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pad/web
xarmian eaeeb09ab1 feat(web): pane-navigation controller — depth/ownership state machine (TASK-2157) (#962)
* feat(web): pane-navigation controller — depth/ownership state machine (TASK-2157)

Turn the collection page's split pane (PLAN-2105) into a navigable
mini-browser per PLAN-2154 Architecture A. Depth + session ownership are
stamped in SvelteKit page.state (never raw history.state), so they follow
opaque Back/Forward, survive history.go, and reconstruct on cold-load.

- New pure controller ($lib/collections/paneController.ts): planPaneDrill
  (same-ref guard + soft depth cap + ownership INHERITANCE), planLateralOpen
  (first-open mints ownership / depth-0 re-target / depth>0 stack reset),
  planPaneClose (three-way staged unwind). Fully unit-tested (26 cases).
- navigatePaneTo(target) drill added beside openItemPane; ownership created
  only by first-open, inherited by drills (cold-load base = unowned).
- Three-way ownership-aware staged close: OWNED -> go(-(depth+1)); UNOWNED
  & depth>0 -> go(-depth) then afterNavigate-latched replaceState-delete;
  UNOWNED & depth 0 -> replaceState-delete.
- R14 fence-on-continuation baked in: controllerActionSeq + a one-shot
  afterNavigate latch (seq-fenced, state-rechecked), schedulePaneFollow made
  inert at depth>0 (schedule + fired callback) and cancelled on drill/close,
  an in-flight guard so a rapid gesture can't stack a second history.go.
- depth+ownership preserved through every ?item=-preserving nav:
  updateUrlFilters, the ?graph toggle (ItemDetail), and the collection
  rename onNavigateAway (now replaceState, not push).
- navigatePaneTo exported onto the pane ItemDetail seam for TASK-2158 and
  reachable now via a localStorage-gated __padPaneController test hook.

Tests: 26 unit + 5 Playwright e2e (open/close/j-k, drill/back/same-ref,
detach j/k inertness, cold-load close, detached-row reset). Existing pane
e2e suite (13) still green.

Closes TASK-2157

Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra

* fix(web): rebase pane ownership on collection rename + tie latch to its popstate

Codex review of the pane controller (TASK-2157):

- P1 (rename ownership): a collection rename replaceState's /old?item=X ->
  /new?item=X, but every predecessor history entry still points at the now-
  dead OLD slug — carrying paneOwned=true forward made an owned close
  history.go back onto a 404. Ownership means "a live pre-pane entry exists
  to unwind to", which is false after a rename, so onNavigateAway now stamps
  a fresh {paneDepth:0, paneOwned:false} base on the new slug: close drops
  ?item= in place, staying on the valid new route. New e2e covers it.
- P2 (latch): gate the afterNavigate latch on nav.type==='popstate' so only
  its own history.go can consume it; a competing goto/link/form leaves it
  armed until the go settles.
- P1 (owned close discards mid-pane filter changes): documented as the
  plan-mandated R8 behavior — an explicit close is now identical to the
  browser Back that already closed the pane in PLAN-2105 (no deviation).

Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra

* fix(web): harden pane latch consumption + bypass draft guard on rename

Second Codex round (TASK-2157):

- Latch is no longer dropped by a competing history traversal: run() now
  RETURNS whether it reached its destination (depth collapsed to the base);
  the afterNavigate handler consumes the latch only when run() fires, so an
  unrelated browser Back/Forward during the go's in-flight window leaves the
  latch armed for its own popstate instead of clearing it against the wrong
  entry.
- Collection rename now bypasses the unsaved-draft beforeNavigate guard
  (navigatePaneAfterRename): the server-side rename already committed and the
  route component is reused across the same-route pathname change (drafts
  survive), so a "Stay" prompt could otherwise strand the user on the dead
  old slug with a stale owned stamp.

Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra

* fix(web): bound pane latch with a fallback timer + stronger reset correlation

Third Codex round (TASK-2157):

- P1 lockup: the "leave the latch armed until run() reaches its destination"
  rule could leave paneNavInFlight() stuck forever if the arming history.go
  was superseded (its own popstate never lands). Add a bounded fallback timer
  (PANE_LATCH_FALLBACK_MS) that best-effort-fires then UNCONDITIONALLY clears
  the latch, so the in-flight guard can never stick. clearPaneLatch() also
  tears down the timer (onDestroy + on consume).
- P2 reset correlation: the detached-open reset now requires the landing
  entry to carry ?item= (the pane base), not just depth 0 — rejecting a
  competing browser Back that landed on the pre-pane (no-?item=) entry.
- P2 rename + browser Back: documented that Back to the old-slug predecessor
  is an inherent rename-in-history limitation (past entries can't be
  rewritten), out of the controller's reach; the imperative close is fixed.

Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra

* fix(web): fence every controller history.go + split rename vs move nav-away

Fourth Codex round (TASK-2157):

- P1 (move vs rename): onNavigateAway is fired by ItemDetail for BOTH a
  collection rename (/user/ws/NEWSLUG?item=X — pane preserved) AND a
  cross-collection item move (/user/ws/coll/slug — full-page route, no
  ?item=). handlePaneNavigateAway now branches on whether the target keeps
  the pane (?item=): rename gets the rebase-to-unowned + draft-guard bypass;
  a move keeps the ORIGINAL guarded push so its unsaved-draft prompt still
  fires (the collection page unmounts and would lose drafts).
- P2 (duplicate close): the production owned-go close is a one-phase
  history.go(-1) that wasn't fenced, so a double-click ✕ / ESC+click could
  stack a second traversal and overshoot the pre-pane entry. Unify all
  controller traversals (owned close, cold-base close, reset) through
  paneHistoryGo(), which marks navigation in-flight (paneNavInFlight blocks a
  duplicate gesture) until the traversal's own popstate settles or a bounded
  fallback. New e2e asserts a double close lands exactly on the pre-pane URL.

Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra
2026-07-18 16:51:45 -04:00
..
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00
2026-03-26 01:52:36 +00:00

Pad Web UI

SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.

Development

npm install
npm run dev          # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build        # Production build to build/
npm run check        # Type checking with svelte-check

When developing, run the Go backend separately with make dev from the project root.

Building for Production

Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.

Stack

  • Svelte 5 with runes ($state, $derived, $effect)
  • SvelteKit 2 with adapter-static (SPA mode)
  • Tiptap block editor with markdown round-trip
  • svelte-dnd-action for drag-and-drop in board/list views
  • SSE for real-time updates
  • TypeScript throughout

Structure

src/
  routes/                    SvelteKit pages
    +layout.svelte           App shell (sidebar + main)
    +page.svelte             Landing/redirect
    [workspace]/
      +page.svelte           Dashboard (collections, phases, activity)
      +layout.svelte         SSE connection per workspace
      [collection]/
        +page.svelte         Collection view (board/list)
      [collection]/[item]/
        +page.svelte         Item detail + editor
      conventions/            Purpose-built conventions page
      playbooks/              Purpose-built playbooks page
      settings/               Workspace settings
  lib/
    api/client.ts            HTTP API client
    components/
      layout/                Sidebar, navigation
      editor/                Tiptap editor, raw markdown editor
      fields/                FieldEditor, relation picker
      items/                 ItemCard, ItemDetail
      collections/           BoardView, ListView
      common/                StatusBadge, badges, modals
      search/                CommandPalette
      activity/              ActivityFeed
    stores/                  Svelte 5 reactive stores
      workspace.svelte.ts    Workspace state
      collections.svelte.ts  Collection + item state
      ui.svelte.ts           Sidebar, mobile state
    types/index.ts           TypeScript types and constants
  app.css                    Global styles and design tokens