could not be written back).
- Slices: descriptor numbers no longer wrap; out-of-range ids are no id,
  coordinates clamp to i32, and a v6 trailing entry without a usable id
  attaches its outsets to no slice.
- LayerInfo::unpadded_len is computed from field sizes instead of
  serializing every record into a scratch buffer.
- abr desc presets are moved out instead of cloned; UnFl and shmd counts
  use the bounded preallocation; ImageData::decode_channel (decoded every
  plane to return one, unused outside its test) is removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Vector: bound stroke outline points (#5211)

- stroke_polygons dashes all lines first, then counts round caps and
  joins. When their full-resolution tessellation would exceed 1 << 20
  outline points, every round cap and join gets the same smaller segment
  count (down to 4 per circle, 1 per join; area-exact radius kept).
  Strokes under the budget are unchanged; no piece is dropped.
- The dash step budget (100000) is now shared by all lines of a stroke
  instead of per polyline, so many subpaths cannot multiply the dash
  (and cap) count. Past it the rest is drawn solid, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PSD: write tiff blocks without copies, inflate merged ZIP once

- ImageSourceData::to_bytes writes the global mask and global blocks
  straight from the model with 4-byte alignment instead of cloning each
  block (data included) to set its padding. Same bytes.
- The tiff transcoder's nested regions and blocks write into the parent's
  buffer (taken and handed back, error or not) instead of building their
  own output and copying it up per nesting level. Bodies that fail or are
  not transcoded are truncated before being copied as stored or dropped.
  Same bytes.
- PsdFile::from_bytes_and_merged decodes the merged image with the parse
  when asked: a ZIP stream is inflated once (the decode's stream check is
  the parse's); the parse-only check runs only when the decode fails, to
  keep from_bytes' errors. PSD import uses it with merged_needed.
- PsdBuilder::composite documents that Gray/CMYK composites stay straight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366)

Removing long, thin objects (coiled guitar strings, wires) left their
outline as darker and lighter blotches and copied pieces of other strings
into the fill. The pyramid shrank until the hole's bounding box was four
patches across: for a string across the image that is a level where the
hole has swallowed its surroundings, so the matches found there copy
whatever looks like the blur, and the finer levels (refine-only for wide
bounds) keep them.

A hole at most a quarter as thick as its bounds are long now counts as
thin: the pyramid stops while it is still about two patches thick, and
that level starts from a membrane across it (over a few pixels, the
surroundings themselves) instead of the onion peel, whose exhaustive
search is what made a shallow pyramid unaffordable. Compact holes are
unchanged bit for bit.

Refs #1366

* perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers

Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(history): count snapshot-only tiles against the history budget

History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366)

Two more causes of ghosts when removing strings and the small knobs
selected with them:

* Auto sampling summarises the selection's surroundings by a few
  clusters. Around a long selection those come from the strings'
  surroundings, so a small part elsewhere (a tuning knob in a differently
  coloured corner) lost its own surroundings and was filled from far away
  in another colour. Around a thin selection the Auto area now always
  reaches as far as the selection is thick.
* The membrane that starts a thin hole now starts a patch radius out, past
  the anti-aliased fringe or halo that a selection drawn close to the
  object leaves outside it.

Refs #1366

* Content-Aware Fill: peel a thin hole where that stays affordable (#1366)

Starting every thin hole from a membrane smoothed Spot Healing on film
grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain
9.0 against 12.1 around). The onion peel copies the grain; it was only
given up because its exhaustive search is too slow on the big level a
long thin hole stops at. It now starts the thin hole whenever hole cells
times sources stay within 2^28 comparisons, and the membrane only beyond.

Refs #1366

* Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open

Users on #2788 reported Select Subject dropping clothes that are close in
colour to a plain wall and bridging the gap between an arm and the torso.
Both come from the same place: the saliency pass labels low-contrast parts
of the subject as background, the background colour model then learns
them and explains them away, and the final blind hole fill closes every
enclosed gap up to 5 % of the mask.

Two changes in crates/algo:

- A second GrabCut pass whose background model only knows the backdrop. A
  colour model fitted to the image frame (minus a margin around the
  salient blob, in case the subject runs out of the picture) marks every
  pixel it explains as probable background; the blob and whatever the
  backdrop cannot account for start as probable foreground. Only
  components that touch the first pass's result survive.
- Hole filling that consults the colour models: specks (<= 0.2 % of the
  mask) always fill, larger holes up to 5 % fill only when their pixels
  fit the foreground model better than the background's.

Tests: two regressions (a cream-shouldered figure on a near-white wall
keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus
ignored timing and picture-dump helpers. The 6 MP first run goes from
about 100 ms to about 200 ms on one core; the P29 repeat path is untouched.

* Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2)

Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the
bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults),
and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and
Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys
file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id
so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes
Photoshop's HTML list of every bound command by menu.

edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and
activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use
and whether it is modified. Bad names, keys or counts are errors that change nothing.

* .kys import: tool keys and sets saved on Windows (K3)

Photoshop's <tool> rows now import: each matches our tool by name (our tool names are
Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own
becomes its override, while its own letter keeps the tool cycling with the others (#5036).

A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps
Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a
Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that
would also mean Control on a Mac. The import reports `windows`.

* cargo fmt the extension lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Gert Pellin <gert@pellin.be>
Co-authored-by: timothydaly1 <tadaly04@protonmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Fabio Lissi <fabio.lissi@gmail.com>
Co-authored-by: vangel76 <vangel1976@googlemail.com>
Co-authored-by: Finn Newick <finnnk@gmail.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Diego Chagas <drochachagas@gmail.com>
Co-authored-by: Tanish Manku <tmanku.dev@gmail.com>
2026-10-15 01:03:27 -04:00
Timothy Daly 4e1e325b17 PSD: a smart object's filter mask shows when the file opens (#5005)
* TIFF: read and write CIE L*a*b* (CIELab, ICCLab); Lab documents stay Lab

Photoshop saves Lab documents as CIELab TIFFs (PhotometricInterpretation
8, a* and b* signed), which PhotoCraft could not open, and PhotoCraft
saved Lab documents as sRGB TIFFs.

- codecs: a Lab channel layout (Lab, LabA) holding a* and b* as
  PhotoCraft's Lab documents do ((a + 128) / 255; 16 bits like the PSD
  importer), with its own Lab <-> sRGB conversion (same formulas as
  photocraft-color; codecs stays standalone) for formats without Lab,
  which now warn LabConverted.
- TIFF read: CIELab and ICCLab (8 and 16 bits, alpha) are handed to the
  tiff crate as RGB and labelled Lab; a* and b* are converted from the
  file's encoding (signed a / 256a, or offset).
- TIFF write: Lab and LabA as CIELab, as Photoshop writes it; float Lab
  is written with 16 bits (DepthReduced).
- io: a Lab TIFF opens as a Lab document; a Lab document with one plain
  layer is written to TIFF in Lab (other formats still use sRGB).

Photoshop 2025's Lab TIFFs open with the colours Photoshop shows (its
own RGB conversion matches within one level at 8 bits and exactly at 16
bits), and Photoshop reads PhotoCraft's Lab TIFFs back with the same
L*a*b* values.

Fixes #4936

* PSD: a smart object's filter mask shows when the file opens

Photoshop stores a smart object's layer pixels with its filters applied
but not its filter mask. When it composites, it mixes the unfiltered
pixels (cached in FEid) back in through the mask. We showed the stored
pixels as they were, so a PSD whose smart filter has a mask opened with
the filter everywhere. Only after something re-rendered the smart object
did the mask appear, because our re-render mixes it.

- compose::filter_mask holds the mix, moved from the engine, and its
  inverse.
- Import decodes the unfiltered pixels from FEid
  (smart_map::unfiltered_from_item) and keeps the mixed result as the
  smart object's pixels, as the engine's re-render does.
- Export writes the layer record the way Photoshop does: unmixed with
  the unfiltered pixels it writes (or keeps) in FEid, so Photoshop mixes
  back to what the document showed. Transparent pixels stay empty.

Photoshop oracles: sf-filter-mask-hard, sf-filter-mask-gradient and
sf-stack-blend-and-mask pass (145 -> 148 of 258); floor 145 -> 148.
psd-tools and io corpora unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* DNG: decode lossy (JPEG-compressed) DNG tiles (FILE-215-11)

DNG 1.4 lossy JPEG (compression 34892) stores each tile or strip as a
baseline-DCT JPEG of 8-bit samples: a gray stream for CFA data, a YCbCr
stream for three-sample LinearRaw. The decoder arm from #2021 read the
streams but widened every sample by 257, so the values no longer matched
the file's levels: an 8-bit WhiteLevel (or its default, 255) clipped
everything to white and a 256-entry LinearizationTable was indexed past
its end. It also required the JPEG frame to match the clipped row count,
which rejected the padded edge tiles real tiled files carry.

The arm is now `lossy_jpeg()` in sensor.rs. The decoded 8-bit values are
the stored samples, and BlackLevel, WhiteLevel (default 255 for 8-bit
data) and the LinearizationTable apply to them exactly as for every other
compression. A tile may be coded at the full tile size (edge tiles padded,
as the spec says) or at the image's row count; a strip at its row count;
the width must be the segment's. BitsPerSample must be 8 and the JPEG's
component count must equal SamplesPerPixel (1 or 3); anything else is an
error, never a silent conversion. The frame header is checked before any
pixel is decoded and the JPEG decoder's own size cap is the segment the
IFD declares (already charged against the limits), so a hostile SOF cannot
size a buffer past the tile.

testgen writes true 8-bit lossy fixtures (`LossyJpegTiles`, and strips via
the new `LossyJpegStrips`), accepts pre-encoded `lossy_segments` for
hostile-input tests, exposes `baseline_jpeg()`, and leaves WhiteLevel out
when `white` is 0. The DNG tests cover CFA and LinearRaw RGB from tiles
and strips at 37x23 (partial edge tiles, a short last strip), the default
white level, black/white scaling and a LinearizationTable against the
uncompressed path, and hostile inputs: a truncated tile, frame-size and
component-count mismatches, a 65535x65535 SOF under default and tight
limits, a tile over the allocation budget, and 12/16-bit or 4-sample
files. The hostile mutation set gains a lossy CFA and a lossy LinearRaw
file. The parity doc's DNG row is updated; the scorecard row is left for
the coordinating branch.

* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))

Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.

* Codecs: open Cineon (.cin) film frames read-only

Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.

* Vector: bound flattening memory, keep over-budget dashes, cheaper edge build (#5195)

- flatten: a path's flattened points are capped at 1 << 20; past it every
  curve keeps a proportional share of its pieces (at least one), so hostile
  handles from files (vmsk, SVG, effect outlines) cannot exhaust memory.
  fill_rasterizer flattens the whole path under one budget.
- stroke: past the dash step budget (or below coordinate precision),
  dash_polyline keeps the dashes made so far and draws the rest solid
  instead of dropping the stroke. Open polylines are no longer copied.
- raster: coordinates are clamped to +-1e15 and edges with a non-finite
  slope (vanishingly short) are skipped, so huge finite coordinates no
  longer produce NaN coverage. fill_rasterizer sorts edges once instead of
  after every component (stable sort, identical order).
- Cleanups: dead miter `half`, dead loop-length check in trace_mask,
  shared mask render body, map_knots helper, shared straight-segment test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PSD: cap pattern memory across a parse, reject mixed-depth pattern channels (#5198)

- Patterns: one PatternBudget (decoded bytes + zero padding) is shared by
  every pattern of a block, a .pat file and the pattern blocks of one
  document; .abr patt sections are charged to the samples' budget.
- Patterns: a channel whose depth differs from the first is rejected (the
  parsed pattern could not be written back).
- Slices: descriptor numbers no longer wrap; out-of-range ids are no id,
  coordinates clamp to i32, and a v6 trailing entry without a usable id
  attaches its outsets to no slice.
- LayerInfo::unpadded_len is computed from field sizes instead of
  serializing every record into a scratch buffer.
- abr desc presets are moved out instead of cloned; UnFl and shmd counts
  use the bounded preallocation; ImageData::decode_channel (decoded every
  plane to return one, unused outside its test) is removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Vector: bound stroke outline points (#5211)

- stroke_polygons dashes all lines first, then counts round caps and
  joins. When their full-resolution tessellation would exceed 1 << 20
  outline points, every round cap and join gets the same smaller segment
  count (down to 4 per circle, 1 per join; area-exact radius kept).
  Strokes under the budget are unchanged; no piece is dropped.
- The dash step budget (100000) is now shared by all lines of a stroke
  instead of per polyline, so many subpaths cannot multiply the dash
  (and cap) count. Past it the rest is drawn solid, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PSD: write tiff blocks without copies, inflate merged ZIP once

- ImageSourceData::to_bytes writes the global mask and global blocks
  straight from the model with 4-byte alignment instead of cloning each
  block (data included) to set its padding. Same bytes.
- The tiff transcoder's nested regions and blocks write into the parent's
  buffer (taken and handed back, error or not) instead of building their
  own output and copying it up per nesting level. Bodies that fail or are
  not transcoded are truncated before being copied as stored or dropped.
  Same bytes.
- PsdFile::from_bytes_and_merged decodes the merged image with the parse
  when asked: a ZIP stream is inflated once (the decode's stream check is
  the parse's); the parse-only check runs only when the decode fails, to
  keep from_bytes' errors. PSD import uses it with merged_needed.
- PsdBuilder::composite documents that Gray/CMYK composites stay straight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: measure a thin hole by its thickness, not its bounds (#1366)

Removing long, thin objects (coiled guitar strings, wires) left their
outline as darker and lighter blotches and copied pieces of other strings
into the fill. The pyramid shrank until the hole's bounding box was four
patches across: for a string across the image that is a level where the
hole has swallowed its surroundings, so the matches found there copy
whatever looks like the blur, and the finer levels (refine-only for wide
bounds) keep them.

A hole at most a quarter as thick as its bounds are long now counts as
thin: the pyramid stops while it is still about two patches thick, and
that level starts from a membrane across it (over a few pixels, the
surroundings themselves) instead of the onion peel, whose exhaustive
search is what made a shallow pyramid unaffordable. Compact holes are
unchanged bit for bit.

Refs #1366

* perf(compose,gpu): effect caches reserve tile addresses instead of pinning layers

Effect map cache entries kept a clone of their layer (a deep clone for groups) so the tile addresses the cache key hashes couldn't be reused. That kept an edited or deleted layer's pixels alive, uncounted, until the entry was evicted. Keep a Weak to each hashed tile instead: it reserves the address without keeping the pixels. The GPU compositor's styled-group pins and shape-source tile snapshots do the same. Part of #4530.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(history): count snapshot-only tiles against the history budget

History panel snapshots outlived every budget: a Merged Layers snapshot is a full flattened copy that neither the history budget, the GPU budget's document bytes nor Purge accounted for. Trim now counts the tiles only snapshots hold as fixed cost, the GPU budget includes them, and Purge > Histories no longer reports tiles a kept snapshot still holds as freed. Part of #4530.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Content-Aware Fill: every part of a thin selection keeps its surroundings (#1366)

Two more causes of ghosts when removing strings and the small knobs
selected with them:

* Auto sampling summarises the selection's surroundings by a few
  clusters. Around a long selection those come from the strings'
  surroundings, so a small part elsewhere (a tuning knob in a differently
  coloured corner) lost its own surroundings and was filled from far away
  in another colour. Around a thin selection the Auto area now always
  reaches as far as the selection is thick.
* The membrane that starts a thin hole now starts a patch radius out, past
  the anti-aliased fringe or halo that a selection drawn close to the
  object leaves outside it.

Refs #1366

* Content-Aware Fill: peel a thin hole where that stays affordable (#1366)

Starting every thin hole from a membrane smoothed Spot Healing on film
grain (spot_healing_keeps_film_grain_through_overlapping_strokes: grain
9.0 against 12.1 around). The onion peel copies the grain; it was only
given up because its exhaustive search is too slow on the big level a
long thin hole stops at. It now starts the thin hole whenever hole cells
times sources stay within 2^28 comparisons, and the membrane only beyond.

Refs #1366

* Select Subject: keep subject parts coloured like the backdrop, leave enclosed gaps open

Users on #2788 reported Select Subject dropping clothes that are close in
colour to a plain wall and bridging the gap between an arm and the torso.
Both come from the same place: the saliency pass labels low-contrast parts
of the subject as background, the background colour model then learns
them and explains them away, and the final blind hole fill closes every
enclosed gap up to 5 % of the mask.

Two changes in crates/algo:

- A second GrabCut pass whose background model only knows the backdrop. A
  colour model fitted to the image frame (minus a margin around the
  salient blob, in case the subject runs out of the picture) marks every
  pixel it explains as probable background; the blob and whatever the
  backdrop cannot account for start as probable foreground. Only
  components that touch the first pass's result survive.
- Hole filling that consults the colour models: specks (<= 0.2 % of the
  mask) always fill, larger holes up to 5 % fill only when their pixels
  fit the foreground model better than the background's.

Tests: two regressions (a cream-shouldered figure on a near-white wall
keeps its shoulders; a ring keeps its backdrop-coloured hole open), plus
ignored timing and picture-dump helpers. The 6 MP first run goes from
about 100 ms to about 200 ms on one core; the P29 repeat path is untouched.

* Keyboard shortcut sets: Set menu, New Set, Save, Delete, .kys Export and Summarize (K2)

Edit › Keyboard Shortcuts gets Photoshop's set management. A set is a saved copy of the
bindings (Preferences.shortcutSets, the one in use in shortcutSet; "" is PhotoCraft Defaults),
and the Set menu shows "(modified)" when the bindings differ from it. New Set…, Save and
Delete wait for OK like the rest of the dialog. Export… writes the dialog's bindings as a .kys
file (commands then tools, Photoshop's macOS key spelling), each row carrying our id as pc-id
so PhotoCraft imports its own sets back exactly, whatever the label; Summarize… writes
Photoshop's HTML list of every bound command by menu.

edit.keyboardShortcuts takes useSet (before the call's edits), saveSet, deleteSet, sets and
activeSet (after them), exportKys and summarize; every reply reports the sets, the set in use
and whether it is modified. Bad names, keys or counts are errors that change nothing.

* .kys import: tool keys and sets saved on Windows (K3)

Photoshop's <tool> rows now import: each matches our tool by name (our tool names are
Photoshop's) or by pc-id in sets PhotoCraft exported, and a letter other than the tool's own
becomes its override, while its own letter keeps the tool cycling with the others (#5036).

A set saved on Windows spells the primary modifier Ctrl where a Mac set writes Cmd and keeps
Control for the Control key. A set with no Cmd or Opt anywhere but some Ctrl is read as a
Windows set, its Ctrl as our Cmd: Ctrl+L is the Cmd+L default, not a Control-key override that
would also mean Control on a Mac. The import reports `windows`.

* cargo fmt the extension lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Gert Pellin <gert@pellin.be>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Fabio Lissi <fabio.lissi@gmail.com>
Co-authored-by: Vikram Bhaskaran <vikram.bhaskaran@outlook.com>
Co-authored-by: vangel76 <vangel1976@googlemail.com>
Co-authored-by: Finn Newick <finnnk@gmail.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Diego Chagas <drochachagas@gmail.com>
Co-authored-by: Tanish Manku <tmanku.dev@gmail.com>
2026-10-15 00:58:45 -04:00
Vikram Bhaskaran 5dafbeeafc Codecs: open Cineon (.cin) film frames read-only (#4691)
* Raw: measure the Nikon D90 image area (4288x2848 at (10, 10))

Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.

* Codecs: open Cineon (.cin) film frames read-only

Cineon is the 10-bit logarithmic film-scan format DPX grew from. Read it from
the same Kodak header family: the generic header (big-endian, orientation at
192, channel count at 193, the channel-1 bits/dimensions), one or three
channels, three 10-bit samples packed into each 32-bit word on a word
boundary. The 10-bit code values open as U16 (round(c x 65535 / 1023)); the
file's log black/white points are a display choice and are not applied. A
depth other than 10 bits or a channel count other than 1/3 is Unsupported;
truncation errors rather than panicking. Read-only (no Cineon writer), so
.cin joins the open filters and Cineon read closes part of #1049's G10 gap.

* cargo fmt the extension lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:23:03 -04:00
Vikram Bhaskaran 7edc7aa03d Raw: measure the Nikon D90 image area (4288x2848 at (10, 10)) (#4323)
Aligning the decoded D90 sensor plane with the camera's own JPEG puts the
image at (10, 10) in the 4352x2868 sensor plane, giving the camera's
4288x2848 frame (10-pixel margins; the right border reads the camera's flat
255 from column 4310). Add the measured ImageArea so a D90 NEF opens on the
camera's frame instead of the uncropped plane, and make a measured profile
leave a file that carries its own colour calibration (a DNG) untouched.

Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-15 00:22:48 -04:00
David Mann 8601a7b170 docs: resolve the conflict markers left in the main merge
The merge of main (5a4df1a3) committed unresolved conflict markers in the
status lines of gaps.md, target-app-parity.md and ui-parity.md and in the
Type/Vector rows of target-app-parity.md. Keep main's text and add this
PR's own items back: G8 Warp Text preview done (TYPE-218-7), the Type
row's evidence, and the selection-modifier and Alt-wheel rows.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 02:05:26 +02:00
David Mann 91bffdec0b Merge main into feat/tool-213-7-live-retouch
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:57:30 +02:00
David Mann 78692cfb28 Merge main into feat/file-216-2-large-fixtures
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:46:51 +02:00
David Mann 5a4df1a363 Merge main; BUG-208-4 done, rows re-checked against main
Re-checked every row this PR flips against current main: the cited
tests still exist and none of the rows was flipped meanwhile.
BUG-208-4 is done too: shift_alt_before_the_drag_intersects_the_selection
(marquee_tests.rs) covers the marquee Shift+Alt intersect.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:29:48 +02:00
Timothy Daly 7e0f48a290 Blur Gallery: Tilt-Shift and Spin Blur on the image (#3373) (#3829)
* Blur Gallery: Field Blur pins on the image (#3373)

Field Blur opened a parameter dialog with one centre, though the engine
already blends any number of pins. It now works as Photoshop's Blur
Gallery workspace: the image under the dialog takes the pointer. A
click adds a pin and selects it, a drag moves a pin, and a drag around
the selected pin's ring turns its blur up or down (one turn is the
0-500 px range; the arc shows the amount). Delete or Backspace removes
the selected pin. The dialog shows the selected pin's Blur and Preview,
and opens at the right edge, beside the image, so the pins stay in view.

The pins live in the dialog's fields (`pins`, `__selected`), so the
existing filter preview follows every change, OK applies
filter.blurGallery.fieldBlur with them in one step, and automation
drives it with ui.dialog.set. Pins are fractions of the selection's
bounds when there is one, else the canvas, as the engine reads them.
Proxy previews now scale Blur Gallery pins' pixel blur like other pixel
params.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Blur Gallery: Iris Blur's pins and handles on the image (#3373)

Iris Blur opened a parameter dialog with one ellipse. It now uses the
Field Blur workspace too, with Photoshop's handles on the selected pin:
the four on its outline resize that axis and turn the shape, the square
at its corner rounds it towards a rectangle, and the four dots inside
set the sharp core, where the blur starts. A click adds a pin with the
selected pin's shape and blur; pins move, their ring sets the blur,
Delete removes them, and the preview follows.

The pins keep the command's own keys (radiusX/radiusY as fractions of
the bounds' shorter side, angle, roundness, feather), and the handles
use the engine's superellipse geometry, so what the outline shows is
where the filter blurs. Values from automation are cleaned before use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Blur Gallery: Tilt-Shift and Spin Blur on the image (#3373)

Tilt-Shift and Spin Blur opened parameter dialogs; they now use the
Blur Gallery workspace with Photoshop's handles.

Tilt-Shift: the solid lines bound the sharp band (drag to widen or
narrow it), the dashed lines mark where the blur is full (drag to set
the transition), the dots on the solid lines turn the band, the pin
moves it and its ring sets the blur. The engine takes one band, so a
click adds none and the dialog keeps the command's own centerX,
centerY, angle, focus, transition and blur.

Spin Blur: pins like Iris Blur's, with the outline handles resizing and
turning the ellipse; the ring and the dialog set the blur angle (one
turn of the ring is 360 degrees). Pins keep the command's keys
(radiusX, radiusY, angle, blurAngle).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n(vi): translate the Field Blur pin strings

main added the Vietnamese catalog after this branch was cut, so
every_tl_literal_is_translated failed on the merge for "No pin
selected" and the pin hint. Terms follow the catalog's own: ghim
(pin), Bấm (click), Delete kept as the key name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(vi): translate the Iris Blur handle hint

main added the Vietnamese catalog after this branch was cut; terms
follow the catalog's own (tay nắm for handle, Kéo for drag).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(vi): translate the Tilt-Shift and Spin Blur hints

main added the Vietnamese catalog after this branch was cut; terms
follow the catalog's own (ghim, tay nắm, Chuyển tiếp, Góc làm mờ).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* Blur Gallery: Alt+Cancel Reset starts again from one pin

main's Alt+Cancel → Reset (#3871) restores a filter dialog's schema
defaults, and the schema has none for Field Blur's pins, so Reset
left the workspace with no pins. blur_pins::reset now puts back the
opening pin (in the middle, selected), and reset_fields runs it for
the Blur Gallery. init is reset plus capturing the bounds, which
Reset keeps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(hu, tr): translate the Field Blur pin strings

main added complete Hungarian and Turkish catalogs after this branch
was cut. Terms follow each catalog: tű / Mezőelmosás (informal
Hungarian), pim / Alan Bulanıklığı (formal Turkish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(hu, tr): translate the Iris Blur handle hint

Terms follow each catalog: fogantyú for handle (Hungarian), tutamaç
for handle (Turkish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(hu, tr): translate the Tilt-Shift and Spin Blur hints

Terms follow each catalog: tű, fogantyú, Átmenet (Hungarian); pim,
tutamaç, Geçiş (Turkish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(sr): translate the Field Blur pin strings

Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n(sr): translate the Iris Blur handle hint

Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n(sr): translate the Tilt-Shift and Spin Blur hints

Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n: keep main's catalog row where both added the same label

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs/gaps.md: the Tilt-Shift and Spin paragraph replaces the Field/Iris one

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 15:33:05 -04:00
Timothy Daly d56aa35bce Blur Gallery: Iris Blur's pins and handles on the image (#3373) (#3822)
* Blur Gallery: Field Blur pins on the image (#3373)

Field Blur opened a parameter dialog with one centre, though the engine
already blends any number of pins. It now works as Photoshop's Blur
Gallery workspace: the image under the dialog takes the pointer. A
click adds a pin and selects it, a drag moves a pin, and a drag around
the selected pin's ring turns its blur up or down (one turn is the
0-500 px range; the arc shows the amount). Delete or Backspace removes
the selected pin. The dialog shows the selected pin's Blur and Preview,
and opens at the right edge, beside the image, so the pins stay in view.

The pins live in the dialog's fields (`pins`, `__selected`), so the
existing filter preview follows every change, OK applies
filter.blurGallery.fieldBlur with them in one step, and automation
drives it with ui.dialog.set. Pins are fractions of the selection's
bounds when there is one, else the canvas, as the engine reads them.
Proxy previews now scale Blur Gallery pins' pixel blur like other pixel
params.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Blur Gallery: Iris Blur's pins and handles on the image (#3373)

Iris Blur opened a parameter dialog with one ellipse. It now uses the
Field Blur workspace too, with Photoshop's handles on the selected pin:
the four on its outline resize that axis and turn the shape, the square
at its corner rounds it towards a rectangle, and the four dots inside
set the sharp core, where the blur starts. A click adds a pin with the
selected pin's shape and blur; pins move, their ring sets the blur,
Delete removes them, and the preview follows.

The pins keep the command's own keys (radiusX/radiusY as fractions of
the bounds' shorter side, angle, roundness, feather), and the handles
use the engine's superellipse geometry, so what the outline shows is
where the filter blurs. Values from automation are cleaned before use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n(vi): translate the Field Blur pin strings

main added the Vietnamese catalog after this branch was cut, so
every_tl_literal_is_translated failed on the merge for "No pin
selected" and the pin hint. Terms follow the catalog's own: ghim
(pin), Bấm (click), Delete kept as the key name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(vi): translate the Iris Blur handle hint

main added the Vietnamese catalog after this branch was cut; terms
follow the catalog's own (tay nắm for handle, Kéo for drag).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* Blur Gallery: Alt+Cancel Reset starts again from one pin

main's Alt+Cancel → Reset (#3871) restores a filter dialog's schema
defaults, and the schema has none for Field Blur's pins, so Reset
left the workspace with no pins. blur_pins::reset now puts back the
opening pin (in the middle, selected), and reset_fields runs it for
the Blur Gallery. init is reset plus capturing the bounds, which
Reset keeps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(hu, tr): translate the Field Blur pin strings

main added complete Hungarian and Turkish catalogs after this branch
was cut. Terms follow each catalog: tű / Mezőelmosás (informal
Hungarian), pim / Alan Bulanıklığı (formal Turkish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(hu, tr): translate the Iris Blur handle hint

Terms follow each catalog: fogantyú for handle (Hungarian), tutamaç
for handle (Turkish).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018CiFWEfKibLnwb6oSy6ZBE

* i18n(sr): translate the Field Blur pin strings

Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* i18n(sr): translate the Iris Blur handle hint

Main gained a complete Serbian catalogue (#4436); every_tl_literal_is_translated needs these strings there too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 15:14:12 -04:00
Timothy Daly a62ef68ca2 CMYK: Hue/Saturation and Color Balance keep the black ink (#5000)
* Modern Brightness/Contrast: Photoshop's brightness curve

The modern brightness curve was a line rolled off by a v^P term. It sat
up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels
off for lowered brightness.

The curve is refit to the Photoshop ground truth we have:
- the ±50 samples from 4759d12b;
- the photoshop corpus's brightness +25 / contrast +30 files,
  inverted through the (exact) contrast curve.

Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255,
then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the
exact inverse of the curve raised by as much (the -50 samples confirm
this to within a level). Every measured point is within about a level.
For strong values the knee moves down so the curve stays monotone
across -150..150.

Brightness then contrast are evaluated through one 4096-entry table,
built in 55 us. The GPU uses that same table through the Levels/Curves
kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree
by construction.

Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now
pass (145 -> 151 of 258). The floor goes 133 -> 151.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Brightness/Contrast curves each ink, as Photoshop does

Photoshop applies Brightness/Contrast in a CMYK document to each ink's
stored value, 1 - ink, black included. Both the modern and the legacy
curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it
within a level on every pixel of the files' own inks. Raising
brightness takes ink away. We applied it to the screen colour instead.

- cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds
  the channel curve once (brightness_contrast_lut) and runs each
  separated ink through it (ink_through).
- Destructive Image > Adjustments on a CMYK layer curves the stored
  inks directly, so it is exact; a selection mixes them.
  adjusted_channels now takes the per-pixel operation, and works out
  luma only for CMYK Threshold, which compares it.
- The GPU leaves CMYK Brightness/Contrast to the CPU, like the other
  ink rules.

cmyk8/16 brightness-contrast oracles, bad pixels:
- modern: 72% -> 48-57%, max error 0.19 -> 0.09
- legacy: 71% -> 51-53%

The rest is our separation of the RGB composite, not the rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK Threshold compares the inks' own luma, as Photoshop does

Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain
complement, (1 - c)(1 - k) and so on, whatever the document's profile.
On the files' own inks this puts every pixel of cmyk8 and cmyk16
threshold-128.psd on the right side of level 128. The profile's RGB luma
missed 100.

stored_channels works the luma out from the inks itself (ink_luma), so it
no longer takes one; the engine's stored-channel path no longer converts
each pixel to RGB at all. Through the separated RGB composite the cmyk
threshold oracles drop from 1.6% to 0.2% bad pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK legacy Brightness/Contrast pivots at 128 in ink

Photoshop's legacy contrast pivots at level 128 of the ink, which is 127
of 255 of the stored value (1 - ink) that the curve runs on, not 128 as
in RGB. On Photoshop's own 16-bit inks (cmyk16
brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level
above. That is exactly the one-level pivot shift times contrast +30's
slope minus one; with the pivot moved, the inks match within 0.01.

brightness_contrast_lut is now ink_brightness_contrast_lut, since its
legacy curve is the CMYK one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: adjustment layers composite on the document's own inks

The compositor works in display RGB. In a CMYK document, an adjustment
layer that Photoshop evaluates on the inks could only act on our
separation of the RGB composite, and that separation's black differs
from the file's. So even exact ink rules missed: CMYK Invert was 10%
off, Levels and Curves 50-65%.

The ink-native compositor (compose::native, until now only for
flattening plain raster stacks) now takes adjustment layers too:
- Invert, Posterize, Threshold and Brightness/Contrast (modern and
  legacy), and Levels and Curves on CMYK channels, prepared once
  (InkStack, InkOp) and applied to the straight inks.
- Opacity and an unfeathered layer mask mix the inks linearly, as in
  Photoshop; raster layers' masks scale their coverage the same way.
- A CMYK stack of plain raster layers and such adjustments renders this
  way for display, export and reduced views (render_cmyk, tiles in
  parallel); flattening and merging keep the adjusted inks exactly.
- Stacks of raster layers alone keep the RGB compositor, which the GPU
  matches. The GPU already leaves these adjustments to the CPU.

Photoshop oracles: cmyk8 and cmyk16 invert, posterize-4, threshold-128,
levels, curves, brightness-contrast and brightness-contrast-legacy all
pass (14 files), 151 -> 165 of 258; floor 151 -> 165. psd-tools and io
corpora unchanged. 24 MP CMYK8 with one adjustment renders in 286 ms on
the inks, against 442 ms through the RGB compositor.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK ink compositing inlines open groups

The ink compositor gave up on any group. Now a group at full opacity
without a mask is inlined:
- a pass-through group's children composite straight onto the backdrop,
  so an adjustment inside it reaches the layers below;
- an isolated (Normal) group of raster layers alone composites as its
  children would, since Normal is associative.

An isolated group with an adjustment, which only sees the group's
content, keeps the RGB compositor. So do a translucent group and an
artboard. Nesting is bounded.

psd-tools' CMYK adjustment files keep their swatches in pass-through
groups. With #4948's fair comparison, curves_cmyk drops from 37% to 0.3%
bad pixels and levels_cmyk from 14% to 0.2%. The photoshop corpus is
unchanged at 165.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Hue/Saturation and Color Balance keep the black ink

In a CMYK document Photoshop applies Hue/Saturation (not Colorize) and
Color Balance to C, M and Y as the complement of an RGB colour, and
leaves the black ink alone. On the photoshop corpus's own inks,
cmyk16 hue-saturation.psd follows this on every pixel within half a
level (cmyk8 within two), and color-balance within our RGB Color
Balance's own error. We applied both to the separated screen colour,
which also rewrote K.

- adjust::cmy_adjustment and apply_cmy run the RGB adjustment once per
  band on (1 - c, 1 - m, 1 - y).
- The ink compositor (InkOp::Cmy), the RGB compositor's CMYK branch and
  destructive Image > Adjustments (pixels::adjusted_cmy) use them. The
  GPU leaves these to the CPU in CMYK documents, as it does the other
  ink rules.
- Colorize separates its colour again, black included, so it keeps the
  screen-colour path.

cmyk8/16 oracles, bad pixels:
- hue-saturation: 100% -> 0.4-0.7%
- color-balance: 74% -> 25%

Neither passes yet. Half a level of cyan ink is three levels of red
through the profile at saturated cyan, and our RGB models leave that
much. The pass count stays at 165.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Modern brightness: knee at output 126, fit out to -95 and +150

psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast
layers to their own columns. Read through the exact contrast curve, it
gives Photoshop's brightness at -95, -31, +23 and +150, well past the
+/-50 samples the first fit had. The +/-50 curve extrapolated badly
there: 22 levels off at -95 and 25 at +150.

Every setting puts the knee at about the same output level, not input.
The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at
126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23,
+25 and +50 within 1.4 levels. Past about +110 no such cubic stays
below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with
the slope continuous at the knee. That gives +150 within 6 levels,
where every curve family tried bottoms out. Lowered curves are still
the inverse of raised ones.

The photoshop corpus's six brightness-contrast oracles still pass.
psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and
_grayscale from 0.098 to 0.016. The new measurements are pinned in
modern_brightness_matches_photoshop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Lab: adjustment layers composite on the stored L, a and b

The compositor reads a Lab document's layers through display RGB, which
clips colours outside its gamut, so the adjustments Photoshop evaluates
on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels
and Curves with Lab records) only saw the clipped colours: the photoshop
corpus's Lab oracles were up to 11 levels off on saturated colours.

compose::native_lab works a Lab stack of plain layers out on the stored
values instead, like the CMYK ink path: Normal mixes L, a and b
linearly, an opaque layer keeps them exactly, a layer mask scales the
mix, and adjustment layers run adjust::lab_stored_op on each pixel.
Stacks with such adjustments render for display this way; flattening a
plain Lab stack keeps its stored values (exports no longer clip).
Anything else (other blend modes, effects, other adjustments) keeps the
RGB compositor.

Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves
and brightness-contrast-legacy; lab8 invert and posterize-4. lab8
levels and legacy B/C come within a level (their 8-bit rules are #5143
and #5132). psd-tools and io unchanged; every round trip unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Posterize works on the stored values (1 - ink)

Photoshop posterizes a CMYK channel's stored value, 1 - ink, not the
ink: with levels whose steps are uneven (3, 7, 13, 21) the two differ,
e.g. 3 levels take an ink of 85 to 128, where posterizing the ink drops
it to none. psd-tools posterize_cmyk.psd goes from 13.8 % of pixels off
to exact; psd-tools 241 -> 242, floor 242.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Raise corpus floors to the results of the landed adjustment fixes

Photoshop-authored 165 -> 185 of 258, io 146 -> 148 of 170, psd-tools 242 -> 249 of 309,
measured with the CMYK, Lab, 32-bit, Levels, Threshold, Posterize, feather and
pass-through PRs merged together.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:12:06 -04:00
Timothy Daly 1e6f565a7b CMYK: adjustment layers composite on the document's own inks (14 oracles pass) (#4945)
* Modern Brightness/Contrast: Photoshop's brightness curve

The modern brightness curve was a line rolled off by a v^P term. It sat
up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels
off for lowered brightness.

The curve is refit to the Photoshop ground truth we have:
- the ±50 samples from 4759d12b;
- the photoshop corpus's brightness +25 / contrast +30 files,
  inverted through the (exact) contrast curve.

Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255,
then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the
exact inverse of the curve raised by as much (the -50 samples confirm
this to within a level). Every measured point is within about a level.
For strong values the knee moves down so the curve stays monotone
across -150..150.

Brightness then contrast are evaluated through one 4096-entry table,
built in 55 us. The GPU uses that same table through the Levels/Curves
kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree
by construction.

Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now
pass (145 -> 151 of 258). The floor goes 133 -> 151.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Brightness/Contrast curves each ink, as Photoshop does

Photoshop applies Brightness/Contrast in a CMYK document to each ink's
stored value, 1 - ink, black included. Both the modern and the legacy
curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it
within a level on every pixel of the files' own inks. Raising
brightness takes ink away. We applied it to the screen colour instead.

- cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds
  the channel curve once (brightness_contrast_lut) and runs each
  separated ink through it (ink_through).
- Destructive Image > Adjustments on a CMYK layer curves the stored
  inks directly, so it is exact; a selection mixes them.
  adjusted_channels now takes the per-pixel operation, and works out
  luma only for CMYK Threshold, which compares it.
- The GPU leaves CMYK Brightness/Contrast to the CPU, like the other
  ink rules.

cmyk8/16 brightness-contrast oracles, bad pixels:
- modern: 72% -> 48-57%, max error 0.19 -> 0.09
- legacy: 71% -> 51-53%

The rest is our separation of the RGB composite, not the rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK Threshold compares the inks' own luma, as Photoshop does

Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain
complement, (1 - c)(1 - k) and so on, whatever the document's profile.
On the files' own inks this puts every pixel of cmyk8 and cmyk16
threshold-128.psd on the right side of level 128. The profile's RGB luma
missed 100.

stored_channels works the luma out from the inks itself (ink_luma), so it
no longer takes one; the engine's stored-channel path no longer converts
each pixel to RGB at all. Through the separated RGB composite the cmyk
threshold oracles drop from 1.6% to 0.2% bad pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK legacy Brightness/Contrast pivots at 128 in ink

Photoshop's legacy contrast pivots at level 128 of the ink, which is 127
of 255 of the stored value (1 - ink) that the curve runs on, not 128 as
in RGB. On Photoshop's own 16-bit inks (cmyk16
brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level
above. That is exactly the one-level pivot shift times contrast +30's
slope minus one; with the pivot moved, the inks match within 0.01.

brightness_contrast_lut is now ink_brightness_contrast_lut, since its
legacy curve is the CMYK one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: adjustment layers composite on the document's own inks

The compositor works in display RGB. In a CMYK document, an adjustment
layer that Photoshop evaluates on the inks could only act on our
separation of the RGB composite, and that separation's black differs
from the file's. So even exact ink rules missed: CMYK Invert was 10%
off, Levels and Curves 50-65%.

The ink-native compositor (compose::native, until now only for
flattening plain raster stacks) now takes adjustment layers too:
- Invert, Posterize, Threshold and Brightness/Contrast (modern and
  legacy), and Levels and Curves on CMYK channels, prepared once
  (InkStack, InkOp) and applied to the straight inks.
- Opacity and an unfeathered layer mask mix the inks linearly, as in
  Photoshop; raster layers' masks scale their coverage the same way.
- A CMYK stack of plain raster layers and such adjustments renders this
  way for display, export and reduced views (render_cmyk, tiles in
  parallel); flattening and merging keep the adjusted inks exactly.
- Stacks of raster layers alone keep the RGB compositor, which the GPU
  matches. The GPU already leaves these adjustments to the CPU.

Photoshop oracles: cmyk8 and cmyk16 invert, posterize-4, threshold-128,
levels, curves, brightness-contrast and brightness-contrast-legacy all
pass (14 files), 151 -> 165 of 258; floor 151 -> 165. psd-tools and io
corpora unchanged. 24 MP CMYK8 with one adjustment renders in 286 ms on
the inks, against 442 ms through the RGB compositor.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK ink compositing inlines open groups

The ink compositor gave up on any group. Now a group at full opacity
without a mask is inlined:
- a pass-through group's children composite straight onto the backdrop,
  so an adjustment inside it reaches the layers below;
- an isolated (Normal) group of raster layers alone composites as its
  children would, since Normal is associative.

An isolated group with an adjustment, which only sees the group's
content, keeps the RGB compositor. So do a translucent group and an
artboard. Nesting is bounded.

psd-tools' CMYK adjustment files keep their swatches in pass-through
groups. With #4948's fair comparison, curves_cmyk drops from 37% to 0.3%
bad pixels and levels_cmyk from 14% to 0.2%. The photoshop corpus is
unchanged at 165.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Modern brightness: knee at output 126, fit out to -95 and +150

psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast
layers to their own columns. Read through the exact contrast curve, it
gives Photoshop's brightness at -95, -31, +23 and +150, well past the
+/-50 samples the first fit had. The +/-50 curve extrapolated badly
there: 22 levels off at -95 and 25 at +150.

Every setting puts the knee at about the same output level, not input.
The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at
126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23,
+25 and +50 within 1.4 levels. Past about +110 no such cubic stays
below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with
the slope continuous at the knee. That gives +150 within 6 levels,
where every curve family tried bottoms out. Lowered curves are still
the inverse of raised ones.

The photoshop corpus's six brightness-contrast oracles still pass.
psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and
_grayscale from 0.098 to 0.016. The new measurements are pinned in
modern_brightness_matches_photoshop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Lab: adjustment layers composite on the stored L, a and b

The compositor reads a Lab document's layers through display RGB, which
clips colours outside its gamut, so the adjustments Photoshop evaluates
on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels
and Curves with Lab records) only saw the clipped colours: the photoshop
corpus's Lab oracles were up to 11 levels off on saturated colours.

compose::native_lab works a Lab stack of plain layers out on the stored
values instead, like the CMYK ink path: Normal mixes L, a and b
linearly, an opaque layer keeps them exactly, a layer mask scales the
mix, and adjustment layers run adjust::lab_stored_op on each pixel.
Stacks with such adjustments render for display this way; flattening a
plain Lab stack keeps its stored values (exports no longer clip).
Anything else (other blend modes, effects, other adjustments) keeps the
RGB compositor.

Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves
and brightness-contrast-legacy; lab8 invert and posterize-4. lab8
levels and legacy B/C come within a level (their 8-bit rules are #5143
and #5132). psd-tools and io unchanged; every round trip unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Posterize works on the stored values (1 - ink)

Photoshop posterizes a CMYK channel's stored value, 1 - ink, not the
ink: with levels whose steps are uneven (3, 7, 13, 21) the two differ,
e.g. 3 levels take an ink of 85 to 128, where posterizing the ink drops
it to none. psd-tools posterize_cmyk.psd goes from 13.8 % of pixels off
to exact; psd-tools 241 -> 242, floor 242.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:11:42 -04:00
Timothy Daly 92c7922230 CMYK: Brightness/Contrast curves each ink, as Photoshop does (#4930)
* Modern Brightness/Contrast: Photoshop's brightness curve

The modern brightness curve was a line rolled off by a v^P term. It sat
up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels
off for lowered brightness.

The curve is refit to the Photoshop ground truth we have:
- the ±50 samples from 4759d12b;
- the photoshop corpus's brightness +25 / contrast +30 files,
  inverted through the (exact) contrast curve.

Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255,
then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the
exact inverse of the curve raised by as much (the -50 samples confirm
this to within a level). Every measured point is within about a level.
For strong values the knee moves down so the curve stays monotone
across -150..150.

Brightness then contrast are evaluated through one 4096-entry table,
built in 55 us. The GPU uses that same table through the Levels/Curves
kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree
by construction.

Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now
pass (145 -> 151 of 258). The floor goes 133 -> 151.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK: Brightness/Contrast curves each ink, as Photoshop does

Photoshop applies Brightness/Contrast in a CMYK document to each ink's
stored value, 1 - ink, black included. Both the modern and the legacy
curve do this; the cmyk8 brightness-contrast(-legacy) oracles match it
within a level on every pixel of the files' own inks. Raising
brightness takes ink away. We applied it to the screen colour instead.

- cmyk_channel_adjustment gains Brightness/Contrast. apply_in builds
  the channel curve once (brightness_contrast_lut) and runs each
  separated ink through it (ink_through).
- Destructive Image > Adjustments on a CMYK layer curves the stored
  inks directly, so it is exact; a selection mixes them.
  adjusted_channels now takes the per-pixel operation, and works out
  luma only for CMYK Threshold, which compares it.
- The GPU leaves CMYK Brightness/Contrast to the CPU, like the other
  ink rules.

cmyk8/16 brightness-contrast oracles, bad pixels:
- modern: 72% -> 48-57%, max error 0.19 -> 0.09
- legacy: 71% -> 51-53%

The rest is our separation of the RGB composite, not the rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK Threshold compares the inks' own luma, as Photoshop does

Photoshop's CMYK Threshold splits on the Rec. 601 luma of the inks' plain
complement, (1 - c)(1 - k) and so on, whatever the document's profile.
On the files' own inks this puts every pixel of cmyk8 and cmyk16
threshold-128.psd on the right side of level 128. The profile's RGB luma
missed 100.

stored_channels works the luma out from the inks itself (ink_luma), so it
no longer takes one; the engine's stored-channel path no longer converts
each pixel to RGB at all. Through the separated RGB composite the cmyk
threshold oracles drop from 1.6% to 0.2% bad pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CMYK legacy Brightness/Contrast pivots at 128 in ink

Photoshop's legacy contrast pivots at level 128 of the ink, which is 127
of 255 of the stored value (1 - ink) that the curve runs on, not 128 as
in RGB. On Photoshop's own 16-bit inks (cmyk16
brightness-contrast-legacy.psd) ours sat a constant 0.43 of a level
above. That is exactly the one-level pivot shift times contrast +30's
slope minus one; with the pivot moved, the inks match within 0.01.

brightness_contrast_lut is now ink_brightness_contrast_lut, since its
legacy curve is the CMYK one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Modern brightness: knee at output 126, fit out to -95 and +150

psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast
layers to their own columns. Read through the exact contrast curve, it
gives Photoshop's brightness at -95, -31, +23 and +150, well past the
+/-50 samples the first fit had. The +/-50 curve extrapolated badly
there: 22 levels off at -95 and 25 at +150.

Every setting puts the knee at about the same output level, not input.
The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at
126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23,
+25 and +50 within 1.4 levels. Past about +110 no such cubic stays
below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with
the slope continuous at the knee. That gives +150 within 6 levels,
where every curve family tried bottoms out. Lowered curves are still
the inverse of raised ones.

The photoshop corpus's six brightness-contrast oracles still pass.
psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and
_grayscale from 0.098 to 0.016. The new measurements are pinned in
modern_brightness_matches_photoshop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Lab: adjustment layers composite on the stored L, a and b

The compositor reads a Lab document's layers through display RGB, which
clips colours outside its gamut, so the adjustments Photoshop evaluates
on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels
and Curves with Lab records) only saw the clipped colours: the photoshop
corpus's Lab oracles were up to 11 levels off on saturated colours.

compose::native_lab works a Lab stack of plain layers out on the stored
values instead, like the CMYK ink path: Normal mixes L, a and b
linearly, an opaque layer keeps them exactly, a layer mask scales the
mix, and adjustment layers run adjust::lab_stored_op on each pixel.
Stacks with such adjustments render for display this way; flattening a
plain Lab stack keeps its stored values (exports no longer clip).
Anything else (other blend modes, effects, other adjustments) keeps the
RGB compositor.

Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves
and brightness-contrast-legacy; lab8 invert and posterize-4. lab8
levels and legacy B/C come within a level (their 8-bit rules are #5143
and #5132). psd-tools and io unchanged; every round trip unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:11:19 -04:00
Timothy Daly 00c16f2c6d Modern Brightness/Contrast: Photoshop's brightness curve (six oracles pass) (#4722)
* Modern Brightness/Contrast: Photoshop's brightness curve

The modern brightness curve was a line rolled off by a v^P term. It sat
up to 4 levels off Photoshop's in the highlights, and up to 2.3 levels
off for lowered brightness.

The curve is refit to the Photoshop ground truth we have:
- the ±50 samples from 4759d12b;
- the photoshop corpus's brightness +25 / contrast +30 files,
  inverted through the (exact) contrast curve.

Raised, it is the line s*x (s = 1.375^(b/50)) up to a knee at 80/255,
then a cubic Hermite to white with end slope s^-6.6. Lowered, it is the
exact inverse of the curve raised by as much (the -50 samples confirm
this to within a level). Every measured point is within about a level.
For strong values the knee moves down so the curve stays monotone
across -150..150.

Brightness then contrast are evaluated through one 4096-entry table,
built in 55 us. The GPU uses that same table through the Levels/Curves
kernel instead of rebuilding the curves in WGSL, so GPU and CPU agree
by construction.

Photoshop oracles: rgb8/16/32 and gray8/16/32 brightness-contrast now
pass (145 -> 151 of 258). The floor goes 133 -> 151.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Modern brightness: knee at output 126, fit out to -95 and +150

psd-tools' brightnesscontrast_rgb.psd masks four Brightness/Contrast
layers to their own columns. Read through the exact contrast curve, it
gives Photoshop's brightness at -95, -31, +23 and +150, well past the
+/-50 samples the first fit had. The +/-50 curve extrapolated badly
there: 22 levels off at -95 and 25 at +150.

Every setting puts the knee at about the same output level, not input.
The roll-off's end slope falls as 1/(1 + 0.084 b). With the knee at
126/255 and that end slope, the cubic Hermite fits -95, -50, -31, +23,
+25 and +50 within 1.4 levels. Past about +110 no such cubic stays
below white, so there the roll-off is 1 - (1 - y0)(1 - u)^alpha, with
the slope continuous at the knee. That gives +150 within 6 levels,
where every curve family tried bottoms out. Lowered curves are still
the inverse of raised ones.

The photoshop corpus's six brightness-contrast oracles still pass.
psd-tools brightnesscontrast_rgb goes from 0.13 to 0.020 max error and
_grayscale from 0.098 to 0.016. The new measurements are pinned in
modern_brightness_matches_photoshop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Lab: adjustment layers composite on the stored L, a and b

The compositor reads a Lab document's layers through display RGB, which
clips colours outside its gamut, so the adjustments Photoshop evaluates
on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels
and Curves with Lab records) only saw the clipped colours: the photoshop
corpus's Lab oracles were up to 11 levels off on saturated colours.

compose::native_lab works a Lab stack of plain layers out on the stored
values instead, like the CMYK ink path: Normal mixes L, a and b
linearly, an opaque layer keeps them exactly, a layer mask scales the
mix, and adjustment layers run adjust::lab_stored_op on each pixel.
Stacks with such adjustments render for display this way; flattening a
plain Lab stack keeps its stored values (exports no longer clip).
Anything else (other blend modes, effects, other adjustments) keeps the
RGB compositor.

Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves
and brightness-contrast-legacy; lab8 invert and posterize-4. lab8
levels and legacy B/C come within a level (their 8-bit rules are #5143
and #5132). psd-tools and io unchanged; every round trip unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:10:57 -04:00
Timothy Daly 4c450b3879 Lab: adjustment layers composite on the stored L, a and b (seven Lab oracles pass) (#5171)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Lab: adjustment layers composite on the stored L, a and b

The compositor reads a Lab document's layers through display RGB, which
clips colours outside its gamut, so the adjustments Photoshop evaluates
on L, a and b (Invert, Posterize, Threshold, Brightness/Contrast, Levels
and Curves with Lab records) only saw the clipped colours: the photoshop
corpus's Lab oracles were up to 11 levels off on saturated colours.

compose::native_lab works a Lab stack of plain layers out on the stored
values instead, like the CMYK ink path: Normal mixes L, a and b
linearly, an opaque layer keeps them exactly, a layer mask scales the
mix, and adjustment layers run adjust::lab_stored_op on each pixel.
Stacks with such adjustments render for display this way; flattening a
plain Lab stack keeps its stored values (exports no longer clip).
Anything else (other blend modes, effects, other adjustments) keeps the
RGB compositor.

Photoshop oracles 145 -> 152: lab16 invert, posterize-4, levels, curves
and brightness-contrast-legacy; lab8 invert and posterize-4. lab8
levels and legacy B/C come within a level (their 8-bit rules are #5143
and #5132). psd-tools and io unchanged; every round trip unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:10:36 -04:00
Timothy Daly d24f6e9d5f Levels: whole levels at every step and Photoshop's shadow toe (levels_rgb + stack oracle pass) (#5143)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Levels: whole levels at every step and Photoshop's shadow toe

In 8 bits Photoshop rounds each of the three Levels steps to a whole
level (half up): the input-range stretch (already modelled), the
midtone gamma and the output range. A narrow output range therefore
merges neighbouring gamma levels: psd-tools levels_rgb maps R 43..48 to
58 through a 0.47 channel gamma and the master's 48..255, where the
unrounded curve gave 56..59 (3 levels off in blue).

The gamma above 1 starts along a toe a*u - b*u^q of slope a = 2^gamma
that joins the power curve with the same value and slope (q = 2.2,
fitted). With the rounding, that is exact on 1116 of the 1118 levels
of gamma 1.16, 1.22, 1.3, 1.78 and 2.0 oracles; the soft-min it replaces
missed 52. Gamma below 1 stays the plain power curve (0.67 and 0.7:
every level exact).

Oracles: psd-tools levels_rgb 0.0118 -> 0.0039 (PASS); photoshop
rgb8/stack-levels-curves-hue-posterize 0.2000 -> 0.0000 (PASS); rgb8 and
gray8 levels.psd 0.0039 -> 0.0000; rgb16/gray16 0.0039 -> 0.0020. Floors:
photoshop 145 -> 146, psd-tools 236 -> 238 (main is at 237).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Empty commit to resync the pull request head

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:10:14 -04:00
David Mann aad56285ad Batch: Include All Subfolders (AUTO-219-5, #3753) (#3758)
* Batch: Include All Subfolders (AUTO-219-5, #3753)

File > Automate > Batch and File > Scripts > Image Processor take an
optional "includeSubfolders" (default false): a folder input also yields
the images in its subfolders, walked depth first in name order, bounded at
32 levels and 100000 files, with a seen-set of canonical folders against
symlink loops and the output folder left out. Each result keeps its
relative subfolder under the output folder, so same-named files in
different subfolders no longer collide. A non-boolean value is BadParams.

Both dialogs gain an "Include All Subfolders" checkbox (translated in
every complete catalog). Scorecard AUTO-219-5 stays partial (naming
template, progress/cancel, error log file); gaps.md G11 updated.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* Batch: translate Include All Subfolders for Hungarian and Turkish

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:08:20 -04:00
Timothy Daly 620bccef42 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped, as in Photoshop (#5011)
* 32-bit: legacy Brightness/Contrast, Channel Mixer, Photo Filter and B&W tint unclipped

In 32-bit documents Photoshop keeps these adjustments' results above 1
and below 0. On the photoshop corpus's rgb32/gray32 files:
- Legacy Brightness/Contrast pivots its contrast at 127 of 255 (8/16-bit:
  128) and is exact on every pixel.
- Channel Mixer cuts each source percentage to 1/1024 toward zero, counts
  255/512 of the constant and is exact on pure red, green, blue, black
  and white.
- Photo Filter works on the linear samples, negative results included.
- The Black & White tint is the Color blend mode without the clip at 1,
  as the blend mode is there; white tints to (1.05, 1.00, 0.87).

We clipped all four to 0..1. The GPU kernels follow suit under F_HDR
(the legacy pivot and the mixer's steps come from the planner), and the
HDR parity test covers them.

Photoshop oracles: rgb32 and gray32 brightness-contrast-legacy, rgb32
channel-mixer and black-white-tint pass (145 -> 149 of 258); floor
145 -> 149. rgb32 photo-filter improves (0.19 -> 0.035 max); the rest is
its colour (#3790).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:03:03 -04:00
Timothy Daly eb26e8f0d7 Masks: feathers blur with exactly the feather's variance (mask-parameters-no-real-channel passes) (#5163)
* Masks: feathers blur with exactly the feather's variance

A mask feather is a Gaussian with sigma = feather, which we approximate
with three box passes per axis. Whole-pixel boxes rounded the variance:
a 6 px feather blurred like 6.48 px and a 3 px one like 3.46 px, so
feathered edges were too soft by up to 4 levels against Photoshop
(psd-tools mask-parameters-no-real-channel.psd: a 6 px vector and 3 px
pixel feather).

Each pass is now an "extended box" (Gwosdek et al. 2011): weight 1 on
the whole radius and a fractional weight on the two samples beyond it,
so three passes have variance sigma^2 exactly. It stays O(n), reusing
the window's leaving sample for the low end weight (50 MP at a 1000 px
feather: 180 ms parallel, was 172).

psd-tools: mask-parameters-no-real-channel 0.0168 -> 0.0060 (PASS),
layer_mask_data.psd 26.9 % -> 3.9 % of pixels off (psb 25.9 % -> 1.8 %).
Corpus test 239 -> 240; floor 236 -> 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:02:40 -04:00
Timothy Daly 9954c2935e Threshold: split on Photoshop's luminosity of whole samples (threshold_rgb, threshold_16bits_rgb pass) (#5263)
* Threshold: split on Photoshop's luminosity of whole samples

Photoshop's Threshold splits on the luminosity 0.30 R + 0.59 G + 0.11 B
(the blend modes' lum, as Gradient Map uses), not the Rec. 601 grey,
taken over the document's whole sample values:

- 8 bits: 30 R + 59 G + 11 B > 100 level - 50, i.e. the luminosity
  rounded to a level with halves down reaches the level;
- 16 bits: 30 R + 59 G + 11 B >= 100 x the level in 16 bits
  (round(level x 32768 / 255): mid grey 16448 is level 128);
- 32 bits: the luminosity reaches the level.

Exact on every pixel of psd-tools threshold_rgb (36432 px; Rec. 601 split
28 the other way), threshold_16bits_rgb (100) and threshold_16bits_
grayscale, and the photoshop corpus's rgb16 threshold-128. The sums are
exact in f32, on the CPU and in the GPU kernel, so ties (grey exactly on
the level) split the same way on both.

psd-tools: threshold_rgb and threshold_16bits_rgb pass; corpus test
239 -> 241, floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:02:26 -04:00
Timothy Daly 3feebb9b13 Groups: a pass-through clipping base with an adjustment renders isolated (passthrough_clipping_mask_adjustment passes) (#5272)
* Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does

At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Groups: a pass-through clipping base with an adjustment renders isolated

A pass-through group composites its children straight into the
backdrop, so an adjustment layer inside reaches the layers beneath.
When the group is the base of a clipping group and holds an adjustment
layer, Photoshop renders it isolated instead: in psd-tools
passthrough_clipping_mask_adjustment an Exposure in such a group leaves
the layers beneath alone (we darkened them: half the image 170 levels
off). The same group with a Linear Dodge child and no adjustment keeps
reaching the backdrop (passthrough_clipping_mask_blendmode), and so do
clipping-mask3/4/5, so the rule is the adjustment, not the clipping
alone (isolating every pass-through clipping base broke those two).

CPU compositor and GPU plan alike. psd-tools 239 -> 240; floor 240.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:01:50 -04:00
Timothy Daly 8504dc615e Posterize: 16-bit documents bin the 16-bit sample, as Photoshop does (#5267)
At 16 bits Photoshop doesn't round to 8-bit levels before binning. It
bins the 16-bit sample, floor(v16 * n / 32768), and lands on 8-bit levels
through a 16-bit step: floor(b * 32768 / (n - 1)), converted with
floor((o * 255 + 16384) / 32768). So the middle of 3 levels is 128 where
8 bits give 127, while 42.5 and 25.5 stay 42 and 25.

Exact on every sample of psd-tools posterize_16bits_rgb (levels 3, 7,
13, 21) and posterize_16bits_grayscale (2, 6, 9, 11); the 8-bit rule
missed up to half the range at bin edges. The same rule applies to
CMYK and Lab channels at 16 bits: on the stored inks (#4945's native
path) psd-tools posterize_16bits_cmyk goes from 4.26 % to 0.01 % of
pixels off. 8-bit Posterize is unchanged.

The GPU kernel runs the same rule; 16-bit layers reach it as half
floats, so a sample within their precision of a bin edge can land in
the neighbouring bin there (the CPU, which exports, is exact).

psd-tools 239 -> 241; floor 236 -> 241.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 14:01:01 -04:00
Timothy Daly 93a16218de Gradient Map is driven by the W3C luminosity, as in Photoshop (#5018)
Photoshop's Gradient Map picks each pixel's place on the gradient by
0.3 R + 0.59 G + 0.11 B, the luminosity of the blend modes. We used the
Rec. 601 grey (0.299, 0.587, 0.114). That is a few thousandths off, but
it is enough to land two levels away on steep stretches of a gradient.
The photoshop corpus's rgb8 and rgb16 gradient-map.psd now pass (they
were 2 levels off on 0.8-1.7% of pixels). Sampling the gradient through
a 256- or 1024-entry table didn't help; the weights did.

CPU (compose::adjust) and GPU (the shader's lum) both change. Lab
documents keep their Gradient Map driven by L, and grey pixels map as
before.

Photoshop oracles 145 -> 147 of 258; floor 145 -> 147.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-10-14 12:44:59 -04:00
David Mann aa26badf20 Merge main into feat/file-216-2-large-fixtures
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 15:12:01 +02:00
David Mann e795a09d31 Merge main into docs/scorecard-stale-rows-2
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 15:10:52 +02:00
David Mann 0543f25682 Merge main into feat/tool-213-7-live-retouch
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 15:07:24 +02:00