mirror of
https://github.com/PerpetualSoftware/pad.git
synced 2026-09-11 13:28:57 +00:00
e79a9bbb95
Own the mobile cells of the DR-5b decision table (the classifier landed in TASK-2459). Add a `deferred` loader phase for the mobile large/unknown cell — no automatic request; the viewer shows a tap-to-load placeholder sized to the image's aspect ratio (a neutral box when dimensions are unknown), with explicit `pointer-events: auto` and focus-handoff since it is replaced by the image it loads. A single deduplicated `loadOriginal` serves BOTH triggers — the tap (deferred cell) and zoom-past-fit (`scale > 1`, the painted thumb cell) — so a tap racing a zoom, a retry, or a later pinch is one fetch, not two. The fallback detector now runs on every first decode, desktop and mobile: when `thumb-md` was served the original (fresh upload, WebP/AVIF), it clears the deferred original so zoom-past-fit cannot re-download bytes already held. The zoom-past-fit trigger gates on a `painted` flag (tracked, never written by loadOriginal, so no self-write) — a zoom made before the thumb paints upgrades the instant it does, rather than stranding the user on the thumbnail. Zoom is disabled, not just no-op, while nothing is decoded: the zoom keys short-circuit and drag no longer arms/captures over the deferred placeholder. Retry after an on-demand original failure re-requests the original directly rather than reverting to the affordance. Breakpoint flips do not retro-fetch (platform is captured at load). Every idle cleanup funnels through one `toIdle()` so the `painted === false in idle` invariant can't drift, and every request edge restates the DR-16 gate. Claude-Session: https://claude.ai/code/session_01WFBYxdBuSZs2tjipATxAZu
Pad Web UI
SvelteKit 2 + Svelte 5 frontend for Pad, compiled to static files and embedded into the Go binary.
Development
npm install
npm run dev # Dev server at localhost:5173 (proxies API to localhost:7777)
npm run build # Production build to build/
npm run check # Type checking with svelte-check
When developing, run the Go backend separately with make dev from the project root.
Building for Production
Do not build in isolation. Always use make build from the project root — this builds the web frontend, then compiles the Go binary with the build output embedded via //go:embed.
Stack
- Svelte 5 with runes (
$state,$derived,$effect) - SvelteKit 2 with
adapter-static(SPA mode) - Tiptap block editor with markdown round-trip
- svelte-dnd-action for drag-and-drop in board/list views
- SSE for real-time updates
- TypeScript throughout
Structure
src/
routes/ SvelteKit pages
+layout.svelte App shell (sidebar + main)
+page.svelte Landing/redirect
[workspace]/
+page.svelte Dashboard (collections, phases, activity)
+layout.svelte SSE connection per workspace
[collection]/
+page.svelte Collection view (board/list)
[collection]/[item]/
+page.svelte Item detail + editor
conventions/ Purpose-built conventions page
playbooks/ Purpose-built playbooks page
settings/ Workspace settings
lib/
api/client.ts HTTP API client
components/
layout/ Sidebar, navigation
editor/ Tiptap editor, raw markdown editor
fields/ FieldEditor, relation picker
items/ ItemCard, ItemDetail
collections/ BoardView, ListView
common/ StatusBadge, badges, modals
search/ CommandPalette
activity/ ActivityFeed
stores/ Svelte 5 reactive stores
workspace.svelte.ts Workspace state
collections.svelte.ts Collection + item state
ui.svelte.ts Sidebar, mobile state
types/index.ts TypeScript types and constants
app.css Global styles and design tokens