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* fix(web): dedupe collab flush in editor-markdown space (BUG-1941) A no-edit view's flush re-serialized the editor markdown through the flush-time wiki-link index before comparing to the loaded baseline; when that index differed from the seed-time index (or the stored link was already non-canonical), the dedupe missed and a spurious PATCH bumped updated_at, floating the card in Manual-sorted boards (regression of BUG-1899). Capture the exact markdown seeded into the Y.Doc and short-circuit the flush in editor-markdown space, before markdownToWikiLinks ever runs, scoped to sessions with no prior flush so revert-after-edit still saves. Also give the Manual sort comparator a deterministic tiebreak so a stray updated_at bump can't reorder untouched cards. * fix(web): eagerly compute collab-flush seed for every tab (BUG-1941 follow-up) Only the multi-tab-election winner captured a seedMd via the lazy-seed effect, leaving a second tab on the same item — or simply reopening an item that already has collab history — without editor-space dedupe coverage, falling back to the pre-fix spurious-PATCH behavior. Compute a best-effort seedMd for every tab at context-creation time by projecting the same item.content baseline the storage-space dedupe already trusts through the identical wiki-link transform; a mismatch here can only cause a missed dedupe (falls through to the existing compare), never a false one, so it's safe even when the projection goes stale. The winning tab's precise lazy-seed capture still overwrites this value unchanged.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens