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f1ce9ca24a
Custom Tiptap node for inline `pad-attachment:UUID` image references.
Stores the attachment UUID (not a backend URL) so item content survives
a storage-backend migration untouched. See DOC-865.
Node shape:
- uuid: string — the attachments-row UUID (required)
- alt: string — preserved across save/reload for accessibility
Markdown round-trip:
- Serialize:  via tiptap-markdown's
addStorage.markdown.serialize, with [/] in the alt text escaped so
brackets stay balanced.
- Parse: markdown-it's default image token already produces
<img src="pad-attachment:UUID" alt="…">, captured by parseHTML
rule img[src^="pad-attachment:"]. The alternate parseHTML rule
img[data-attachment-id] catches editor-rendered HTML on copy/paste.
Editor display:
- addNodeView renders <img class="attachment-image" loading="lazy">
pointing at /api/v1/workspaces/{ws}/attachments/{id}?variant=thumb-md
via an injected getDownloadUrl callback (Editor.svelte resolves the
workspace slug from page.params at mount time, falling back to the
workspace store).
- Single-click opens a native <dialog> lightbox with the original-
resolution variant; multi-click events fall through so users can
drag-select around the image.
- atom: true means Backspace/Delete remove the image as a single
unit and the cursor never lands inside the node.
Lightbox styles live in app.css because the <dialog> is appended to
document.body, outside Editor.svelte's scoped style block.
The configure() default returns the literal `pad-attachment:UUID`
href — sufficient for markdown round-trip in headless / SSR contexts
and a clearly-broken render in any environment that hasn't wired the
URL builder, which is the right signal to fix.
Parent: PLAN-866. Unblocks TASK-875 (the upload plugin needs a node
to insert on success).
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens