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* feat(web): pane-navigation controller — depth/ownership state machine (TASK-2157) Turn the collection page's split pane (PLAN-2105) into a navigable mini-browser per PLAN-2154 Architecture A. Depth + session ownership are stamped in SvelteKit page.state (never raw history.state), so they follow opaque Back/Forward, survive history.go, and reconstruct on cold-load. - New pure controller ($lib/collections/paneController.ts): planPaneDrill (same-ref guard + soft depth cap + ownership INHERITANCE), planLateralOpen (first-open mints ownership / depth-0 re-target / depth>0 stack reset), planPaneClose (three-way staged unwind). Fully unit-tested (26 cases). - navigatePaneTo(target) drill added beside openItemPane; ownership created only by first-open, inherited by drills (cold-load base = unowned). - Three-way ownership-aware staged close: OWNED -> go(-(depth+1)); UNOWNED & depth>0 -> go(-depth) then afterNavigate-latched replaceState-delete; UNOWNED & depth 0 -> replaceState-delete. - R14 fence-on-continuation baked in: controllerActionSeq + a one-shot afterNavigate latch (seq-fenced, state-rechecked), schedulePaneFollow made inert at depth>0 (schedule + fired callback) and cancelled on drill/close, an in-flight guard so a rapid gesture can't stack a second history.go. - depth+ownership preserved through every ?item=-preserving nav: updateUrlFilters, the ?graph toggle (ItemDetail), and the collection rename onNavigateAway (now replaceState, not push). - navigatePaneTo exported onto the pane ItemDetail seam for TASK-2158 and reachable now via a localStorage-gated __padPaneController test hook. Tests: 26 unit + 5 Playwright e2e (open/close/j-k, drill/back/same-ref, detach j/k inertness, cold-load close, detached-row reset). Existing pane e2e suite (13) still green. Closes TASK-2157 Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra * fix(web): rebase pane ownership on collection rename + tie latch to its popstate Codex review of the pane controller (TASK-2157): - P1 (rename ownership): a collection rename replaceState's /old?item=X -> /new?item=X, but every predecessor history entry still points at the now- dead OLD slug — carrying paneOwned=true forward made an owned close history.go back onto a 404. Ownership means "a live pre-pane entry exists to unwind to", which is false after a rename, so onNavigateAway now stamps a fresh {paneDepth:0, paneOwned:false} base on the new slug: close drops ?item= in place, staying on the valid new route. New e2e covers it. - P2 (latch): gate the afterNavigate latch on nav.type==='popstate' so only its own history.go can consume it; a competing goto/link/form leaves it armed until the go settles. - P1 (owned close discards mid-pane filter changes): documented as the plan-mandated R8 behavior — an explicit close is now identical to the browser Back that already closed the pane in PLAN-2105 (no deviation). Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra * fix(web): harden pane latch consumption + bypass draft guard on rename Second Codex round (TASK-2157): - Latch is no longer dropped by a competing history traversal: run() now RETURNS whether it reached its destination (depth collapsed to the base); the afterNavigate handler consumes the latch only when run() fires, so an unrelated browser Back/Forward during the go's in-flight window leaves the latch armed for its own popstate instead of clearing it against the wrong entry. - Collection rename now bypasses the unsaved-draft beforeNavigate guard (navigatePaneAfterRename): the server-side rename already committed and the route component is reused across the same-route pathname change (drafts survive), so a "Stay" prompt could otherwise strand the user on the dead old slug with a stale owned stamp. Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra * fix(web): bound pane latch with a fallback timer + stronger reset correlation Third Codex round (TASK-2157): - P1 lockup: the "leave the latch armed until run() reaches its destination" rule could leave paneNavInFlight() stuck forever if the arming history.go was superseded (its own popstate never lands). Add a bounded fallback timer (PANE_LATCH_FALLBACK_MS) that best-effort-fires then UNCONDITIONALLY clears the latch, so the in-flight guard can never stick. clearPaneLatch() also tears down the timer (onDestroy + on consume). - P2 reset correlation: the detached-open reset now requires the landing entry to carry ?item= (the pane base), not just depth 0 — rejecting a competing browser Back that landed on the pre-pane (no-?item=) entry. - P2 rename + browser Back: documented that Back to the old-slug predecessor is an inherent rename-in-history limitation (past entries can't be rewritten), out of the controller's reach; the imperative close is fixed. Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra * fix(web): fence every controller history.go + split rename vs move nav-away Fourth Codex round (TASK-2157): - P1 (move vs rename): onNavigateAway is fired by ItemDetail for BOTH a collection rename (/user/ws/NEWSLUG?item=X — pane preserved) AND a cross-collection item move (/user/ws/coll/slug — full-page route, no ?item=). handlePaneNavigateAway now branches on whether the target keeps the pane (?item=): rename gets the rebase-to-unowned + draft-guard bypass; a move keeps the ORIGINAL guarded push so its unsaved-draft prompt still fires (the collection page unmounts and would lose drafts). - P2 (duplicate close): the production owned-go close is a one-phase history.go(-1) that wasn't fenced, so a double-click ✕ / ESC+click could stack a second traversal and overshoot the pre-pane entry. Unify all controller traversals (owned close, cold-base close, reset) through paneHistoryGo(), which marks navigation in-flight (paneNavInFlight blocks a duplicate gesture) until the traversal's own popstate settles or a bounded fallback. New e2e asserts a double close lands exactly on the pre-pane URL. Claude-Session: https://claude.ai/code/session_01EZ6yr6pAUFb1uffan912ra
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens