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ebe531ebaa
The addressing fix in the previous commit could not have worked. Tiptap's `options` is a getter returning a fresh spread on every access (@tiptap/core 3.22.5, dist/index.cjs:3452), so `ext.options.itemId = next` mutates a temporary and is discarded — an assignment that looks exactly like working code. So the address stops being two strings pushed in after the fact and becomes a reader the host supplies once and keeps honest: a closure over its own live props, called at emit time. That is correct for a host that is remounted per item (the body editor) and one that is reused across an item switch (the comment composer) without either knowing which it is. New $lib/attachments/hostAddress.ts states the contract; its test pins the dependency behaviour that forces it, so a future Tiptap bump that makes options writable fails a test instead of quietly inviting the mutation approach back. The event predicate now reuses isAddressable so 'both halves required' is stated once. Also completes the NodeView teardown fence (both MIME probe continuations and swapNodeUuid could run after destroy) and adds the stable-async-confirm and ordering cases the delete tests were missing — without them, a regression dropping every async-confirmed delete passed. The same dependency trap makes the editor's existing capabilities push a no-op; that is pre-existing and independent, filed as BUG-2426. All three from the orchestrator's second fresh-angle Codex pass.
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens