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* feat(billing): add billing_available session flag gated on PAD_BILLING_AVAILABLE (TASK-800)
Add Server.billingAvailable field set by SetBillingAvailable(), called from
cmd/pad/main.go when PAD_BILLING_AVAILABLE=true|1. Expose the flag as
billing_available in both the setup-state and authenticated session payloads
(value: cloudMode && billingAvailable) so the web UI can gate Stripe CTAs
without a code change at deploy time. False by default.
* feat(billing): wire upgrade CTAs, checkout POST flow, plan section, clickable limit toasts (TASK-800)
Frontend prep work gated on authStore.billingAvailable (from billing_available
session field). When false, upgrade buttons remain hidden and the "coming soon"
note stays in place — flip PAD_BILLING_AVAILABLE=true at deploy time.
Changes:
- client.ts: add billing_available to AuthSession; add api.billing.createCheckoutSession()
(POST /billing/checkout → parse {url} → caller does window.location.href)
- auth.svelte.ts: billingAvailable getter
- console/billing: replace STRIPE_AVAILABLE=false with $derived(authStore.billingAvailable);
fix GET→POST on upgrade buttons; add ?checkout=cancelled banner; add cancelled style
- console/settings: new cloud-mode-gated "Plan" section with current plan + upgrade/manage link
- All 11 limit-hit sites: replace plain-text '/console/billing' appendage with
toastStore.show(msg, 'error', 6000, '/console/billing') so the toast is clickable
* docs(billing): document pad-cloud CSRF and error-envelope contract divergences in createCheckoutSession (TASK-800)
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens