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* feat(web): card anatomy per the refresh mock — Chip status/priority, card tokens, violet selection ring, lane accents (TASK-2293) PLAN-2290 Phase 3, PR A. ItemCard (shared by Board/List/starred/tags/roles): - Skin: --card-bg/--card-border/--radius-lg/--shadow-card; hover = border-strong (no transform — svelte-dnd-action owns card transforms); .focused becomes the mock's violet ring + glow (e2e asserts the CLASS, which is unchanged). - Anatomy: ref stays top-left; star moves to the right cluster before the kebab (ONE auto margin on the star — competing autos split the gap). - Status/priority render as Chip primitives (tinted pills; status keeps click-cycle + pulse via Chip props; labels Title Case, no more uppercase). - Tags become purple-tinted pills; leading separator before parent chip dropped (chips separate visually). - Dead CSS removed (meta-status family, status-pulse keyframes). Lane accents: columnAccentClassFor (shareView — shared with the public fork by construction) gains col-open for open/new/todo/planned; BoardView + PublicBoardView underline it --status-blue. Default underline unchanged for custom vocabularies. Gates: svelte-check 0 errors, 488 tests; board+pane screenshots verified in both themes. * fix(web): consolidate BoardView lane accents onto shared mapper + AA chip text in light theme Codex findings on #1023: (1) BoardView had its OWN columnCssClass — a fifth parallel status-color-ish map, so only public boards got col-open; it now delegates to shareView.columnAccentClassFor (in-app and public boards can't drift, and custom terminal lanes now read as done in-app too). (2) New --chip-text-mix token (100% dark / 72% light) darkens chip text on light surfaces — all chip colors verified >=5.8:1 on white (computed). * refactor(web): columnAccentClassFor moves to $lib/utils/fieldColors (Codex — dependency direction); shareView re-exports
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens