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The collection page's ListView and BoardView allowed all roles to drag
items, drag-status-change, reorder groups/columns, and archive groups.
Server enforces edit per-item and per-collection on these mutations
(handlers_items.go, handlers_role_board.go) — UI now matches.
Changes:
- ListView + BoardView accept a `canEdit?: boolean` prop (default true to
preserve behavior in existing callers).
- ListView: dndzone for groups + intra-group items receives
`dragDisabled: !canEdit`. Group drag handle and archive-group button
hidden when !canEdit.
- BoardView: column-cards dndzone receives `dragDisabled: isMobile || !canEdit`.
Column-header drag (column reorder) gated via `draggable={canEdit}` and
conditional drag handlers. Column-drag-handle indicator and
archive-column button hidden when !canEdit.
- Collection page passes `canEdit={canEditThisCollection}` to both views.
Scope note: per-item drag gating (e.g. a guest with ItemGrant.edit on one
item dragging just that one card) is not implemented — svelte-dnd-action
only supports zone-level dragDisabled. Achieving per-item would require
switching to dragHandleZone+dragHandle and shipping an explicit handle UI
for everyone, which is a larger UX change. Server already enforces per-item
edit on the resulting mutations, so no security gap. Documented as a
follow-up if needed.
TableView: excluded from drag/archive scope — no drag handlers to gate.
Status-cell editing is already gated via FieldEditor's readonly prop from
TASK-1105.
Parent: PLAN-1100.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens